Rebel mode
Have you ever had a game with friends you really like and would hate fighting against but tired of taking your turn and don't really wanna quit? Have you and others you had a joined effort to fight an enemy(s), you're and them are all that's left, want to end the game but can't decide who should win? Ever not be able to reach another on a map because of blockades and wastelands in the way? These experiences in games and many more make complete stand stills which are very annoying and time consuming because you need to take your turn to not raise your boot level.
Aha, here is an easy solution.
REBEL MODE
It suddenly appears on any part of the map and attacks the closest player.
That way you won't have to feel guilty about your friend dying or maybe you and your ally may have something to team up against or maybe it kills the guy you couldn't touch before.
Of course the turns it takes to appear, the area range, and how many they appear with should be manageable in the game template.
This may be a stretch but it could be turned into a card but only for high level players because noobies will only just spam those cards not understanding the full focus of the game is not to win but have fun with those players.
But anyway that's my idea. I hope I get a high enough position so that others may see