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Warzone Features

Welcome! This forum tracks Warzone feature requets to the Warzone creator. You can vote on the features you’d most like to see in the game.

864 results found

  1. Filter for History Window

    A filter for the history window would be nice. By this I mean that I would find it very helpful to be able to go through certain events in the history window without having the others annoy me. That way one could see which cards were played, without having to search through tons of deployment and attack orders. If possible, it would be cool, if you could also choose between different attributes (meaning that one could, for example, filter out all attacks that were launched that contained at least 20 armies, something like that)

    1 vote
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  2. When we join game, before it starts the time of refresh shouldn't be shorter than 1 minute

    I got booted mostly often cause of slow refresh rate and it's disturbing and pissing of. Why there is slower and slower refresh rate after joining game? If I join a game where time to move is shorter than refresh rate, then I get booted. I play games with 2 minutes move time for example and sometimes the game refreshes that it started, I go there (hearing the sound of the start) and I'm booted already. It's stupid setting in the game. Make the shortest refresh rate to 1 minute and problem will be gone :) Please!!!! :)

    1 vote
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  3. 1 vote
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  4. Ai's that Talk in chat

    How about have the AI's talk back in team and public chat? a random list of things they say in response to any post in the chat window. the list could be pretty long and just selected by a random number generator. could get pretty funny.

    1 vote
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  5. Gaming Community Concept

    Many of these ideas had been mention before, but i think they are all one, and should be voted as one. What i mean with gaming community concept is the idea of opening the multiplayer tab and being able to see, every single person who is online, divided in the ones who are your friend and the others, being able to talk to any of them, invite them to a game from there, having a global chat for everyone, maybe allow clan making, like most of the succesfull online games.

    3 votes
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  6. "Downfall" mode.

    An idea for a new mode I thought could be quite a bit of fun...

    To be used within FFA's or team FFA's. The idea is which ever player/team that has the biggest income per turn is put at a visual disadvantage which can help bring about the "Downfall' element.

    This could be done either making that player's territory visible to all other players (Light Fog) or by displaying an icon next to their name for others to see (say a crown). If the player with the highest income changes the modifier will switch to whoever the new highest earner…

    4 votes
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  7. Team Names

    Fizzer should let us name teams in team battles.It will be so better than team a and b and so on.

    2 votes
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  8. Map that changes every turn

    What about implementing a mechanism that would allow creating maps that change between turn. I know it sound crazy or stupid but I first thought about it seeing the SolarSystem map. I thought that it could be improved if the planets rotate around the sun, and the connection between them opens only from time to time, when the distance between planets is the smallest.

    Another implementation could be the "CUBE". Some of you might remember the once very popular movie "Cube" (http://www.imdb.com/title/tt0123755/) where few people are placed in the large cube divided into mash of small cubes. They…

    9 votes
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  9. An Online editor which needs no SVG

    To make a map editor online that requires no SVG would be great since it would enable people to edit and make their own maps much faster and easier

    3 votes
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  10. Force booters to boot everyone who's bootable, instead ofl letting them choose who to boot and who not to boot

    First off, no link because I'm not trying to say 'blacklist this guy, he's sooooo mean', I just have an overall suggestion.

    In a multi-day team game of mine I had something quite dishonest happen: There were two players who hadn't made their move within the allotted time, one from let's say team "A", one from team "B", we'll call them Allen and Billy, respectively. After a certain amount of time, another player from team "A" (lets call him Andrew), notices this. Rather than booting both of them, Andrew decides to only boot Billy, from the opposing team. Before noting…

    11 votes
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  11. Prediction of # turns to defeat

    There should be a computer prediction for how many turns it will take before a player will get defeated. Then, the player can motivate him/herself with the goal of prolonging defeat past that number of turns.

    3 votes
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  12. Weakest Players Reinforcement Bonus

    At a certain stage in a game, one team or player usually has such overwhelming superiority that it's extremely hard for the others to come back - especially when this is a new player against someone more seasoned.

    Perhaps there could be an option to make reinforcement cards more generous to players who are far behind - so if the most powerful player has four times the territories of the weakest, say, then the weakest player will receive two or three times as many armies for playing a reinforcement card. (Perhaps their people are gripped with a desperate fervour to…

    7 votes
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  13. 3 votes
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  14. Headquarter(s), Command Posts, and Supply Lines

    Currently, any held territory can be instantly supplied as if troops dropped out of heaven to land there. Would like to see a Game Setting option that put into play headquarters, command posts, and supply lines. The basic idea is that you could designate certain territories as headquarters or command posts. Any territories that are contiguously connected to either a command post(s) or headquarter(s) could be resupplied per the current game dynamics. However, if held territory is cut off by enemy actions, and said held territory has no contiguous territory path back to a headquarter or command post, resupply cannot…

    11 votes
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  15. Add Special Units and Bonuses

    Example Bonus:
    Fortress Bonus, is a fortress is this territory, now is 40% more hard to take.

    Special Units:
    Normal Unites (1 Action Points)
    Artillery>Ignores Fortress Bonus (3).
    Special Unites>Strong Againts Normal Unites,Weak Againts Artillery (2)

    Players Stars whit 500 by default (like 5 troops).

    Host Chose to disable Special Unites
    And disable Fortress Bonus

    25 votes
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  16. 1 vote
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  17. A direct Bugs/Help and Support Contact tab, sub-heading, or button

    I would like to see a Direct Bugs/Help and Support Contact tab, sub-heading, or button on Warlight.net to contact Fizzer directly from the site, instead of having to find the e-mail on Warlight.net and going through your own e-mail account and sending the mail, or instead of going through the "Forums" section, and posting all that information. If that was on Warlight.net, you would have to provide a relevant link to the problem, your username, your e-mail, a description, and other things that might be vital to help Fizzer help you. I hope someone votes for this!

    2 votes
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  18. Act of God Card

    This card allows the person playing the card to decimate an opposing players armies in a territory selected. It would take a certain percentage and subtract the total of armies the opponent has in that territory. e.g. the setting for the card is at 50%. I play the card on my opponents army group in Rome, where he had 20 armies. He now has 10 armies to start the turn.

    1 vote
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  19. Ability to lock forum threads you started

    I think you should be able to lock your own threads under the "Forums" section, just in case you want a forum of yours to be locked because of people posting negative posts or you just want to end the topic because it came into an argument. There are probably many reasons why you might want to lock some of your threads, like Fizzer can do, except it is your own thread. Fizzer, I will like you to think about this suggestion. I give this 3 votes!

    4 votes
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  20. 3 votes
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