WarLight Features

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  1. UI Suggestions

    After playing warlight the last few days for the first time, here are some suggestions. Apogies if they replicate stuff - didn't see these in the wiki.

    (a) Hot keys for deployments. One way: plus = add 1 to current tile, minus = subtract 1 from current file, 0 = set deployment to 0 for current tile, 1 = set deployment to all available for current tile.

    (b) When one has selected a movement, have the escape key take abandon the move. The only way I know to do this now is to select a destination and then select CANCEL.

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    • Reinforcements card percent by individual territories held

      One of the options for reinforcements cards is that the card grows by a percent of the number of territories held. Me and my friends when playing with the setting thought originaly that it meant individually. Which would make more sense. The more territory you own, the more reinforcements you would get. But it is actually the total of everyones territory which is not that great. So it would be cool if you could set it to individual and set the settings for if it grows with less territory or more. So that someone who is behind in the game…

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      • accepting surrender inside a team

        i use such settings: surrendered man turn into AI, surrender must be accepted, AI surrender when 1 human remains. i want little change in surrenders accept behavior: accept must be needed only inside a team, no need to opposite team to click "accept". so when all people in opposite team surrendered and turn into AIs these AIs would immediate surrender, without necessity of accept surrender from winning team.

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        • 1 vote
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          • Add link to the Open Games page under Multi-Player Nav

            I love this page : https://www.warlight.net/MultiPlayer/OpenGames

            I always want to see all the open games.

            I don't like scrolling to see the Open Games on the dashboard.

            Please add a link under Multi-Player between Dashboard and Past Games

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            • See the accumulated troop income for a mega bonus

              normally when selecting a bonus you see the "armies per turn" for that bonus.
              It would be nice to able to select a mega bonus which shows the accumulated armies per turn for that area.

              Example: Rise Of Rome... selecting the "Hispania" area, would show 10 armies per turn (accumulated 32) something like that....

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              • Decorational Items

                Remember when you would have to make decorations for your maps in Inkscape? well instead why not make decorations in Inkscape to post on Warlight for others to use. I think it would be a cool Idea

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                  1 comment  ·  Admin →
                • Tactical Airlift

                  This is a potential option to add to existing airlift parameters (like how long a diplomacy lasts etc.)

                  The card setting would allow airlifts to be scheduled just like other orders during the turn.

                  If the target territory has been captured during the turn, all troops are lost. If the airlifting troops are eliminated before the card is activated, then card is lost.

                  Another idea for "tactical capability activation" could be the compounding of cards (save them up). So playing whatever number of cards together allows the option. But, this way, you are less sure if the enemy currently has…

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                  • When we join game, before it starts the time of refresh shouldn't be shorter than 1 minute

                    I got booted mostly often cause of slow refresh rate and it's disturbing and pissing of. Why there is slower and slower refresh rate after joining game? If I join a game where time to move is shorter than refresh rate, then I get booted. I play games with 2 minutes move time for example and sometimes the game refreshes that it started, I go there (hearing the sound of the start) and I'm booted already. It's stupid setting in the game. Make the shortest refresh rate to 1 minute and problem will be gone :) Please!!!! :)

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                    • Alt control

                      Some players have alts, and that is fine, but what is not is using those alts to give yourelf an advantage in a game. Such as one where Germany was at war with several European nations, and then Scandinavia/Baltics/Poland and Italy gifted him all their land, massively increasing the income of that country.
                      https://www.warlight.net/MultiPlayer?GameID=9534624

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                      • IA and Diplo

                        that they is a setting in the game for Diplo games to declare war on a enemy. so that AI can join Diplo games. and to make people less PE

                        (Sry for my bad English. but I thought that this will fix some problems. and it will make the game even more fun.)

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                        • Attrition for cut-off troops

                          troops that have been cut off from the main army and are encircled by an opposing army or otherwise cornered should suffer from attrition, representing that they cannot get supplies. They might lose an army every, say, 2-3 turs that they are in this situation. I don't know the details, but you get the idea.

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                          • 1 vote
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                            • 'Are you sure you want to exit confirmation?'

                              When pressing back while in single player mode user can accidentally exit game. Upon return they find it is not saved. Very frustrating and it happens a lot.

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                                1 comment  ·  Admin →
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                                • Territory Cap

                                  Useful mostly for diplo games. If the territory cap is set to 5 and you have control over 100 armies you can only have 20 territories (100 / 5 = 20) If a player looses a lot of armies when they control their maximum number of territories they will not lose any territories. but will have to collect up more armies again to expand. This makes sense because in real world a military cant control infinite amount of land if they dont have enough power.

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                                  • Log time/date of player moves

                                    Provide the time of day (and date?) on the speed menu in addition to the time it took to make the move. This helps with expectations of when the next highly anticipated turn will start when waiting on just a few players.

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                                    • update realtime ladder

                                      Realtime Ladder could use quite a few small but crucial updates to make it more user friendly:

                                      - Better dashboard exposure for quick joining, as already implemented by Muli's script:
                                      https://www.warlight.net/Forum/106092-tidy-up-dashboard-2
                                      - Checkbox to auto-leave the ladder after 1 game
                                      - Checkbox to auto-load the game page once you get one, or atleast turning your browser tab title to include an asterisk (calling you to action as the games do when it's waiting for your commits)
                                      - Promised poll of revising the templates (ea&o and turkey LD are heavily disliked for example), there have been plenty of forum threads with…

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                                      • 1 vote
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                                        • Be able to see how many territories are in a bonus in the map preview

                                          I was poking up a bunch of maps in the "Preview Map" mode, but I noticed that you can't see how many territories are in a bonus when previewing a map when you click on a bonus.

                                          I suggest this because larger maps tend to have many little bonuses inside larger bonuses instead of one big bonus.

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