Airstrike Card
Similar to the Airlift card, the Airstrike card allows a player to attack (not transfer) troops against a neutral or enemy territory.
The card increases the difficulty of a game by a large margin, as attack can come from anywhere at any time (though a variation might allow only attacks on visible territories, but that's hardly as fun)
Honestly I’m not a big fan of this idea.
Think about it from a defender’s standpoint: How do you defend against an opponent who is using an airstrike card against you? They can attack any territory, so you have no idea what to defend. You could try to defend every territory evenly, but that would be sure to lose since the attacker will make a large stack before attacking.
The presence of the card reduces the value of chokepoints, since they can always be jumped over.
The card simply does not seem interesting from a strategic perspective and I think overall it decreases the strategy of the game. But I appreciate the suggestion!
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No commented
I really like the comments suggesting that the airstrike be limited in distance. Perhaps also limit the amount of armies airlifted by a percentage of income?
Either way, this card would make for some very interesting games. Especially on the larger maps.
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Bruce commented
I was thinking about a card like this. One thing I would like is depending on how you power it, if it succeeds in wiping out the enemy in the territory, the territory turns neutral, so that bonus is out and the team has to conquer it again.
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pierre bouché commented
on the contrary, this wouldn't make the game harder but easier. it would eliminate the strategic value of choke points, and it would make it impossible to block off an enemy. imagine if you have a choke point with 1 territory on each side, and then he attacks a territory in the middle of your bonus (dropping you by half your income) and which has access to all your other bonuses.... it's not even counterable without defending every single one of your territories, border or not.
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Petar commented
I agree with navyair and i think it would make completely new defensive strategies and make a game a lot more fun.
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NavyAir commented
Maybe give an option of how far you can airstrike e.g. 3 territories from your own
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{101st} Freedom Crusader commented
like the suggestion in the comments a little better than the topp suggestion, like only a air raid, max number of armies attacking or not able to capture a territory but destroy it down to 1 army.
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cammie827 commented
Maybe you could attack with this card, but not take over a territory? That would seem to balance it out more...
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gilgamesz commented
This card could give you certain amount of paratrooper/rangers armies with which you are able to attack any territory on map.You will need spy card to know what enemy has in his interior,otherwise you have to attack blindely (recomended size of Air Attack card : 2-3 armies;customisable while creating the game).
This card should be especially interesting in game where you earn cards by conquering territories/bonuses, for egzample: in the whole game there are only two AirAttack cards, to get one you have to conquer Congo, to get another you have to conquer Japan. Please read http://warlight.uservoice.com/forums/77051-warlight-features/suggestions/1366941-another-way-of-earning-cards about this. -
red_alert commented
what about the following settings (2 proposals):
a.)
Air Raid
when? happens at the begin of your turn after deployments are made and before the abadon card works (or after, makes no difference).
what? the area is bombed, causing 25% (default, but can be altered) loss there.
where? the affected territory must be visible (or what about "must be adjacent to your territory"?)second proposal:
when: happens last in turn, after all movements have happened and after the blockade card.
what? the same thing as above.
where? the same... -
powerneg commented
one (optional) restriction could be that the armies can only "fly" a set number of territories away
this would make for very unpredictable games with fog, which could be made a little more predictable with surveillance cards