Warzone Features
Welcome! This forum tracks Warzone feature requets to the Warzone creator. You can vote on the features you’d most like to see in the game.
864 results found
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Group Private Chat
This would enable players to create group chats, and also hopefully allow the host in custom scenarios to give certain players access to the public chat and others not. The idea came while playing a diplo map with vassals, if only Lords communicated in the public chat, and privately with their own vassals, it would have added a useful dynamic as the vassals wont be able to speak in a venue that is above their station
9 votes -
Please fix exploits which make use of custom scenarios to cheat points and wins.
(Vote if you can.
Leave a comment saying "support", if you have no vote left.)To be a ranked game, it has to be potentially fair. And the system will force a game to be set as practice when it is potentially exploitable. (Note: A practice game means it does not award points and achievements).
But let's take a look at this:
Games with AI - must be practice
Games with uneven teams - must be practice
Games with exploitable custom scenarios - can be rankedIt is a big exploit. How come the system could leave the last ones…
9 votes -
Make a reminder feature that works in all Warlight Window's - Not just the active game.
Make the reminder feature (like a tone or chirp) in the browser window AND the tab for any tab that is open to warlight. This will call the player's attention as long a they have ANY warlight tab open. If you are not present at the start of a game or haven't taken your turn on time, any player can click on your player name in the game and hit a "REMIND" button, which will send a chirp tone and a flashing screen to ANY browser tab open to any warlight window. Then there would be a link to the…
9 votes -
Better Forum Experience
-> Support uploaded images from desktop
-> Support for embedded youtube videos
-> Display the total number of views as well as the current number of viewers for each thread.
-> Implementation of a "vote up / vote down" button for each post, or a "Thank you" button, to assess the quality of the post.
9 votes -
Commanders - rank picks separate from territory picks
Automatically getting the highest ranked pick as your commander spot is bad. There should be a separate ranking for your commander location as well, and you submit both at once.
9 votes -
Templates should be shown for finished RT ladder games
The "Recently Finished Games" list on the real-time ladder page gives the links to the games and shows only who played with whom, who won, and the date of the games.
It should also show the template of the game.
If I want to check a game played on a certain template (you know, to see how people play on that particular template), there should be a way to find an exemplary game, other than "click the link to see if it was played on that template - if not, try the next game".
I would like to have a…
9 votes -
New colors please
I want new colors. Maybe different variations. Ones that Deadman cant see.
9 votes -
I would love to see a tab under a player profile that shows their past games.
I thought this was a feature already, but am still hopeful. It would be amazing to view a specific players previous game history when looking them up. It would be massively helpful for watching their strategies in specific scenarios. Thanks Fizzer!
9 votes -
Web Push Notifications
The sound notification when a new turn or game has begun is very easy to miss and currently lacks controls for enabling only new turn and game sounds and not all the other little sounds in the game.
Web push notifications allows you to multitask with other things that require sound without having to blast the sound on Warzone, are harder to miss, and provide more accurate information.
https://support.mozilla.org/en-US/kb/push-notifications-firefox?as=u&utm_source=inproduct
9 votes -
Matchmake Clan Wars based on individual ratings
This proposal would make Clan Wars matches more enjoyable, Clan Wars more inclusive, and clans more robust.
Clan Wars' performance is simply (# of matches played) * (win rate). This means an elevated win rate (>50%) has the same effect as a (win rate/50%) participation boost: a 30-member clan with a 75% win rate is as good as a 45-member 50% win rate clan.
The problem Clan Wars' CW rating matchmaking causes here stems from a single rating not capturing a clan's skill well. Clans vary in skill: players significantly better or worse than their median clanmate get lopsided matches.…
9 votes -
scale deployment/ attack bubbles so they are visible even on a large map
on large maps, it is impossible to see what is being deployed/attacked on long borders. for example, in this image, only one side is attacking and both sides are deploying, but you can't tell the number of troops at all. https://ibb.co/Lg53Bp7
If the size of the deployment bubbles stayed constant instead of scaling with the map, zooming in should make them small enough to be able to see what is happening.
9 votes -
Max Troops in Territory Option
Instead of just having a max number of troops that a player can control, limit the max number of troops allowed per territory. If the player would get more troops then he/she can deploy, those troops are lost
8 votes -
Game moderators that can see through the fog
The creator of a game would have the option to place open seats or send invites for a Moderator position (or they could just flag the player chosen to be the moderator).
The moderator would have no territories and would not participate in the game except to communicate in public and team chats and send PMs. A moderator would also be able to see through fog.
I can imagine a number of reasons to have a moderator but mine is to facilitate the variant game called Hunt. Here's the url to the description: http://184.106.245.61/ViewHelp.aspx?s=Variants
The moderator seat isn't absolutely necessary…
8 votes -
Rotating Fog
have a setting in game creation where the fog state rotates (or moves like in real life). One turn it is extreme fog (foggy day) and another day it clears up and everyone can see for one turn. Another day could be a slew of Recon cards spots (spotty day). It would be on a randomizer so you wouldn't know what type you got. You could also set a default fog level so that you can have a base to go off of.
8 votes -
Objective Maps.
New scenarios. Instead of the goal being all out war.. how about maps that call for strategic fighting/racing to a certain territory, which could even require careful planning around or through treacherous wastelands. Or how about offense/defense scenarios? (Guarding some sort of base etc.) Its hard to imagine with the current setup, but if we could tweak maps a bit (change starting locations to accommodate logical spawning in accordance with the objective of a map, etc.), this seems doable.
8 votes -
UnJoin Games when a Blacklisted Player joins
Don't you hate it when you've joined a game, then next thing you know your most unfavorite person joins the game and it starts automatically?
8 votes -
Tourneys to diable invites which doesn't meet the open requirements
I would like to see an option which makes it impossible to invite people to an open tournament which doesn't meet the minimum requirements.
Quite often I created a tournament with max 5% boot limit, but that can be skipped if someone invites a specific player with 15% boots... what I would like to have is a option which denies invites to players which doesn't meet the open requirements so that this won't happen...
8 votes -
Put an icon near Friends
This would put a small icon or some sort of visual indicator next to players you've got in your friend list
like it is done for blacklisted playersit will allow you to prefer entering a game where you have where you have a friend,
usefull as I use friend list to tag people I have fun playing with.
actually one can only invite friend, not see him and join him8 votes -
Sort add/remove from game search list by level
When I go to add/remove players in a game...use the search tool and type in a name...by default it should sort on highest level. Many times I don't see the person I am looking for, why am I seeing level 1 and level 2 people on there? Most likely that is not who I am searching for. Please sort it so the most likely matches would be on top (highest level = most active players)
8 votes -
"Blacklist" system for maps
I think we should be able to "blacklist" certain maps. My idea is that you add a map you don't like to your blacklist, then nobody can invite you to a game that uses that map. Additionally, these maps would not show up in your open games tab.
8 votes
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