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Warzone Features

Welcome! This forum tracks Warzone feature requets to the Warzone creator. You can vote on the features you’d most like to see in the game.

864 results found

  1. Buying membership without using paypall

    I would be willing to pay for a membership if it wasn't for paypall. I think I am not the only one with this issue and that there are others that wouldn't want to use it. You perhaps could make other payment methods availlable. This being said, a lot of other ways are also easier and require less work, so I hope this idea gets voted up.

    10 votes
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  2. Improved view of territory picks

    More information about idea + discussion in thread:
    http://warlight.net/Forum/Thread?ThreadID=6430&Offset=0

    It could be very useful feature for small, tactical 1v1 and 2v2 games.

    10 votes
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  3. Mark fogged territories as "assumed to be Player X"

    Ability to color-code a fogged territory to indicate that it's assumed to be enemy player X. Allow the 'visible income' calculator to work off it, so players don't have to manually add up all the territory income they think the enemy has. We all do this anyway, so why not allow us to share the info with our teammates and have the computer do the math?

    10 votes
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  4. Unread chat in big games

    In games with a large number of people, It becomes harder and harder to see if it's your turn, if there's new chat, or pms the more people in the game when looking at it under the "My Games" tab. Once a game gets 38 people, that info is pushed completely to the side. Why not have that info appear underneath the player's colors, next to the "Waiting for..." message?

    10 votes
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  5. Display order number in orders list.

    In the orders list, perhaps in the pop-up info window, display each order's number -- its position in the list. This would be helpful in team games for coordinating actions among team members, particularly on big maps with a lot of moves per turn.

    10 votes
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    1 comment  ·  Admin →
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  6. Hightlight no-split mode

    As with local deployment, this seems like a sufficiently game-affecting setting that I'd like to be able to set a highlight if a game has no-split mode enabled.

    10 votes
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  7. Forum Blacklisting

    Able to blacklist players on a thread that you are the original poster of so that you don't get the annoying players constantly commenting on them.

    10 votes
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  8. Relevant Map of the Week auto-games

    Maps come in a huge range of sizes, but it seems as though the autogames created on the Map of the Week don't look at the size when determining number of players, if players are in teams etc. It wouldn't be hard to implement, you could just have some case statement for ranges of number of players and set the team or number of players settings accordingly.

    10 votes
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  9. Search for map name without going to Create Game

    Basically, have the same map finding service provided when you create a game when you search for a map on the maps page.

    10 votes
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  10. Best of X tournament rounds

    Instead of only 1 game deciding who advance to the next round, would be good if the tournament creator can choose a best of X games setting (where X is an odd number).
    For example with a best of 5 settings, the player will advance to the next round who will first earn his third victory against his opponent (so the results can be: 3-0, 3-1, 3-2).

    Plus if this settings is active, would be an option where the tournament creator can choose the INITIAL max games at once (the maximum of this value would be the amount of win…

    10 votes
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  11. Monthly resets of the viral achievement

    Pretty self-explanatory. This wouldn't invalidate older viral achievements, just make new ones that would say something like "Viral Achievement: 2017 Jul". The players starting with the virus would be the top 8 people of all the official ladders (so best player in 1v1 ladder, seasonal, and realtime, best teams in 2v2 and 3v3. All the people in the #1 spot, in other words.). Also, perhaps the leader in coin revenue could also start with the viral achievement.

    Other possible features that would go nicely with this, but are probably harder to code, so they're not absolutely needed:

    *Knowing the date…

    10 votes
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  12. Hotkey to autodeploy for minimum expansion

    Most turns you end up spending a lot of time deploying the exact minimum amount of armies on a territory to ensure expansion into the next one territory. You have to keep changing between the deployment and the move/order phases to do those minimal deployments and moves for every single expansion locale, on large maps it's easy to lose track of areas where you deployed (thinking of expanding) but then forgot to submit the move order because you didn't want to switch to move phase just yet before deploying some more. My suggestion to facilitate this repetitive and often error…

    10 votes
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  13. Building Cities in custom Scenarios

    It is actually a good thing, so we can use it in commerce games and make much complex games. If we are still stuck on the same thing, we would have to use a lot of income to build, instead of building cities at scenarios.

    10 votes
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  14. Warzone Idle: Add „Inspect Territory“ button

    Something along the lines of a button/toggle with which you can switch between conquering or simply „inspecting“ a territory when you tap/click the territory would be nice! Currently, afaik, you can only do this by tapping some other territory for which you don’t have enough armies, and then navigating to the territory you are interested in via „Bonuses“=>“Territories“, or by directly tapping a bonus and then following the same steps.

    10 votes
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  15. WZ Idle: toggle which items can be auto smelted/crafed

    Add a toggle button next to available recipes to include/exclude them from auto-smelting. I have to turn off auto-smelting often so that it won't consume ore/bars that I'm saving for something else.

    10 votes
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  16. Team Round Robin

    I know we have traditional bracket tournaments and also round robin tournaments. I thought of a new style which could be lots of fun (most likely for 1v1's).

    Set up two teams, A and B, and each player on team A plays each player on team B in a round robin fashion. Afterwards, you add up the wins on each side and that team wins the tournament. Think of it as a Team Round Robin.

    I think this would be a good precursor to Clans or Leagues in which each Clan/League can challenge another with a set amount of players.

    9 votes
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  17. Map that changes every turn

    What about implementing a mechanism that would allow creating maps that change between turn. I know it sound crazy or stupid but I first thought about it seeing the SolarSystem map. I thought that it could be improved if the planets rotate around the sun, and the connection between them opens only from time to time, when the distance between planets is the smallest.

    Another implementation could be the "CUBE". Some of you might remember the once very popular movie "Cube" (http://www.imdb.com/title/tt0123755/) where few people are placed in the large cube divided into mash of small cubes. They…

    9 votes
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  18. Filter orders by player and/or type (posted on WL forums)

    It would be really nice if there was a drop down in the orders window to filter by player. The default would be your orders, but you could also view teammates. That saves a couple steps (you can get there another way), but the big reason for this is under history...

    If this drop down was there while viewing history, you could filter by person and just see what that person did in a given turn. The default would be all players of course, with all players being available. But, this would be a HUGE time saver in large FFA's…

    9 votes
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  19. A new category for the Warlight maps filter.

    Real World Places. A subdivison for the Warlight maps filter.
    A collection of big/small communities and Urban/metropolitan areas.
    This division can be more detailed than the original Real World maps category. It is useful when you want to play on a random map from cities around the world.

    9 votes
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  20. How about we make a pass-and-play?

    What I'm saying is not everyone has accounts or is online at the same time. If we make a game mode where people in THE SAME ROOM can play on one device. Empires did it and succeeded and so did many other online apps.

    9 votes
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