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Warzone Features

Welcome! This forum tracks Warzone feature requets to the Warzone creator. You can vote on the features you’d most like to see in the game.

326 results found

  1. Semi-automatic distribution mode

    ( Initially suggested in:
    https://www.warzone.com/Forum/382505-feature-suggestion-semiautomatic-distribution )

    Motivation:
    Semi-automatic distribution would maintain some attributes of auto-distribution, like creating more varied games and forcing players to adapt to sub-optimal starts, but at the same time allow them to have some control over their starts and give the ability to avoid truly terrible combinations, to some extent.

    Feature description:

    1) for every player, the game randomly offers N candidate picks (configured in settings)
    2) out of these N picks, the player selects M actual starts; if the player doesn't select enough, the game has to randomly pick the missing amount (same as insufficient…

    9 votes
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  2. Random slots

    In games with custom scenarios, it would be nice to not know which one you get. If you would get a random custom scenario slot, it could make games much more interesting and more people would join games

    3 votes
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  3. 200-player full-maps

    Since there are approximately 200 nations, there should be a full map, 200-player feature. In community chat, I was told the only real problem is color-coding each nation but there are real solutions to the conundrum rather than ignoring it.

    1 vote
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  4. 1 vote
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    Players/open seats are already saved into the template. You may need to edit it, change the players the save the template again.

  5. 2 checkboxes at QM templates

    When I am playing QM I want to play some of the templates as RT (smaller maps) and some as MD matches (bigger maps). So it would be nice if you have 2 checkboxes in front (or behind) every template in the list - one for RT QM and one for MD QM.

    35 votes
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  6. Game Volume

    Is there a volume remote? Or am I missing it?

    3 votes
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    If on browser: while in a game, in top right click Your name > App Settings > Normal Sounds/Critical Sounds/Music.

    imIf on app, same as browser but go to Profile icon in top right > Settings

  7. Quickmatch leaderboards

    Add a way to see who's leading the quickmatch leaderboards, for each individual rating (global, each template, etc.)

    127 votes
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  8. 3 votes
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  9. 1 vote
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    As since been re-added.

    If on browser: while in a game, go to Your name (in top right) > App Settings

    If on app: Profile icon (in top right) > Settings.

  10. View full player profiles in iOS app

    With the latest app update, you no longer need to use a separate browser to view profiles; however, you can't see things like common games vs an opponent of their winning percentages. I don't see a link to open the full profile.

    3 votes
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  11. Remember community levels you've played

    Add a page where you can see community levels you've played. This would make it easier to remember what levels you've played or resume a level you were playing recently without having to find it in the list again.

    12 votes
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  12. Add the No-Luck graph to the Unity client

    In games with no luck in their combat, you can see how many armies will die in combat by opening the attack/transfer dialog, typing in a number, and looking at the "Kills" label.

    For example, in default settings, typing in 10 will show that it kills 6. Typing in 20 will show that it kills 12.

    This idea is to make this data into a graph, so you can see multiple values at once.

    58 votes
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  13. Quickmatch: different template sets for MD/RT

    I want to be able to enable a different set of templates for real-time or multiday Quickmatches.

    43 votes
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  14. Diplomacy mode

    A great thing would be a Diplomacy mode added to FFA and Teams. This would enable people to add others to temporary teams when forming alliances and to make it so that you can airlift an ally, transfer to an ally and have to wait for at least 1 turn after disbanding an alliance to attack them. This would be good for hosts in diplos to control the amount of allies people are allowed to have. Declaring war on someone could be something official by clicking on their name and then clicking "Declare war". This would allow everyone in the…

    24 votes
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    I’m pleased to announce that peace treaties / diplomacy games can now be played using the new mod framework!

    Check out the mod “Advanced Diplo v2”, which has a war/peace/allies system, and a lot of other neat features that work with this!

  15. Mods for All Players

    Make Mods available for all Players as soon as the framework is stable. Or at least make it so only members can host a game with mods, but anybody can play a game with mods

    6 votes
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    Any player can join a modded game update but only members can create them.

    However, the Pick Swap mod is available to everyone.

  16. Random game settings creater

    Option to Create 1v1 or team games where the only option is who plays and a random map that's suitable for the number of players. IE small earth not available for3v3 etc

    3 votes
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  17. Coins games and tournaments without Pure-skill settings.

    Now that we cannot withdraw coins anymore, it would be nice if we could create coins game and tournaments with any settings, not only Pure-skill ones.

    3 votes
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  18. Defensive AI

    I think there should be an AI that deploys but doesn't attack. This would be very useful for diplomacy games when someone gets booted and wants to come back. As it is now, you either get unexpectedly backstabbed by an ally gone AI, or you have people rushing to fill in empty territory while you are on the other side of the map and not gaining anything. Having this at least as an option in settings would greatly improve diplomacy games for Warlight players.

    137 votes
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  19. Trap Card

    This card would be similar to a blockade except it would be trigger by the enemy invading the territory where the trap card would be played. Could also be called a Mine Card.

    The enemy would invade a territory and those armies would turn into a large neutral stack, like a blockade. It would be defensive in that in an enemy took a bottleneck territory you'd effectively give up that bonus. Or as an offensive weapon, you break an enemy's bonus, drop the trap card, and when they try and take it back, it turns into a neutral. (this could…

    7 votes
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  20. sort/filter community level

    There are new single player levels everyday. A filter and sort system, like the one for warlight maps would be very useful to find fun and enjoyable levels.
    Especially a simple information value next to the map, that shows the ratio of wins per attempts would be great. a very easy way to estimate the level difficulty.

    16 votes
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