Warzone Features

Welcome! This forum tracks Warzone feature requets to the Warzone creator. You can vote on the features you’d most like to see in the game.

What would you like to see in Warzone?

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  1. Pincer Attack Bonus

    In real life, Pincer Attack can do great damage. In Warlight, no, there is no such option.

    Therefore, I suggest to have a pincer attack setting for high level player to set at the map.

    Basic idea:
    When the map has pincer attack on, you can shift select multiple territories to attack on a single neighbour opponent's territory.
    This pincer attack is default OFF, so it annoys nobody if ppl dislike it. It can only be turned on games created by high level players when they feel like to turn it on.

    Pincer Attack Bonus Percentage:
    There is a percentage…

    26 votes
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    • Allow customizing fog visibility distance

      this feature allows you can make the fog settings like, 'territories that can be reached in 1 or 2 turns are fully visible, but all others are completely fogged.' this will be {2, 2} fog. ({a, b} fog is territories that can be reached in or less than a turns are fully visible, and territories that can be reached in or less than b turns only shows the owner. territories that cannot be reached in b turns are completly fogged. light fog will be {1, ∞}.)

      25 votes
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      • Allow teammates of an AI to use abandon, blockade etc. cards FOR the AI.

        Pretty straight forward. We need o be able to play all/any cards FOR an AI that plays them poorly.

        25 votes
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          1 comment  ·  Admin →
        • Archive Clan's forums.

          We should be able to archive or mark as resolved some threads, by agreement of the thread creator and the last one to comment.

          25 votes
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          • Add Special Units and Bonuses

            Example Bonus:
            Fortress Bonus, is a fortress is this territory, now is 40% more hard to take.

            Special Units:
            Normal Unites (1 Action Points)
            Artillery>Ignores Fortress Bonus (3).
            Special Unites>Strong Againts Normal Unites,Weak Againts Artillery (2)

            Players Stars whit 500 by default (like 5 troops).

            Host Chose to disable Special Unites
            And disable Fortress Bonus

            25 votes
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            • Allow game creators to define their own distributions

              Currently, game creators can define Custom Scenarios to specify how the game starts territory-by-territory. While this gives the ultimate flexibility, sometimes it's useful to actually define regions of the map where players should start and let the normal WarLight randomizer distribute wastelands and players randomly for each game.

              Currently, map creators can do this by defining distributions for their map. This item would bring that power into the game creator's hands by letting them define a custom distribution for their game.

              25 votes
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              • Allow map creators to define different defensive rates on each territory

                Terrain features modify defensive values on attacks

                25 votes
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                • Quests, events, sharing and editing

                  Quests: can be enabled by getting a quest card that tells you to take a special territory to later gain more armies, you customize the special territories that can be chosen for the cards yourself.

                  Events: can be for example that your troops get stuck on a territory so that they can´t be moved for a certain amount of turns or that a percenatge of them gets stuck.

                  Editing: To be able to edit incomes of territories during a game and to add armies to them if all players can see the editing and agrees to it any player can…

                  24 votes
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                  • attack neutral only

                    As the name suggests, you could choose "attack neutrals only". This would of course be an additional option (like attack only, and transfer only). It's quite useful when there is crucial neutral territory you attacking in 1st order, but your enemy get it first.

                    24 votes
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                    • Winrate last 30 days

                      Being able to see your and others winrate from the games in the last 30 days on the profile page.

                      24 votes
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                      • Card Market

                        When creating a game players will have the option to enable the card market.

                        The idea behind it is that players recieve coins (or some other type of currency) as they capture territory just like normal cards. These coins can be used in the cards menu to purchase cards.

                        It can be used alongside the normal cards or games can be created that reward exclusively coins.

