Army Caps for Individual Territories
Adding the option for a gamemaker to set army caps for individual territories or groups of territories (i.e., all the territories in a specific bonus, or all cities on a map) would add a whole new layer of strategy to the game. This rule would allow for games that include siege mechanics (where cities have higher army caps than the territories around them), force players to spread their armies out, and and better utilization of bottleneck territories/defences. However, it would also keep power differentials in place, as those with a higher income would be able to replace troops faster and eventually batter down the defenses of the smaller players. But, with this rule, powerful players can't immediately storm through a smaller player's territory and hugely increase their own income in a short number of turns (which often happens and throws whole games out of balance). This would best be used for diplomacy games.
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Prime13576 commented
This idea would make amazing roleplaying opportunities for diplomacy games along with a great strategic challenge for normal games. I heavily support this idea.