Warzone Features
Welcome! This forum tracks Warzone feature requets to the Warzone creator. You can vote on the features you’d most like to see in the game.
899 results found
-
Poll for ladder bootimes
An ingame poll (as suggested by fizzer in the AMA) about peoples ladder bootime preferences
35 votes -
Quick Match - QM should not be limited to 40 templates
QM is how many warzone players discover strategic game play. And learning new maps and templates adds to that enjoyment.
Many great maps and templates don't currently exist in QM. This includes templates on the MTL ladder and recent seasonal ladder selections.
So, why not expand QM well beyond just 40 templates? And perhaps hard-wire in all the MTL templates?
Anyone who is satisfied with current choices can veto new templates.
So this is really just upside for those wishing for more RT options.70 votes -
Open Clans - Enforce Prerequisites
We should be able to create prerequisites for joining an open clan, similar to the ones you can use for an open game.
For example, my clan requires all new members to be above level 10 but we have no way of enforcing that besides manually removing anyone who joins and is at a level below that.
23 votes -
Using Mods in the Custom Scenario Builder
Currently, Warzone has 2 amazing features: Mods and Custom Scenarios. The biggest thing that is missing, in my opinion, is the compatibility between the two...
For those who don't want to read everything below, this is my suggestion. Update the custom scenario builder to include mod compatibility.
Hi, I'm JustADutchman_ and have been playing Warzone for more than 2 years now. Most players know me from my mods and the effort I put into the modded Warzone scene/community. One thing that I've always tried is to engage every player with mods, whatever community they're in.
Warzone mods can…
21 votes -
FFA with No Peace communications.
Host should be able to suspend public chat (only in FFA mode) games.
They cannot have peace conspiracies, if they cannot communicate.
3 votes -
Declined invites become open seats.
Declined become open seats instead of accidentally becoming uneven teams.
1 vote -
Clickable links in game and mod descriptions
Some players find that the game description does not contain enough space for them to go through their diplomacy game rules for example. So they paste a url into game description instead. The links aren’t currently clickable and on app/standalone the text isn’t copyable.
Some players are unsure how to use certain mods. Would be better to share a link to a collaborative website which covers things that are not in the mod description.
1 vote -
Make blue box longer
Maybe make the time for blue box depended on the amount of seats it has. I think maybe 1.5 hours per seat would be nice.
1 vote -
In the lobby, group games by the map template.
If you like playing the RoR map then it helps if all current offerings using that map appear next to each other.
1 vote -
Remove banked boot time from turn 1
It's tedious on turn 1 to sit through normal time and then banked time before someone is booted and we vote. Should be an option to make additional banked time start AFTER turn 1 when we know everyone is present.
1 vote -
Make all team chats visible after game end.
Make all team chats visible after game end. It would be nice to read all team chats when reviewing history of game.
1 vote -
Send Quick Match Players to Idle's Arena games. Especially 2v2!
Tired of waiting for the 2v2 Bonus in Idle?
Up vote this message and send us Quick match players to our game. So it can start now.3 votes -
Idle: Receive a random artifact gift upon completion of levels
In addition to advancement points, would be great if you could receive a random artifact upon completing levels as a reward. Perhaps as levels get tougher to complete, the artifact you receive would become rarer or the chance to receive rarer artifacts increases. Or maybe give players the opportunity to upgrade an artifact they already have received when completing a level by using coins.
1 vote -
Idea: Filter out items with zero (0) quantity when selling
Late in games, when you have a lengthy list of items and going to sell some, many items have zero (0) quantity and makes it hard to find items with just a few (< 10) to sell. It would make it easier to find the items that could be sold if you could filter out all the items with zero (0) quantities.
1 vote -
Idle: Mass sell items and ore
Would be nice if there was a way to select multiple items and ores to sell them all at once rather than selecting one at a time with can be cumbersome.
1 vote -
Idle: Mass change recipes for smelter and crafter
It would be nice to have a way to mass change recipes for multiple smelters and crafters at the same time rather than click on change recipe one at a time. Later in games, especially with lots of smelters and crafters, it can become cumbersome and time consuming to change recipes.
1 vote -
scale deployment/ attack bubbles so they are visible even on a large map
on large maps, it is impossible to see what is being deployed/attacked on long borders. for example, in this image, only one side is attacking and both sides are deploying, but you can't tell the number of troops at all. https://ibb.co/Lg53Bp7
If the size of the deployment bubbles stayed constant instead of scaling with the map, zooming in should make them small enough to be able to see what is happening.
9 votes -
Mods in mega games
I'd like to add mods to mega games. Since I'm a member and received the coins to make the game I think I should also be allowed to host modded mega games. For example, in this world diplomacy 189-player I want to use the gift coins and gift armies mods. At some point along the line it's
0 votes -
Add MEAD to CW
Template: https://www.warzone.com/MultiPlayer?GameID=35544369
MEAD shares some similarities with SEAD, a highly popular template in CW among casual players. The inclusion of MEAD would provide these players with a greater variety of choices. While MEAD maintains certain resemblances to SEAD, MEAD's distinctive map design significantly alters the gameplay, justifying its classification as a new template.
One noteworthy difference is the map layout in MEAD, featuring more chokepoints than SEAD. This, combined with the replacement of the reinforcement card with the sanctions card, effectively reduces the element of luck in the game. As a result, players are far less likely to experience losses…
3 votes -
WZ Idle: Auto-auto hardened level reward
Tired of scrolling through the advancements page to toggle auto-advancements? Just beat Hardened USA[1] and as a reward, get a checkbox in the Advancements panel in the tab with artifacts and advancements, which toggles a set list of auto-advancements. Long press to open a window which chooses these, or an adjacent button to do the same.
[1] Or: Dodecahedron of Doom; or every existing hardened level; or any 3 super-ascension levels.
3 votes
- Don't see your idea?