Skip to content

Warzone Features

Welcome! This forum tracks Warzone feature requets to the Warzone creator. You can vote on the features you’d most like to see in the game.

326 results found

  1. Stationary commanders

    This should be a setting that can be enabled in any game with commanders. It's simple - If this setting is enabled, the commander cannot move, effectively creating a territory that must be defended.

    5 votes
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
  2. On the tournaments list, show my current status for each tournament

    When visiting the tournaments page, I see a list of tournaments that I've joined, but can't easily tell which tournaments I've been eliminated in, how many games I have left (for round robin), or my progress. I have to visit each tournament individually for that information, which is sometimes a hassle. On the tournaments list, I'd like an additional line of information that indicates my status in each tournament.

    Single/Double Elimination Status Examples:
    Awaiting Next Game (5-0)
    Eliminated (3-1)
    Game In Progress (3-1)
    2nd Place (5-1)

    Round Robin Examples:
    2 Games In Progress (4-2, 2 Pending)
    0 Games In Progress…

    9 votes
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
  3. Copy Teammate's picks

    There should be an option to copy (mirror as some say) the pick set of a teammate. In ladder games this isn't a huge deal (though would save time in 3v3 ladder). But, in large games it can be a huge deal. In a 15v15 player game with 3 picks, that is 90 picks each person needs to make. It would save A LOT of time if you had 1 person input them, and the other 14 push a button to copy them. There should still be a 'commit' button after that so it does not auto advance if you…

    40 votes
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
  4. transfering units to enemies

    I feel there really should be an option (of course set by the game host to allow people to transfer units to enemy players. It would really benefit diplomacy games

    4 votes
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
  5. Private Games (allows open seats without being advertised)

    A "private game" is a public game which is not advertised in the Open Games list. (I believe the option already exists in the Warlight code, so it shouldn't require much programming work.)

    This allows a player to start a game and then share the link in whichever way they like: on the forums, by e-mail, with their clanmates, or in current games they are playing.

    By using a private game, a player can start games with specific rules or specific requirements. Doing so has two advantages:

    1. It doesn't take up space in the Open Games tab.
    2. The game creator…
    35 votes
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    1 comment  ·  Admin →
  6. submit

    I'd like to see a way to save my orders without submitting them.

    There are several use-cases:

    I may want to plan most of my moves, but wait for negotiations to finish before I finalize.
    I want to share my plans with teammates, but not finalize until we finish discussing strategy.
    On very large maps, I may have hundreds of orders and not have time to plan them all in a single sitting.
    Sometimes I'll click on Modify Orders to tweak something, then forget to re-submit, thus losing all my hard work.

    9 votes
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
  7. 50 Player Games/ 50 Starting Colours

    The idea is pretty obvious :)

    Let us use the full 50 colours as our main colour, because I know several people want to use "charcoal" (black) as their starting colour, but that is only possible right now in 50 player games..

    Second Point. At Level 55, let us make 45 player games, and at level 56 (same level as all the maps unlocked) you get to make 50 player games. So we can make 50 or even 60 player games some time in the future (on Issander's Huge World for example, a 60 player wouldn't be too overcrowded).

    196 votes
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
  8. Create a clan warfare system

    Right now, there's no way clans are able to officially compete against one another, leading to a trend in "clan warfare" that involves just hijacking and destroying other people's clans through vulnerabilites in the manager system.

    Instead, it'd be great to be able to either track the win rate (in all non-FFA ranked or 1v1 ranked games) of one clan against others (maybe a page where it can say "Clan A members have won 53% of games against members of Clan B"). This could be as simple as incrementing three counters when both players of a ranked game- one that…

    15 votes
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    1 comment  ·  Admin →
  9. Alliance Chat

    It would make communication, infinitely easier if we could have a chat room set aside for alliances especially in large diploma game where there may be 4 to 10 members in an alliance.

    5 votes
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
  10. The AI attacks diploed players

    The AI(and autopilot) should not attack players if there is a diplomacy card played between them

    1 vote
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
  11. Auto Correct and Emoji support for iOS Warzone app.

    The chat feature is essential, but it is very archaic. Right now there is no support for autocorrect, or emojis. This results in chats that are littered with spelling errors that aren't necessary. Also, no emoji support? This suggestion speaks for itself.

    1 vote
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
  12. Create a new WARZONE with 3D Maps

    Hi everyone, I write from Italy. I would like to propose to the Warzone team to create new 3D maps. This would make the game even more exciting. Imagine even creating a solar system, with the planets with their cobtinent and microterrers and related bonuses and megabonuses. For example a world map on planisphere rotatable during the game. Eventually we could collaborate in team given the complexity of the project. We can continue to use open-source software such as Blender, Inkscape and Gimp to make everyone collaborative. I propose myself as a member for a possible working group.
    Greetings and…

    4 votes
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
  13. Auto commit, direct commit and vote to commit

    Warlight shoud add a vote to commit, direct commit and auto commit feature, based on the vote to boot, direct boot and auto boot feature.

    When a player does not commit his orders before the auto commit time, the orders already given are automatically commited. The armies not deployed by the player during the turn are lost.
    Consequently, if the auto commit time is reached without any deployment or attack orders given by the player, and when the game advances, his armies remain stationnary.

    In the same way, when a player does not commit his orders before the direct commit…

    32 votes
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
  14. Moving Troops Trough other players's territories.

    It should be possible to send troops trough others territories without attacking them, if they allow it of course.

    3 votes
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
  15. Team chat in Diplo maps

    I hope there was a feature in diplo maps where I could add people to a team chat in alliances.

    Communication in large alliances becomes too tedious after a while.

    The feature could work like a request feature. Anyone can send requests to others to be part of an alliance. The user will have to accept the request to be part of the team chat.

    In the team chat, the creator of the alliance could remove users and the users can leave at their own will.

    The creator of the map could also limit the number of people in an…

    17 votes
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    1 comment  ·  Admin →
  16. 3 votes
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
  17. "Search for player"-button

    It is way to bothersome to find a player as it is now. I would love to see a search button, together with the "home", "single player", "multi player", ect...

    10 votes
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
  18. incercelment

    When an army is surrounded by 1 or more player(s) and does cut of from the Commander or start location, the surrounded army will lose (optional) amount of armies either by raw numbers or by percentages.

    For example: 100 units from AI-1 are surrounded/cut of from the commander of starting location.
    Next turn kicks in and the army hasn't been relieved.
    Army will lose 20% of it's current size.
    The army has now only 80 units left.

    This might make blitzkrieg more popular

    3 votes
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
  19. incercelment

    When an army is surrounded by 1 or more player(s) and does cut of from the Commander or start location, the surrounded army will lose (optional) amount of armies either by raw numbers or by percentages.

    For example: 100 units from AI-1 are surrounded/cut of from the commander of starting location.
    Next turn kicks in and the army hasn't been relieved.
    Army will lose 20% of it's current size.
    The army has now only 80 units left.

    This might make blitzkrieg more populair

    3 votes
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
  20. Declare war/create or join an alliance/peace pact feature

    I know you can do this in a mod, but why not implement it into the actual game, it should really of been in the base game, because it’s a war game! In real life every single country is not at war with each other. makes So if you implement it into the game it would make it much more realistic and, so if you play with A.I it’s not an all out brawl against each other.

    3 votes
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
  • Don't see your idea?

Warzone Features

Categories

Feedback and Knowledge Base