WarLight Features

Welcome! This forum tracks WarLight features. You can vote on the features you’d most like to see in WarLight.

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  1. Allow customizing fog visibility distance

    this feature allows you can make the fog settings like, 'territories that can be reached in 1 or 2 turns are fully visible, but all others are completely fogged.' this will be {2, 2} fog. ({a, b} fog is territories that can be reached in or less than a turns are fully visible, and territories that can be reached in or less than b turns only shows the owner. territories that cannot be reached in b turns are completly fogged. light fog will be {1, ∞}.)

    22 votes
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    • live turn by turn game information on Query game API

      RP guild are working on a victory points system. That means setting games whith a limited number of turns were the winner is not only defined by war but by different scores which show certain aspects that offer a deeper and roleplayable environment like polithics, economy, science or trade.

      This would be developed on an external website that would interact with warlight thru the different available APIs. At this moment, Query game API can feed every detail from a game, but only when the game is finished. This must be obviously like this because otherways would be an easy way…

      22 votes
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        1 comment  ·  Admin →
      • Alternative 'View older chat' button.

        Some games, mostly diplomacy games, have a lot of chat and sometimes it can lag or even crash the computer if you try to load older chat.
        I have come up with a simple solution;
        Another button would be placed near the 'view older chat' button in the public chat and be labelled 'chat for past week' or 'last 100 messages' or something else.
        This button will allow players to see the latest messages instead of the entire chat.

        22 votes
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          1 comment  ·  Admin →
        • Proper spectating...

          Since you can't spectate when there's fog, I'd like to propose a proper way to spectate when both light and heavy fog are enabled. :]

          22 votes
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          • Add Special Units and Bonuses

            Example Bonus:
            Fortress Bonus, is a fortress is this territory, now is 40% more hard to take.

            Special Units:
            Normal Unites (1 Action Points)
            Artillery>Ignores Fortress Bonus (3).
            Special Unites>Strong Againts Normal Unites,Weak Againts Artillery (2)

            Players Stars whit 500 by default (like 5 troops).

            Host Chose to disable Special Unites
            And disable Fortress Bonus

            22 votes
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            • More polls on WL matters (including but not limited to Ladders)

              Really it could be anything. Some examples,

              ~Make moderators public
              ~Ladder Templates
              ~Are you satisfied with x (Speed of server, AI, UI, community, etc.)
              ~New Achievements
              ~Bring back Lifetime M

              etc.

              I would recommend making it along the lines of Map of the Week, having one specific and simple question asked on a weekly basis. (Appears on the Dashboard)

              22 votes
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              • Diplomacy

                Most people know what diplomacy is due to so many games being diplomacy-based. Basically it would be a Diplomacy game mode where everyone would start out neutral with eachother. Then each person would have a "Negotiate" button next to their name, which would bring up a negotiation tab. There would be options for an Alliance, Form Union (Basically a big alliance that can have more than two nations), Declare war, and Make Peace. The other player would be notified of war being declared and would receive the offer to accept Peace and Alliances/Union formations. I think a lot of people…

                21 votes
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                  1 comment  ·  Admin →
                • Multiple Map Makers For The Same Map

                  Simply allow maps to be created by more than one person, this does not incorporate SVG creation but instead allows all the Warlight website stuff (connections, bonuses and territory names) to be done by more than one person.

                  When the map is first created the SVG uploader would be able to add people who will help with the map making, their names will also appear in the 'by' section once the map is published.

                  Only the original SVG uploader can upload new SVGs to it as well as change the maps name and description.

                  All of that maps authors can…

                  21 votes
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                  • Allow local deployment with overlapping bonuses

                    I love the idea of local deployment, and the much more realistic and long-term strategy that it requires. Unfortunately, many great maps have superbonuses, which means either you can't play them or you have to hunt down all of the nested bonuses during setup and set a bunch to zero to remove the overlap (which can take an hour or so).

                    I bought the mega-strategy pack specifically for local dep, and was pretty disappointed by this limitation. I would love to see this feature.

                    That said, I'm still happy to support such an awesome game. I'm not knocking it, just…

                    21 votes
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                      The issue with local deployments and overlapping bonuses comes up when you think about deploying. When players deploy an army to a territory that is part of two bonuses and they control both of those bonuses, the game would need to know which bonus you want to take the army from.

                      Imagine three territories: 1, 2, and 3. There’s a bonus A made up of territories 1 and 2, and a bonus B made up of territories 2 and 3. Both bonuses give 1 army per turn and therefore the player gets 2 income. Imagine a player controls all three territories (and therefore both bonuses), and then tries to deploy an army on territory 2. The game needs to know if it should allocate that army from bonus A or B.

