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Warzone Features

Welcome! This forum tracks Warzone feature requets to the Warzone creator. You can vote on the features you’d most like to see in the game.

864 results found

  1. 3 votes
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  2. Multiple Sets of Orders Per Player for 1v1s

    At the moment, team games are more strategically realistic. Having the option of making 1v1s more realistic and more strategic would make for more interesting 1v1 games.

    To do this, simply add a new option to In the game settings:

    • Number of allies with independent orders (AWIO): 2-10
    • Number of starting territories per AWIO: 1-10

    Why do this? Turns and orders are equivalent to time. Turns are equivalent to months or years; orders are equivalent to minutes, hours or days.

    In a real war, multiple ally armies attack the enemy at the same time. In team games, this holds true:…

    3 votes
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  3. Add Special Units and Bonuses

    Example Bonus:
    Fortress Bonus, is a fortress is this territory, now is 40% more hard to take.

    Special Units:
    Normal Unites (1 Action Points)
    Artillery>Ignores Fortress Bonus (3).
    Special Unites>Strong Againts Normal Unites,Weak Againts Artillery (2)

    Players Stars whit 500 by default (like 5 troops).

    Host Chose to disable Special Unites
    And disable Fortress Bonus

    25 votes
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  4. Map that changes every turn

    What about implementing a mechanism that would allow creating maps that change between turn. I know it sound crazy or stupid but I first thought about it seeing the SolarSystem map. I thought that it could be improved if the planets rotate around the sun, and the connection between them opens only from time to time, when the distance between planets is the smallest.

    Another implementation could be the "CUBE". Some of you might remember the once very popular movie "Cube" (http://www.imdb.com/title/tt0123755/) where few people are placed in the large cube divided into mash of small cubes. They…

    9 votes
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  5. Reputation

    In team games your team members would be allowed/forced to give you a grade ranging from (0-5). The mark would have a higher weight in smaller teams. The average of this grade would be displayed on your profile together with the amount of grades the player has gotten. This will give an indication for team games to see how good/polite your team will be

    1 vote
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  6. Headquarter(s), Command Posts, and Supply Lines

    Currently, any held territory can be instantly supplied as if troops dropped out of heaven to land there. Would like to see a Game Setting option that put into play headquarters, command posts, and supply lines. The basic idea is that you could designate certain territories as headquarters or command posts. Any territories that are contiguously connected to either a command post(s) or headquarter(s) could be resupplied per the current game dynamics. However, if held territory is cut off by enemy actions, and said held territory has no contiguous territory path back to a headquarter or command post, resupply cannot…

    11 votes
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  7. Force booters to boot everyone who's bootable, instead ofl letting them choose who to boot and who not to boot

    First off, no link because I'm not trying to say 'blacklist this guy, he's sooooo mean', I just have an overall suggestion.

    In a multi-day team game of mine I had something quite dishonest happen: There were two players who hadn't made their move within the allotted time, one from let's say team "A", one from team "B", we'll call them Allen and Billy, respectively. After a certain amount of time, another player from team "A" (lets call him Andrew), notices this. Rather than booting both of them, Andrew decides to only boot Billy, from the opposing team. Before noting…

    11 votes
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  8. Ai's that Talk in chat

    How about have the AI's talk back in team and public chat? a random list of things they say in response to any post in the chat window. the list could be pretty long and just selected by a random number generator. could get pretty funny.

    1 vote
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  9. In My Games we can be able to "Filter by Name"

    Like in the map filters i want to be able in my games tab to get faster to a game that cant easily get seen due to the large number of games.
    And Fizzer if you can add a "Team filter" in which we can put the type of the game: 2v2v2, 3v3, 24FFA, 1v1 and appears the games that matches with the filters put

    3 votes
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  10. Filter for History Window

    A filter for the history window would be nice. By this I mean that I would find it very helpful to be able to go through certain events in the history window without having the others annoy me. That way one could see which cards were played, without having to search through tons of deployment and attack orders. If possible, it would be cool, if you could also choose between different attributes (meaning that one could, for example, filter out all attacks that were launched that contained at least 20 armies, something like that)

    1 vote
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  11. 1 vote
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  12. Team Names

    Fizzer should let us name teams in team battles.It will be so better than team a and b and so on.

    2 votes
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  13. 3 votes
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  14. When we join game, before it starts the time of refresh shouldn't be shorter than 1 minute

    I got booted mostly often cause of slow refresh rate and it's disturbing and pissing of. Why there is slower and slower refresh rate after joining game? If I join a game where time to move is shorter than refresh rate, then I get booted. I play games with 2 minutes move time for example and sometimes the game refreshes that it started, I go there (hearing the sound of the start) and I'm booted already. It's stupid setting in the game. Make the shortest refresh rate to 1 minute and problem will be gone :) Please!!!! :)

    1 vote
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  15. Free deployment of initial armies

    Instead of having a fixed amount of initial armies per territory, game creators should be able to allow "free deployment of initial armies". After either manual or random distribution of territories is completed and before turn 1 starts, players then can deploy the amount of initial armies set by the game creator freely between the territories they actually got. The amount of initial armies could either be a whole new value set by the game creator, or it could be derived from the other game settings (initial armies per territory -1(since each territory must have at least 1 starting army)…

    13 votes
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  16. uncensored games

    thre should eb the possibility to create games where people might offend each other at will :) no reporting allowed!

    6 votes
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  17. 1 vote
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  18. Gaming Community Concept

    Many of these ideas had been mention before, but i think they are all one, and should be voted as one. What i mean with gaming community concept is the idea of opening the multiplayer tab and being able to see, every single person who is online, divided in the ones who are your friend and the others, being able to talk to any of them, invite them to a game from there, having a global chat for everyone, maybe allow clan making, like most of the succesfull online games.

    3 votes
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  19. Act of God Card

    This card allows the person playing the card to decimate an opposing players armies in a territory selected. It would take a certain percentage and subtract the total of armies the opponent has in that territory. e.g. the setting for the card is at 50%. I play the card on my opponents army group in Rome, where he had 20 armies. He now has 10 armies to start the turn.

    1 vote
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  20. An Online editor which needs no SVG

    To make a map editor online that requires no SVG would be great since it would enable people to edit and make their own maps much faster and easier

    3 votes
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