Anonymous Games
This is a game/setting in which the participants are not known until the game ends. The purpose of this is to protect the integrity and competitiveness of games as it is a tendency for emotion to ruin games based on past games and grudges that could have been formed. By hiding the player names and randomizing the colors fairness can be ensured, which helps to make maintain the integrity and competitiveness of each individual games.
Hi all,
Thanks for the suggestion. I can see the appeal of this, since some people feel targeted. As the creator of the game, I feel this too. Since people love to say that they beat up the creator, I tend to get targeted in FFAs more than average.
Despite that, it’s a feature that’s unlikely to be added to WarLight. First, WarLight’s code wasn’t built with this in mind, so the name and ID of every player is used throughout the code and trying to modify it to be anonymous would be a very large project. Second, even if it was easy to add, this also diminishes the community a bit since every time it’s used, as it makes it harder to develop friendships when you’re anonymous and hides clan tags and such.
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TheHeavyHippo commented
Very good idea! Please un-decline it.
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anonymous commented
J'adore
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Filipe Cruz commented
disapointed that this got declined.
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Mortalus commented
I think it would be an interesting option. It would also be amusing to try and guess who you are playing against. There would have to be some sort of identifier though for playing cards such as diplomacy, sanctions, etc. So perhaps each player has a random numerical identifier. 'Anon666 has sanctioned Anon777 for 3 turns'.
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anonymous commented
I disagree, every player has his own style of play so knowing who you are playing and be able to adapt your play to someones style of play is part of the game
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anonymous commented
Plus "No Team Chat" option. Too much puppeteering. Play based on what you see (history, view teammate's orders), not what some stronger player tells you to do.
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Xenor commented
What is with blacklisted people, i dont want to play with them anymore and so maybe i have to =( I think thats not an good idea
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Filipe Cruz commented
great idea. would be nice to have two modes: one for complete anonymous, the other listing who is playing but not saying who is who.
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TheWarlightMaster commented
Awesome idea
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DarkCausX commented
and disable chat:
im in alaska and you? -
[WM] Dazed & Insane commented
I like :)
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Poop Sandwich commented
I think this should be two-layered: You have a game where you know all the participants but the colors and identities are mixed up, as well as a straight anonymous game. I think this would be interesting although it would probably get on my nerve after a few games.
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Perrin3088 commented
Braveheart, while i can agree with you on the jackassedry, I often have issues with people in games like this or similar ones attacking me merely because they think i am the hardest opponent. and am sure other players have the same issue. the game i left to come here had a simple rating system which i had managed to get rather high in, if i played with anyone of even half of my rating they would immediately suicide on me, which ruined the fun of playing the game for me, and eventually led me to stop playing once i found Warlight.
Another point is that different people have different playstyles, and once you'ev played against them so many times you've learned their playstyle fairly well and could predict them better, with an anonymous setting then you wouldn't be able to tell you were playing against them and it could affect your play style in an interesting way.I can see both good and negatives in this, and if you so decide it is bad to play this way, it can just be a type of game you don't join
@Nebula, I agree
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DUKE commented
"That's it. I will seek to take out Troll in every game he's in regardless of how it affects my game. It's payback time." See, now this option would prevent that. :)
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Nebula commented
I think the player names should at least be known before the game starts (and before colors are assigned). Thus one can continue to avoid certain players (or groups of players who always ally together) by not joining the game at all.
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FBG-Dragons commented
I see this as a benefit, more for alliances that sometimes automatically form because of friendships, than for grudges that may have been formed.
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Sajdon commented
I love this idea.
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agaynondanishprince commented
I like to know who am I playing with/against. I wouldn't be able to flirt and/or harass just as much with anonymous players :P
Still, any option that makes the game more complete is more than welcome^^ -
Braveheart commented
Maybe it's not such a bad thing having to live with your identity. If you've got a lot of players holding grudges against you, my guess is the problem lies more with you than with the other players. I think we want to discourage the kind of assholedom that inspires grudges in bulk. I can see some utility here, but I think it would be more an instrument of evil than of good. Being a committed non-douche, I am far more concerned about the lack of recourse for the victim of jackassery than I am about protecting the jackass from the consequences of his own actions. Granted, there are times you will be unfairly marked, but that really shouldn't be happening repeatedly.
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CuChulainn commented
Oh holy crap. This is an awesome idea. I can't wait to get some of my votes back.