                      There are a few strategies it could use to decide:

                      Strategy 1: It could just pick one at random.…

                    • Allow map creators to better analyze their map

                      Currently map creators have to personally and manually analyze connection numbers, total territory bonus weighting, graph centrality and isolation, along with a slew of other bits that go into making a GOOD map. If the warlight map creator allowed the map creator to download a Graph Description Language (or DOT) file, or a Graph Modeling Language (GML) file that described their graph's connections, may open source tools could be used to help the map designer fix unbalanced maps.

                      https://en.wikipedia.org/wiki/DOT_%28graph_description_language%29
                      https://en.wikipedia.org/wiki/Graph_Modelling_Language

                      This obviously would need to be a file that is only accessible to the map developer, otherwise it could be…

                      21 votes
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                      • Weighted Move Order

                        I propose a new optional setting (hopefully to be tested in seasonal ladder) that is a weighted move order. The default would be %10, but you could alter it like luck%.

                        How it would work is the order starts out 50/50 for turn 1. Each turn, the move order scale is altered based on who got first move the turn prior. So if player B gets first turn on 1, then on turn 2 it is 60/40 (for example) on turn 2 in favor of player A.

                        This reduces the frequency of long strings of first moves by one player.

                        21 votes
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                        • warlight on xbox

                          I would love to be able to play warlight directly on my xbox, it would be an arcade game and could go for around 800-1200 microsoft points(10-15 bucks).

                          21 votes
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                          • Airlift now could lift an entire bonus at once

                            The airlift card only gives you the possibility to lift only one territory to another at once. I would like an airlift card where you can airlift the armies of a whole bonus, big, small or with many bonuses inside at one point.

                            This can give you 3 advantages:

                            1 - When you play at big maps like big us or big worlds, if the neutrals are 1, 2 or more armies, there always are so many left overs all over your domain that are useless. In some cases, to regroup all those leftovers, not only takes forever but take…

                            20 votes
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                              1 comment  ·  Admin →
                            • Reserve team slot in tournament

                              It would be nice to be able to reserve team spots in a tournament for clan mates or friends. There should be a way to reserve a team. It should go by the auto boot time, and if the slots are not filled in that amount of time, it would open them back up. People do not read the chats and just keep joining teams. There is SO much work into switching teams all the time just to get a clean slot for your friends to join.

                              20 votes
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                                1 comment  ·  Admin →
                              • Turnwise chat history

                                Recently I joined a few larger diplo games which of course include a lot of public chat. In two of these games we have reached the point that my PC is unable to load the chat history because it is just too big. Since most of the time you know which time of the game you want to refer to it would be usefull to be able to recall just a portion of the chat.

                                My suggestion would be to add a feature that allows you to load the chat history for just one specific turn or maybe a bunch…

                                20 votes
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                                • The Swiss tournament format!! Why in the heck is this not here?

                                  The Swiss tournament is the ideal tournament format for large groups. The difference between a Round Robin and a Swiss tournament is that you will not have to play against every single person; instead, you will be placed against people with the same score. Swiss tournaments are thus a) more accurate than elimination tournaments, b) more enjoyable than elimination tournaments because you can still recover from an early loss and c) are able to accommodate more players than Round Robins. Please google if you you need more info on it. But really, though. I would LOVE to see this tournament…

                                  19 votes
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                                    1 comment  ·  Admin →
                                  • Allow to assign name to AI, team and player

                                    It will add flavor to scenarii, rather than team A (AI1, AI2, player name)
                                    vs.
                                    team B (AI3,AI4, AI5)

                                    we will have
                                    Ally (France (AI), UK (AI), Russia (player name))
                                    vs.
                                    Axis (Reich (AI), Italy (AI), Japan(AI))

                                    19 votes
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                                    • Win/Lose Streak

                                      Was thinking there should be a Win/Lose Streak along with longest Win/Lose Streak on players stats

                                      19 votes
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                                      • Capture-the-flag Style Competition

                                        Members would compete in 1v1 games, the winner would then have their chosen colour automatically replaced with a new gold colour. The winner would retain this colour until defeated in the competition by another player.
                                        Variations:
                                        1. Permanent availability of gold colour after winning a certain number of games in a row, for example 15 or 20. Or, permanent availability of a different colour, eg silver. After reaching this number of games the champion would return to the list of challengers.
                                        2. Chosen colour replaced with bronze after winning one game, silver after winning 3, gold after winning 10, platinum…

                                        18 votes
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                                        • Reduce The Thumb Size

                                          The new voting system for forum threads and posts has too big thumbs.
                                          Please give this a vote so they will be fixed very soon.

                                          18 votes
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