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Warzone Features

Welcome! This forum tracks Warzone feature requets to the Warzone creator. You can vote on the features you’d most like to see in the game.

867 results found

  1. MAPS: Raise the svg limit to 4mb or allow for a selected few to break the limit with your consent

    I do not make this request lightly, I thought over it for long and gather experiences from mappers to corroborate it.

    The point is this: we have other limits for the maps - 1000 bonuses, 4000 territories and 3500x2500 px as max size. We strive for them, although the best maps are no doubt smaller, considering the average WZ player plays competitive games.

    Despite this, those few of us who want to make big maps, beautiful, rich in variety and content, are usually choked by the 3mb limit, not because of excess - online communities have perfected numerous ways of…

    81 votes
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  2. Proposal to Address Clan Size Disparity in Warlight/Warzone

    Dear Warlight/Warzone Community,

    As dedicated players of this beloved game, we have all experienced the thrill of strategic conquests and the camaraderie that comes with being part of a clan. However, we cannot ignore the glaring issue of clan size inequality that exists within our community.

    The current system restricts new clans to a maximum of 40 players, while established clans enjoy the privilege of unlimited membership. This creates an unfair advantage for older clans and severely hampers the growth and competitiveness of newer ones.

    We believe that all clans should have an equal opportunity to thrive and compete on…

    36 votes
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  3. Rotate in Kabix 2v2 into Clan Wars Please

    Clan Wars could use new template!
    The Quickmatch version of Kabix 2v2 has the 5th most votes, starting from ZERO in January.

    Given the popularity of this template, many would welcome its inclusion in Clan Wars.
    Advantages
    - Familiar Map (Guiroma)
    - Quick Game
    - Popular
    - Fun

    For the 50th Season of CW Please rotate in KABIX 2v2

    15 votes
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  4. User option to switch off the ‘Captured Bonus’ zoom out in Idle

    Hey there,

    I play exclusively Idle, always manually/actively, and basically just laptop (only log in on mobile to get the army bonus) - a few weeks ago it seems there was a performance upgrade (which is generally appreciated, thank you!) but unfortunately it’s made the ‘Captured Bonus’ animation a little bit horrible – previously it was kind of ok as you could sort of ‘catch’ it and stop it zooming all the way out, but now it’s too quick so you end up zoomed out and at some centred point. At end game it gets comically frustrating so could you…

    3 votes
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  5. Disallow lottery templates in QM and CW

    QM (Quickmatch) and CW (Clan Wars) games should be about competition, not completely about luck.
    Currently there is a lottery template in QM and there’s much better templates that should be in its place instead.
    Some players want lottery in CW (as mentioned on https://www.warzone.com/Forum/760891-duel-lotto-cw-templates). This is a counter-proposal to that.

    4 votes
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  6. Paid Member should be able to host a moded game for non paid members. (without using coins and ore than once a week)

    A member should be able to host a modded map for non members,

    I often play with my direct family and using the once a week for free option, often ends up glitching and we didn't get to play it. So then we have to wait another week or spend 20 coins per person for one game or else we would have to have a monthly membership for every single person.

    On top of that I cant even make custom distribution maps for them as its notmunlocked for multiplayer or something.

    I’d love to be able to just pay for…

    6 votes
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  7. [Modding] UI.Metrics and more UIElement methods + allowing pcall (and/or xpcall)

    Hello
    This is a feature request for the Modding API.
    I'm currently making a Mod library (not a mod itself) which will help other Warzone Mod Makers to easily add colorful Text to their UI without having to mess with HorizontalLayoutGroups and Labels. It's realized by using the AddStringToUI function provided by the library, for example:

    AddStringToUI(rootParent, "Hello!<red>This Text is red<blue>This Text is blue", 500);

    • The rootParent (can also be a HorizontalLayoutGroup, VerticalLayoutGroup, EmptyObject or even a Button) is the parent to which the generated elements should be inheriting from.
    • The string is an html inspired string with colortags and…
    3 votes
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  8. Poll for ladder bootimes

    An ingame poll (as suggested by fizzer in the AMA) about peoples ladder bootime preferences

    35 votes
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  9. Tournaments auto deploy

    Make so on Tournaments you can use mod's like the auto deploy. Makes big maps a lot funner

    1 vote
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  10. Toggle bonus highlights in Idle

    Add the ability to toggle bonuses being highlighted in idle when you complete them, with them always being highlighted it can make it really laggy when completing the larger bonuses if your computer's not powerful enough, a simple ability to toggle whether they get highlighted or not would still allow the feature to work basically the same, while also allowing for people with less powerful systems to turn it off and avoid lag.

