Multiple Sets of Orders Per Player for 1v1s
At the moment, team games are more strategically realistic. Having the option of making 1v1s more realistic and more strategic would make for more interesting 1v1 games.
To do this, simply add a new option to In the game settings:
- Number of allies with independent orders (AWIO): 2-10
- Number of starting territories per AWIO: 1-10
Why do this? Turns and orders are equivalent to time. Turns are equivalent to months or years; orders are equivalent to minutes, hours or days.
In a real war, multiple ally armies attack the enemy at the same time. In team games, this holds true: I attack turn 1 order 1, my teammates do too. For 1v1s, the time factor is messed up: none of the attacks are simultaneous.
In addition, having 2+ sets of orders per player in a 1v1 would decrease the luck factor: if nobody uses an order priority card, currently, each player has a 50% chance of getting first order. With 2 ally armies with independent orders per player, the probability of getting first order is 25%; with 3 ally armies, it's 1/6; and so on.