Warzone Features

Welcome! This forum tracks Warzone feature requets to the Warzone creator. You can vote on the features you’d most like to see in the game.

What would you like to see in Warzone?

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  1. Allow game creators to define their own distributions

    Currently, game creators can define Custom Scenarios to specify how the game starts territory-by-territory. While this gives the ultimate flexibility, sometimes it's useful to actually define regions of the map where players should start and let the normal WarLight randomizer distribute wastelands and players randomly for each game.

    Currently, map creators can do this by defining distributions for their map. This item would bring that power into the game creator's hands by letting them define a custom distribution for their game.

    25 votes
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    • Allow map creators to define different defensive rates on each territory

      Terrain features modify defensive values on attacks

      25 votes
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      • Save changed colors in Multi-day games

        When you have big team games in multi-day, It would be easier to see if we could change colors and save it until end of game !

        Now, you have to change colors each time you play a turn, really boring.

        24 votes
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        • Quests, events, sharing and editing

          Quests: can be enabled by getting a quest card that tells you to take a special territory to later gain more armies, you customize the special territories that can be chosen for the cards yourself.

          Events: can be for example that your troops get stuck on a territory so that they can´t be moved for a certain amount of turns or that a percenatge of them gets stuck.

          Editing: To be able to edit incomes of territories during a game and to add armies to them if all players can see the editing and agrees to it any player can…

          24 votes
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          • attack neutral only

            As the name suggests, you could choose "attack neutrals only". This would of course be an additional option (like attack only, and transfer only). It's quite useful when there is crucial neutral territory you attacking in 1st order, but your enemy get it first.

            24 votes
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            • Allow local deployment with overlapping bonuses

              I love the idea of local deployment, and the much more realistic and long-term strategy that it requires. Unfortunately, many great maps have superbonuses, which means either you can't play them or you have to hunt down all of the nested bonuses during setup and set a bunch to zero to remove the overlap (which can take an hour or so).

              I bought the mega-strategy pack specifically for local dep, and was pretty disappointed by this limitation. I would love to see this feature.

              That said, I'm still happy to support such an awesome game. I'm not knocking it, just…

              24 votes
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                The issue with local deployments and overlapping bonuses comes up when you think about deploying. When players deploy an army to a territory that is part of two bonuses and they control both of those bonuses, the game would need to know which bonus you want to take the army from.

                Imagine three territories: 1, 2, and 3. There’s a bonus A made up of territories 1 and 2, and a bonus B made up of territories 2 and 3. Both bonuses give 1 army per turn and therefore the player gets 2 income. Imagine a player controls all three territories (and therefore both bonuses), and then tries to deploy an army on territory 2. The game needs to know if it should allocate that army from bonus A or B.

                There are a few strategies it could use to decide:

                Strategy 1: It could just pick one at random.…

              • Winrate last 30 days

                Being able to see your and others winrate from the games in the last 30 days on the profile page.

                24 votes
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                • Card Market

                  When creating a game players will have the option to enable the card market.

                  The idea behind it is that players recieve coins (or some other type of currency) as they capture territory just like normal cards. These coins can be used in the cards menu to purchase cards.

                  It can be used alongside the normal cards or games can be created that reward exclusively coins.

                  This mechanic can also be very customisable, as players would have the option to:
                  -Reward coins for every territory captured that turn.
                  -Reward coins per turn. They can be rewarded by a set amount,…

                  24 votes
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                    1 comment  ·  Admin →
                  • More polls on WL matters (including but not limited to Ladders)

                    Really it could be anything. Some examples,

                    ~Make moderators public
                    ~Ladder Templates
                    ~Are you satisfied with x (Speed of server, AI, UI, community, etc.)
                    ~New Achievements
                    ~Bring back Lifetime M

                    etc.

                    I would recommend making it along the lines of Map of the Week, having one specific and simple question asked on a weekly basis. (Appears on the Dashboard)

                    24 votes
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                    • Show more new maps on dashboard

                      Currently the dashboard shows the two most recently added maps. With the amount of maps which are created lately, that means some new maps will be in the spotlight for a very short period.
                      By simply placing the name of the map and its creator below the thumbnail (which only takes about 20 vertical pixels), there'd easily be room to showcase the four or maybe even five most recent maps.

