Simple macros on areas
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not_spartacus commented
I've toyed with creating maps, but would like some more flexibility to do the interesting stuff, eg
If turn>10, territoryx=not active (flooding scenario)
if (more than 50 armies in bonusx), bonus value=x (over-population effect, or city building)Basic macro stuff, that would allow
-making territories active/inactive
-changing the number of troops in territories (eg the natives breed every 5th turn)
-changing the value of bonuses
-possibly making connections active inactivebased on
-turn
-number or faction of armies occupying
-bonus completion
-others?with each effect either a permanent or 1 turn change.