Warzone Features
Welcome! This forum tracks Warzone feature requets to the Warzone creator. You can vote on the features you’d most like to see in the game.
864 results found
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Add Clan Wars data to Warzone API
Currently Warzone API does not include Clan Wars Activity (the games can be found by parsing all games, but there are no guarantees and it does not allow to reconstruct the whose CW season)
- Add Clan Wars game feed
- Add Clan Wars timeslot API
- List of games, which were palyed in that slot
- List of free wins
- Add additional data to CW games info on Game Query API
- whether the game was counted for CW season and for which one
- whether the game was counted for territory conquer and for which one
- which clans were represented by the players in…
4 votes -
Improve informability to Clan Wars Map Screen
Current clan war map screen may be improved to show addtional information, which is in high demand by people who actively participate in Clan Wars
[Critical data]
- Show total number of wins and rank clans by wins (not just by territories) - this is important to track, because final season rankings and rank rewards are calculatied based on number wins.
- Show conquered/unconquered territories - it would allow for quicker undestanding of season progress[Good to have data]
- Current number of participating players in the season - for top-tier clans that would allow to see whether they had…3 votes -
Make Standalone client react to mouseover scroll wheel like web browser.
Client zooms when I'm trying to scroll on a web page, and doesn't if I have another window active.
3 votes -
Warzone Idle: AP/Level/Artifact Log
Create a log for warzone idle that can be downloaded or viewed.
Possible Entries Include:
1. Level start and end time, with AP earned, AP after completion, and whether or not it was abandoned. Could also include stats.
2. Same as above, but for challenge levels. Could also include artifacts used.
3. Advancement purchase date/time or AP Reset
4. Time an artifact was claimed, what it is, and which territory/map it came from
5. Artifact upgrade start date/time and completion date/time.3 votes -
"Dismiss" Multi-Day Games
Some Multi-Day games I've been eliminated from have active global chats. I would like it if I could mark some games as "Dismissed" so global chats in that game don't move the game to my Dashboard.
3 votes -
Color in the Orders window
The attacking territory should show up as Red and the territory being attacked, Green. The number of troops as a 3rd color that's easy on the eyes, but helps make it easy to see.
The reasons:
1. When scanning the list to change orders, particularly in multi-attack and LD games, it would be much easier on the eyes to pick out what we want to find.
2. Increased ease of use.Thank you!
1 vote -
Limit or remove "Skip" rewards?
I never use the "Skip" power because I want to get points and actually play the levels. I feel like if you have 5/5, you should at least stop getting more. Otherwise you not only choose to play the game (as designed) but you are punished by missing out on other rewards. I have gotten many "Skip" powers despite being at 5/5 already. PLEASE change this!
3 votes -
"Sell All" option under the Mines tab?
I want to be able to click "Sell All" for the ores in my mines. I usually scroll to the top and start with copper and click each thing all the way down which is kind of annoying over time.
1 vote -
A "disable auto-zoom" button
QOL feature: It would be nice to disable the game from auto-zooming out when committing orders each round. I have the zoom level set to where I want it, and it's tiring to reset it every game and every round.
3 votes -
интерфейс
При захвате территории, на ней бы пропадал значок того что ты получишь ( шахта, деньги, армия, плавильня и т. д.). Так карта будет более понятна и сразу будешь видеть что ещё из бонусов не получил!
3 votes -
Introduce individual awards for Clan Wars
To dramatically increase the incentive for players to consistently participate in Clan Wars, there should be some sort of individual awards that could be earned through consistent individual participation or performance.
Clan Wars has been fairly predictable in terms of clan performance. From the player perspective, this means their own participation has relatively little weight: maybe their clan needs too many wins to get to the next award, maybe their participation won't make a difference, maybe the next few clan-level awards just aren't that valuable for the player, or maybe it's simpler to just get 1 win and freeload.
Clan…
4 votes -
Make the super army camp actually super
Currently the super army camp isn't really "super" it basically is just $10 for an army camp that cost more to upgrade but it skips 2 army camp levels. It feels like I got ripped off.
Maybe have it be the same formula as the normal camps for upgrading, but then have it be a permanent supercharge power applied to it.
3 votes -
Open Clan Pre Requisites
You should be able to set the Open Clan option to have certain Pre Reqs like, Level, Boot %, Win rate, and maybe ladder ratings so only certain players can join your clan.
At the moment, when we set Open Clan, we get a bunch of low level players who only do Idle when i am trying to get classic players to join.
11 votes -
Roll back Warlight to update 4.21.0
Everything since then has been a mistake.
11 votes -
Boot Notifications
A notification, Like those when you're nudged or when a game ends, For when you're booted in a game, Especially one where you become AI and can thus take back over, Would be pretty cool and useful.
2 votes -
Have users explicitly opt-in to Multi-Day QM instead of checking by default
Right now, when users navigate to the QM page for the first time, the "Invite me to multi-day games" box is checked by default. There's a bunch of pop-ups and yellow highlights in the view all at once, so it's only natural for a user who just wants a quick match to want to ignore all those and click "Play Now."
As a result, since QM's launch in 2017, players getting invited to random Multi-Day QMs has been a pain point.
Please leave that box unchecked by default so players can explicitly and deliberately opt in to MD QMs…
6 votes -
The Blocklist 'Flags' my blocked... how about a 'Friend' tag? All friends get a tag? Thanks.
Friend o Foe Tag... Already have Foe... The Blocklist 'Flags' eazy to see... how about a 'Friend' tag? All friends get a tag?
3 votes -
The Superpower for "Skip Level" should be one "Multi-level". I'm maxed thanks
The Superpower for "Skip Level" should be one "Multi-level". I'm maxed thanks
3 votes -
Clan Wars: Guarantee Small Earth in every time slot
Small Earth 1 wasteland or Small Earth Auto Dist should be in every time slot.
Right now it's possible for the following time slots to occur:
MME Commanders LD No Cards by itself
MME Commanders LD No Cards, MA MME Light Fog LD, and Strat 2v2With the current design, even a 3-template slot could have templates that are unpopular and non-viable (the MME LD templates due to how incredibly long they take, Strat 2v2 because it's infeasible for most clans to have 2 players on CW at once willing to play that template and also because it takes ages…
8 votes -
Clan Wars: guarantee Small Earth in every time slot
Small Earth 1 wasteland, Small Earth Auto Dist, or Small Earth Commanders and Bomb Card should be in every time slot.
Right now it's possible for the following time slots to occur:
MME Commanders LD No Cards by itself
MME Commanders LD No Cards, MA MME Light Fog LD, and Strat 2v2So even a 3-template slot could have templates that are unpopular and non-viable (the MME LD templates due to how incredibly long they take, Strat 2v2 because it's infeasible for most clans to have 2 players on CW at once willing to play that template and also because…
3 votes
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