Warzone Features
Welcome! This forum tracks Warzone feature requets to the Warzone creator. You can vote on the features you’d most like to see in the game.
861 results found
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Allow a save point, so if you lose you dont need to keep repeating the first 10-15 minutes of moves that dont matter.
Allow a save point, so if you lose you dont need to keep
1 vote -
Auto-highlight number of troops on airlift card usage
The number of troops isn't automatically highlighted or automatically typeable. This can increase turn times on complex games with pc users.
1 vote -
Unlock Quickmatch Templates
I like the idea of Quickmatch but I hate having to play a bunch of templates and 1v1 games that I don't like to get to the templates that I do want to play. Thus, I've quit playing QM altogether.
Any chance someday that all available templates will be unlocked? At least make it a feature for members?
I don't really care about the rankings. There are ladders for that peole who care about that kind of thing. I just want access to games (generally more than 1v1) on templates that I like.
Cheers.......Z
1 vote -
1 vote
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A community level high score or points board. Not only top scorer
A community level high score or points board. Not only top scorer
1 vote -
Auto Games with 2 and 3 Minute Time limits
Would be good if you want a quick match with less waiting :)
1 vote -
Game ready to play while it's open.
Have the game ready to play when you come back after had open other app.
The way it is now you have to wait for the loading, click to open the map, click yes, click skip to come back where you were in the game. That's tooooo long, folk!1 vote -
"Treat Teammates as Enemies" as default while attacking a territory controlled by AI
it's a pretty easy workaround for a "pain in the ass"-situation (esp. on huge maps)
1 vote -
"Deploy All" Autopilot
Rather than the current autopilot which deploys and attacks all at once, a feature than enables you to simply deploy all of your troops would be a game-changer. I play a lot of LD Multi-Attack games, and deploying troops to every space can take so much time, but I do not want to completely autopilot my attacks and whatnot. Please implement this idea thank you.
1 vote -
Movement over distances that takes time (more than 1 move)
I'd like to see an option to make certain moves (attacks or transfers) take more than 1 turn. Essentially, the units disappear from the source territory once the turn begins, and takes some # of turns to arrive at a target location.
The intent is to replicate space travel over vast distances without good communication. So effectively once you send 50 ships from planet A to B which takes 3 turns to arrive, you're committed and they will arrive in 3 turns.
Conversely, there are no 'paths' of allowable travel. You can always travel from 1 planet to any other…
1 vote -
1 vote
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For real time games, once all spots are filled, some type of role call check to see if all players are still there, so host can remove absen
For real time games, once all spots are filled, some type of role call check to see if all players are still there, so host can remove absentees before game begins instead of waiting for boot timers to run out and then vote to end.
When you are in a game and it starts and you are afk , get booted , and others vote to end; you are not charged with a boot; but you should be.
1 vote -
Revisit Old Games Option
I have played many games where the tension gets heated. The stress runs high and one player surrenders impulsively.
Game over.
It would be nice if the people who played the game could all decide together that yes, for statistical purposes X team is out, but the game continues, for fun only. Works perfectly in two player games.
It would require perhaps a 'revisit old game' option. Like play it again dude.
It would encourage community building as people would start wanting to talk to one another.
It would encourage people to play their games better as they can actually…
1 vote -
show instead of "Exception: You must pass a root element to the UI.Create functions" the line the error occured in
The way it is currently, you get a error like this:
"Error:
pcall failure in callback function ret=-1 Error: Exception: You must pass a root element to the UI.Create functions"
saddly this does not show in which line the error happens, so if there are multiple places where you use UI.Create it is nearly impossible to track this bug if you were not the person who experienced the bug.1 vote -
Customize games order in the dashboard
Our recent change that shows on the top games where time is expiring is nice, still I would like to see on the top the games where I did not see yet the last turn. So, provided the games not yet seen advadcing to next turn are shown on the top, it is then absolutely fine the new order for the others.
If this is too complicated to implement, my preference would actually be for the older order.1 vote -
New star ratios!
Opponents should be harder to beat. HOWEVER:
U should be able to get a star without having a lucky go. Number of turns are improportionate.
1 vote -
Revenge boot
If someone gets booted in a team game, the remaining teammates should accrue a revenge boot to use against that player at any time and in any game.
1 vote -
Keep tournaments open longer
Right now they are only open for a day before they start. Why not let them be advertised for longer (like a week)? Seems silly to start it after only 24hs and only a few people have showed up.
1 vote -
1 vote
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to change the position of the turn & action control panel
It would be very much easier for me to play this game for much longer if I didnt have to move the cursor every damn time - over across my view of the battlefield to the top left corner where the turn/action controls are Stuck up there upper left argh my wrist for Gods sake! its giving me carpal tunnel pain! It would be much better ergonomically to have this essential move/turn control panel to a floating panel moveable to whereever the player/user needs it
1 vote
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