                        This mechanic can also be very customisable, as players would have the option to:
                        -Reward coins for every territory captured that turn.
                        -Reward coins per turn. They can be rewarded by a set amount,…

                        24 votes
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                          1 comment  ·  Admin →
                        • Show more new maps on dashboard

                          Currently the dashboard shows the two most recently added maps. With the amount of maps which are created lately, that means some new maps will be in the spotlight for a very short period.
                          By simply placing the name of the map and its creator below the thumbnail (which only takes about 20 vertical pixels), there'd easily be room to showcase the four or maybe even five most recent maps.

                          A related suggestion (for which zing103 deserves the credit) would be to use one or two of the new slots to showcase a random map, either on daily rotation or…

                          23 votes
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                          • Alternative 'View older chat' button.

                            Some games, mostly diplomacy games, have a lot of chat and sometimes it can lag or even crash the computer if you try to load older chat.
                            I have come up with a simple solution;
                            Another button would be placed near the 'view older chat' button in the public chat and be labelled 'chat for past week' or 'last 100 messages' or something else.
                            This button will allow players to see the latest messages instead of the entire chat.

                            23 votes
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                              1 comment  ·  Admin →
                            • Multiple Map Makers For The Same Map

                              Simply allow maps to be created by more than one person, this does not incorporate SVG creation but instead allows all the Warlight website stuff (connections, bonuses and territory names) to be done by more than one person.

                              When the map is first created the SVG uploader would be able to add people who will help with the map making, their names will also appear in the 'by' section once the map is published.

                              Only the original SVG uploader can upload new SVGs to it as well as change the maps name and description.

                              All of that maps authors can…

                              23 votes
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                              • Sitters (backup players)

                                I would like to see a features from the web based game Travian.

                                They have a function called Sitters which means that you can add 1 or 2 persons who are allowed to user your account (like when you leave for a vacation or extended leave for some reason).

                                As it works in Travian, those users can then just put in your account name and login with their regular password.

                                Perhaps there could even be some kind of notification that it was a sitter who made the move, perhaps an asterisk after the name so something like this:

                                Zydox*

                                23 votes
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                                • live turn by turn game information on Query game API

                                  RP guild are working on a victory points system. That means setting games whith a limited number of turns were the winner is not only defined by war but by different scores which show certain aspects that offer a deeper and roleplayable environment like polithics, economy, science or trade.

                                  This would be developed on an external website that would interact with warlight thru the different available APIs. At this moment, Query game API can feed every detail from a game, but only when the game is finished. This must be obviously like this because otherways would be an easy way…

                                  22 votes
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                                    1 comment  ·  Admin →
                                  • Proper spectating...

                                    Since you can't spectate when there's fog, I'd like to propose a proper way to spectate when both light and heavy fog are enabled. :]

                                    22 votes
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                                    • More polls on WL matters (including but not limited to Ladders)

                                      Really it could be anything. Some examples,

                                      ~Make moderators public
                                      ~Ladder Templates
                                      ~Are you satisfied with x (Speed of server, AI, UI, community, etc.)
                                      ~New Achievements
                                      ~Bring back Lifetime M

                                      etc.

                                      I would recommend making it along the lines of Map of the Week, having one specific and simple question asked on a weekly basis. (Appears on the Dashboard)

                                      22 votes
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                                      • More Purchasable Colors

                                        More special colors added into the game would be cool. See, I would like to purchase a special color only my friend is getting Tyrian purple, Mardi Gras looks exactly like Electric purple, Royal Blue is strongly similar to Light blue and smoky black is way too expensive

                                        Maybe if you added stuff like Jade Green, etc for 14$. up to 8 special colors would be great so that competitive players can all get their own individual colors that few people have. Also Silver and Gold would be nice for 20/30$. Like really rich, sparkly colors.

                                        22 votes
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                                        • Save changed colors in Multi-day games

                                          When you have big team games in multi-day, It would be easier to see if we could change colors and save it until end of game !

                                          Now, you have to change colors each time you play a turn, really boring.

                                          21 votes
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                                          Warzone Features

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