Allow map creators to define different defensive rates on each territory
Terrain features modify defensive values on attacks
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Pepv commented
Would be even better if the bonuses could be increased by the player in-game in exchange of troops. Bonuses could be balanced, in example:
- 5 troops on that territory
+ 6% Defense of that territory
- 4% Attack from that territory (to balance)
_____________________________________- 5 troops on that territory
+ 6% Attack from that territory
- 4% Defense of that territory (to balance)
_____________________________________- 5 troops on that territory
+ 15% of troop "production" for that region
- 50% Attack from that territory (to balance)This would add a whole new dimension to the game, specialising regions in production, making bottlenecks more valuables, ... Evenmore, bonuses on a teritory could be mantained even if the territory is captured by another player.
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Dameon commented
This would add for a lot more interesting maps! If local defensive bonuses can be modified, I guess it wouldn't take much to modify offensive bonuses aswell
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Perrin3088 commented
agreed with Matma..
but Randy wants his games to be highly customizable, so the map creator would only likely be able to put in a defense modifier to territories, that could be changed by the game creator's.. Albiet again, this would be another feature i would love to see for Scenario's... IE, WWII the French Fortifications along the german front, etc.
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MatmaRex commented
This might be interesting, but I think that Randy will refuse it anyway since it would make the game much more complicated, and he's strongly against that.
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HetIJsselmeer commented
Add terrain features to the maps, like mountains, deserts, rivers, etc., that modify the defense when attacked. For example, if a region is mountainous, an attack will either be cut in half or the defense will be doubled (just for the duration of the attack). A river on the border of a region may increase the defense by 10% or something. A desert may reduce the defense (no place to hide).