What would you like to see in WarLight?

Auto-deployment in one territory bonuses when playing in 'local deployments'

WarLight has many great one territory/bonus maps which every territory is a bonus itself(see; "World Nations 2012", "European Nations" etc.) however when playing on these maps with "local deployments" on, it doesn't auto-deploy to territories their respective bonus values even thought there's no alternative.

This can be extremely frustrating especially on late games where a player has many territories and has to waste minutes only to deploy all of his/her armies to each territory individually to continue playing.

'Local Deployments' should auto-deploy on one territory/bonus provinces and skip to the attack/transfer phase if there's no more armies to be deployed(base income 0 etc.)

102 votes
Vote
Sign in
Check!
(thinking…)
Reset
or sign in with
  • facebook
  • google
    Password icon
    I agree to the terms of service
    Signed in as (Sign out)
    You have left! (?) (thinking…)
    Anonymous shared this idea  ·   ·  Admin →

    10 comments

    Sign in
    Check!
    (thinking…)
    Reset
    or sign in with
    • facebook
    • google
      Password icon
      I agree to the terms of service
      Signed in as (Sign out)
      Submitting...
      • ChoombiChoombi commented  · 

        how has this not been implemented? I can't think up any arguments against it at all, other than "it's a lot of work and there are more urgent things", which is only an argument for postponing the feature, not scrapping it

      • Amazonian MonsterAmazonian Monster commented  · 

        I think the fast deploy may be done repeating your deploy on the turn before. Or may have a button on the bonus window to set the territory you want to put new income automatically (you can also change manually it after the auto set).
        Another need is a way to program 'caravans' default move (when there are a predictable way the new units from local deployment will go). To move then one by one is also a lot of work in big maps.

      • StewieStewie commented  · 

        one easy way to implement this is by adding a new button to the deployment stage.

        1. add a button named "Fast Deploy" right under the "Next Phase" button while in deployment stage, which will only be available in LD games.
        2. once player clicks this button, this will reset all current orders and triggers the Prod 2.0(or any AI really) bot just like in autopilot, but this time it will *only* deploy, no attack/transfer orders.
        3. ???
        4. Profit.

        the AI bot will deploy all armies on same spot in one territory bonuses and the orders would be able to be edited by player later if they want to alter their priorities.

      • Mr.TranqExMr.TranqEx commented  · 

        Really need this! LD games in late-phase get really clumsy. On most bonuses you distribute same armies on same territory. There could be a option to Tag one territory in each bonus where you could automatically distribute all armies by default of the amount the bonus produces. This would shorten the commit time enormously.. especially when large scale maps turn to be in late phase 1v1. Due to this reason I have voted most LD bigger maps to end. Victory ain´t worth it, nor Fun is greater than the commit time!

      • ChrisCMUChrisCMU commented  · 

        We do need a feature to auto deploy all 'non-free' (restricted) deployments. The only issue I see is the order of them (you may want to alter the order to give less intel and deploy the visible ones first).

      • KretomaKretoma commented  · 

        I approve of this.

      • Anonymous commented  · 

        i'm really surprised this thing is not more popular, seems like a pretty high priority issue

      • Canadian IndianaCanadian Indiana commented  · 

        Yeah, a "skip deployment" option would be great so all the single-territory bonuses would be already deployed!

      Feedback and Knowledge Base