WarLight Features

Welcome! This forum tracks WarLight features. You can vote on the features you’d most like to see in WarLight.

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  1. Auto commit, direct commit and vote to commit

    Warlight shoud add a vote to commit, direct commit and auto commit feature, based on the vote to boot, direct boot and auto boot feature.

    When a player does not commit his orders before the auto commit time, the orders already given are automatically commited. The armies not deployed by the player during the turn are lost.
    Consequently, if the auto commit time is reached without any deployment or attack orders given by the player, and when the game advances, his armies remain stationnary.

    In the same way, when a player does not commit his orders before the direct commit…

    29 votes
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    • add/remove players from message group chats

      as mentioned in
      http://warlight.net/Forum/Thread?ThreadID=10604

      be able to remove yourself from a group chat, or if you're the creator of the chat, to be able to add more members to the chat.

      29 votes
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      • Update Clan Pages with more options

        I have several ideas for clan pages....

        1) List of all clans should be ordered by an average of points in the clan (perhaps ignoring those -2 standard deviations from mean to account for past members who have gone inactive). Total points encourages spam recruitment.

        2) Trophy Case on clan page - would list all Gold Trophies accumulated by the current clan members. This would go below the created date and above the free text area. OR, could be placed on left side under Logo and links.

        3) Member list ordered by clan leader manually. This would allow for leaders…

        29 votes
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        • Reduce The Matchmaking Range

          Make the Ladder matchmaking range reduced so that ratings are more meaningful and so that gaming the ladder becomes less effective and less necessary to achieve a high, but well-earned rating.

          The range is currently 15%, reducing it to 10% or 5% would greatly improve the integrity of the ladder. The way this works is better outlined here: https://www.warlight.net/Forum/171869-plea-fizzer-fix-matchmaking

          28 votes
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          • Maemo Client

            Allow warlight to be played on Nokia N900 and other maemo devices.

            27 votes
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            • Add a hierarchical clan management system

              Right now, there's only one built-in position within clans- "manager," which grants someone absolute control, even to the point of being able to dismiss other managers. This leads to a few issues:

              1. People have to place absolute trust in other managers when it comes to recruitment
              2. Clans are extremely vulnerable to hijacked or hijacker accounts (as all it takes is *one* person to destroy months or even years of recruitment and development)
              3. People can "steal" clans to get clans for free instead of actually paying for them

              The quickest way to solve all these issues at once…

              26 votes
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                1 comment  ·  Admin →
              • Allowing Open Seats for Testing Games

                Every map maker has the problem when they want to create a real-time test game. But because you can only invite people to play in Multipayer, you can't co-ordinate a real-time game. Allowing open seats in test games would change this. You could test the map, find out what you wanted to know and change the map immediately, straight afterwards without having to wait multiple days to test it.
                To distinguish the Test games from other Open Games, their Game Name could be highlighted Green with *TESTING GAME* written by the side.

                26 votes
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                • Pincer Attack Bonus

                  In real life, Pincer Attack can do great damage. In Warlight, no, there is no such option.

                  Therefore, I suggest to have a pincer attack setting for high level player to set at the map.

                  Basic idea:
                  When the map has pincer attack on, you can shift select multiple territories to attack on a single neighbour opponent's territory.
                  This pincer attack is default OFF, so it annoys nobody if ppl dislike it. It can only be turned on games created by high level players when they feel like to turn it on.

                  Pincer Attack Bonus Percentage:
                  There is a percentage…

                  26 votes
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                  • Save changed colors in Multi-day games

                    When you have big team games in multi-day, It would be easier to see if we could change colors and save it until end of game !

                    Now, you have to change colors each time you play a turn, really boring.

                    25 votes
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                    • Allow teammates of an AI to use abandon, blockade etc. cards FOR the AI.

                      Pretty straight forward. We need o be able to play all/any cards FOR an AI that plays them poorly.

                      25 votes
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                        1 comment  ·  Admin →
                      • Archive Clan's forums.

                        We should be able to archive or mark as resolved some threads, by agreement of the thread creator and the last one to comment.

                        25 votes
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                        • Allow game creators to define their own distributions

                          Currently, game creators can define Custom Scenarios to specify how the game starts territory-by-territory. While this gives the ultimate flexibility, sometimes it's useful to actually define regions of the map where players should start and let the normal WarLight randomizer distribute wastelands and players randomly for each game.

                          Currently, map creators can do this by defining distributions for their map. This item would bring that power into the game creator's hands by letting them define a custom distribution for their game.

                          25 votes
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                          • ICBM Card and Bomb Card

                            Play this card on a territory to kill half of the armies there. Bombs can hit adjacent territories, ICBMs can hit any territory on the map. Playing a second card would kill half of the remaining armies.

                            24 votes
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                            • Card Market

                              When creating a game players will have the option to enable the card market.

                              The idea behind it is that players recieve coins (or some other type of currency) as they capture territory just like normal cards. These coins can be used in the cards menu to purchase cards.

                              It can be used alongside the normal cards or games can be created that reward exclusively coins.

                              This mechanic can also be very customisable, as players would have the option to:
                              -Reward coins for every territory captured that turn.
                              -Reward coins per turn. They can be rewarded by a set amount,…

                              24 votes
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                                1 comment  ·  Admin →
                              • Seeded private tournaments

                                My proposal how it can work:
                                - 25% of the tournament field would be seeded (for example 32 players in case of a 128 players tournament, or 16 players in case of a 64 players tourney, etc.)
                                - If the tournament creator set the seeded option, then the invitation sending order will be important. So the first invited player will be the first seeded, the second will be the second seeded, etc. All invited players will have a seeded number but only the top 25% joined players will be seeded in the end (so if the first invited (=first seeded)…

                                24 votes
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                                • Show more new maps on dashboard

                                  Currently the dashboard shows the two most recently added maps. With the amount of maps which are created lately, that means some new maps will be in the spotlight for a very short period.
                                  By simply placing the name of the map and its creator below the thumbnail (which only takes about 20 vertical pixels), there'd easily be room to showcase the four or maybe even five most recent maps.

                                  A related suggestion (for which zing103 deserves the credit) would be to use one or two of the new slots to showcase a random map, either on daily rotation or…

                                  23 votes
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                                  • attack neutral only

                                    As the name suggests, you could choose "attack neutrals only". This would of course be an additional option (like attack only, and transfer only). It's quite useful when there is crucial neutral territory you attacking in 1st order, but your enemy get it first.

                                    23 votes
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                                    • Winrate last 30 days

                                      Being able to see your and others winrate from the games in the last 30 days on the profile page.

                                      23 votes
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                                      • Sitters (backup players)

                                        I would like to see a features from the web based game Travian.

                                        They have a function called Sitters which means that you can add 1 or 2 persons who are allowed to user your account (like when you leave for a vacation or extended leave for some reason).

                                        As it works in Travian, those users can then just put in your account name and login with their regular password.

                                        Perhaps there could even be some kind of notification that it was a sitter who made the move, perhaps an asterisk after the name so something like this:

                                        Zydox*

                                        23 votes
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                                        • Allow map creators to define different defensive rates on each territory

                                          Terrain features modify defensive values on attacks

                                          23 votes
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