                      A related suggestion (for which zing103 deserves the credit) would be to use one or two of the new slots to showcase a random map, either on daily rotation or…

                      23 votes
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                      • Add the No-Luck graph to the Unity client

                        In games with no luck in their combat, you can see how many armies will die in combat by opening the attack/transfer dialog, typing in a number, and looking at the "Kills" label.

                        For example, in default settings, typing in 10 will show that it kills 6. Typing in 20 will show that it kills 12.

                        This idea is to make this data into a graph, so you can see multiple values at once.

                        23 votes
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                        • Reserve team slot in tournament

                          It would be nice to be able to reserve team spots in a tournament for clan mates or friends. There should be a way to reserve a team. It should go by the auto boot time, and if the slots are not filled in that amount of time, it would open them back up. People do not read the chats and just keep joining teams. There is SO much work into switching teams all the time just to get a clean slot for your friends to join.

                          23 votes
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                            1 comment  ·  Admin →
                          • Alternative 'View older chat' button.

                            Some games, mostly diplomacy games, have a lot of chat and sometimes it can lag or even crash the computer if you try to load older chat.
                            I have come up with a simple solution;
                            Another button would be placed near the 'view older chat' button in the public chat and be labelled 'chat for past week' or 'last 100 messages' or something else.
                            This button will allow players to see the latest messages instead of the entire chat.

                            23 votes
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                              1 comment  ·  Admin →
                            • Multiple Map Makers For The Same Map

                              Simply allow maps to be created by more than one person, this does not incorporate SVG creation but instead allows all the Warlight website stuff (connections, bonuses and territory names) to be done by more than one person.

                              When the map is first created the SVG uploader would be able to add people who will help with the map making, their names will also appear in the 'by' section once the map is published.

                              Only the original SVG uploader can upload new SVGs to it as well as change the maps name and description.

                              All of that maps authors can…

                              23 votes
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                              • Sitters (backup players)

                                I would like to see a features from the web based game Travian.

                                They have a function called Sitters which means that you can add 1 or 2 persons who are allowed to user your account (like when you leave for a vacation or extended leave for some reason).

                                As it works in Travian, those users can then just put in your account name and login with their regular password.

                                Perhaps there could even be some kind of notification that it was a sitter who made the move, perhaps an asterisk after the name so something like this:

                                Zydox*

                                23 votes
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                                • Allow customizing fog visibility distance

                                  this feature allows you can make the fog settings like, 'territories that can be reached in 1 or 2 turns are fully visible, but all others are completely fogged.' this will be {2, 2} fog. ({a, b} fog is territories that can be reached in or less than a turns are fully visible, and territories that can be reached in or less than b turns only shows the owner. territories that cannot be reached in b turns are completly fogged. light fog will be {1, ∞}.)

                                  22 votes
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                                  • live turn by turn game information on Query game API

                                    RP guild are working on a victory points system. That means setting games whith a limited number of turns were the winner is not only defined by war but by different scores which show certain aspects that offer a deeper and roleplayable environment like polithics, economy, science or trade.

                                    This would be developed on an external website that would interact with warlight thru the different available APIs. At this moment, Query game API can feed every detail from a game, but only when the game is finished. This must be obviously like this because otherways would be an easy way…

                                    22 votes
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                                      1 comment  ·  Admin →
                                    • Proper spectating...

                                      Since you can't spectate when there's fog, I'd like to propose a proper way to spectate when both light and heavy fog are enabled. :]

                                      22 votes
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                                      • More Purchasable Colors

                                        More special colors added into the game would be cool. See, I would like to purchase a special color only my friend is getting Tyrian purple, Mardi Gras looks exactly like Electric purple, Royal Blue is strongly similar to Light blue and smoky black is way too expensive

                                        Maybe if you added stuff like Jade Green, etc for 14$. up to 8 special colors would be great so that competitive players can all get their own individual colors that few people have. Also Silver and Gold would be nice for 20/30$. Like really rich, sparkly colors.

                                        22 votes
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                                        • Leave a territory

                                          It would be great if you implemented a system that would enable you to leave 0 armies behind in a territory and make the territory no longer belong to you/ This is realistic as when you have no troops in a territory, it is no longer yours. This would be great for the chess 1v1 map as well as the Sudoku 1v1 and several other strategic maps that are different to your typical warlight games.

                                          21 votes
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                                          Warzone Features

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