    1 vote
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  11. Improve Randomizer

    Currently, the randomizer picks territories without taking much into consideration the strategic advantage of these territories and how they change the outcome of the game. I suggest that there be a mechanism for picking territories based on its strategic position and proximity to teammates and opponents. In the end, all teams will have decent starting points and the starts don't make the game one sided. I know that this is a challenging task but the current auto selector is sometimes disappointing and manual selection gets predictable and boring. Thanks!

    4 votes
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  12. Quick Match - QM should not be limited to 40 templates

    QM is how many warzone players discover strategic game play. And learning new maps and templates adds to that enjoyment.

    Many great maps and templates don't currently exist in QM. This includes templates on the MTL ladder and recent seasonal ladder selections.

    So, why not expand QM well beyond just 40 templates? And perhaps hard-wire in all the MTL templates?

    Anyone who is satisfied with current choices can veto new templates.
    So this is really just upside for those wishing for more RT options.

    70 votes
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  13. Warzone Idle: Dock multiple panels in tray

    Allow multiple "panels" (e.g. Artifacts, Smelters, Techs) to be docked in the tray at the bottom. Currently only 1 panel is shown at a time and you have to toggle back and forth between each one. On high resolution monitors there is enough room for at least 2-3 panels to be displayed side-by-side in the tray. Utilize more of that empty space.

    1 vote
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  14. Analyses of past games

    I would really like to see the ability to do in-depth analysis of past games across all games I've played.

    For example. I'd like to see:

    -Won x % of games against players with winning percentage y
    -A list of all players I've ever played along with the number of games, their overall win percentage and my percentage against them
    -Sorting games by length (number of turns)

    I'm sure other cool analyses on past games could be made as well.

    3 votes
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  15. Two-team mod with traitors

    Hello! I would love a mod where two teams face each other, but each team has a traitor. No one knows who the traitors are and the traitors don't know who each other is. You can't see your teammate's orders.

    1 vote
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  16. Open Clans - Enforce Prerequisites

    We should be able to create prerequisites for joining an open clan, similar to the ones you can use for an open game.

    For example, my clan requires all new members to be above level 10 but we have no way of enforcing that besides manually removing anyone who joins and is at a level below that.

    26 votes
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  17. Using Mods in the Custom Scenario Builder

    Currently, Warzone has 2 amazing features: Mods and Custom Scenarios. The biggest thing that is missing, in my opinion, is the compatibility between the two...

    For those who don't want to read everything below, this is my suggestion. Update the custom scenario builder to include mod compatibility.

    Hi, I'm JustADutchman_ and have been playing Warzone for more than 2 years now. Most players know me from my mods and the effort I put into the modded Warzone scene/community. One thing that I've always tried is to engage every player with mods, whatever community they're in.

    Warzone mods can…

    21 votes
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  18. Declined invites become open seats.

    Declined become open seats instead of accidentally becoming uneven teams.

    1 vote
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  19. Clickable links in game and mod descriptions

    Some players find that the game description does not contain enough space for them to go through their diplomacy game rules for example. So they paste a url into game description instead. The links aren’t currently clickable and on app/standalone the text isn’t copyable.

    Some players are unsure how to use certain mods. Would be better to share a link to a collaborative website which covers things that are not in the mod description.

    1 vote
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  20. Make blue box longer

    Maybe make the time for blue box depended on the amount of seats it has. I think maybe 1.5 hours per seat would be nice.

    1 vote
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