Multi-transfer
New local deployment feature is good. But I think it can be better if it accompanies with Multi-transfer, which works like supply lines. Transfers will be canceled if territories in your supply line get cut.
-
anonymous commented
yes, to limit the possible abuse of infinite transfers to delay you can make it limited to a certain number of territories per turn
for example your army can move 5 spaces in your land per turn -
bobby commented
i do not like this idea, the value of airlifts would be brought down, but if this was a option then i think if the troops that multi transferred their kill rate should be brought down
-
Hi commented
Definitely. I've had a few times in the past where the ridiculous amount of turns I had to do get my armies in the center of my territories to the front lines.
-
The Cro commented
YES! this is much needed for Local Deployment games that use Multi Attack in addition to it.
-
Anonymous commented
I'd also like a "multi-transfer" option similar to the "multi-attack" option.
At present, Warlight allows you to play with the Risk-ism that armies can travel faster through enemy territory than friendly with multi-attack, but not the reverse, what is far more realistic. This feature would address that.
It should not be hard to make, because it is very similar to multi-attack.