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Warzone Features (OLD)

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326 results found

  1. Trap Card

    This card would be similar to a blockade except it would be trigger by the enemy invading the territory where the trap card would be played. Could also be called a Mine Card.

    The enemy would invade a territory and those armies would turn into a large neutral stack, like a blockade. It would be defensive in that in an enemy took a bottleneck territory you'd effectively give up that bonus. Or as an offensive weapon, you break an enemy's bonus, drop the trap card, and when they try and take it back, it turns into a neutral. (this could…

    7 votes
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    completed  ·  DanWL responded

    Completed in mod "Custom Card Package 2"

  2. sort/filter community level

    There are new single player levels everyday. A filter and sort system, like the one for warlight maps would be very useful to find fun and enjoyable levels.
    Especially a simple information value next to the map, that shows the ratio of wins per attempts would be great. a very easy way to estimate the level difficulty.

    16 votes
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  3. Stationary commanders

    This should be a setting that can be enabled in any game with commanders. It's simple - If this setting is enabled, the commander cannot move, effectively creating a territory that must be defended.

    5 votes
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    completed  ·  DanWL responded

    Completed as a mod "Stationary commanders"

  4. On the tournaments list, show my current status for each tournament

    When visiting the tournaments page, I see a list of tournaments that I've joined, but can't easily tell which tournaments I've been eliminated in, how many games I have left (for round robin), or my progress. I have to visit each tournament individually for that information, which is sometimes a hassle. On the tournaments list, I'd like an additional line of information that indicates my status in each tournament.

    Single/Double Elimination Status Examples:
    Awaiting Next Game (5-0)
    Eliminated (3-1)
    Game In Progress (3-1)
    2nd Place (5-1)

    Round Robin Examples:
    2 Games In Progress (4-2, 2 Pending)
    0 Games In Progress…

    9 votes
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  5. Copy Teammate's picks

    There should be an option to copy (mirror as some say) the pick set of a teammate. In ladder games this isn't a huge deal (though would save time in 3v3 ladder). But, in large games it can be a huge deal. In a 15v15 player game with 3 picks, that is 90 picks each person needs to make. It would save A LOT of time if you had 1 person input them, and the other 14 push a button to copy them. There should still be a 'commit' button after that so it does not auto advance if you…

    40 votes
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  6. transfering units to enemies

    I feel there really should be an option (of course set by the game host to allow people to transfer units to enemy players. It would really benefit diplomacy games

    4 votes
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    completed  ·  DanWL responded

    This can be done using the new mod framework!
    Check out the mod “Advanced Diplo v2” or the “Gift armies” mods.

  7. Adding new filters to "Past Games" section

    Dear Fizzer, would you be so kind as to do sth with "Past Games" section? It is totally user unfriendly. Whenever I want to analyze the game that has just ended, I need to spend(waste) hell lot of time in "Past Games" section to find it. Why? Because you have only allowed to sort past games by 1)their name 2) thier "Crated Date". Believe me or not, sometimes I just dont remember the exact name of past game so it is annoying (or impossible) to search it that way. The option to sort games according to thier creation date is…

    170 votes
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  8. Private Games (allows open seats without being advertised)

    A "private game" is a public game which is not advertised in the Open Games list. (I believe the option already exists in the Warlight code, so it shouldn't require much programming work.)

    This allows a player to start a game and then share the link in whichever way they like: on the forums, by e-mail, with their clanmates, or in current games they are playing.

    By using a private game, a player can start games with specific rules or specific requirements. Doing so has two advantages:

    1. It doesn't take up space in the Open Games tab.
    2. The game creator…
    35 votes
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    1 comment  ·  Admin →
    completed  ·  DanWL responded

    This feature has since been added. Select the Invite by code option when making a game

  9. 64 votes
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  10. submit

    I'd like to see a way to save my orders without submitting them.

    There are several use-cases:

    I may want to plan most of my moves, but wait for negotiations to finish before I finalize.
    I want to share my plans with teammates, but not finalize until we finish discussing strategy.
    On very large maps, I may have hundreds of orders and not have time to plan them all in a single sitting.
    Sometimes I'll click on Modify Orders to tweak something, then forget to re-submit, thus losing all my hard work.

    9 votes
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    completed  ·  DanWL responded

    Games are always automatically saved into your cache.

  11. 50 Player Games/ 50 Starting Colours

    The idea is pretty obvious :)

    Let us use the full 50 colours as our main colour, because I know several people want to use "charcoal" (black) as their starting colour, but that is only possible right now in 50 player games..

    Second Point. At Level 55, let us make 45 player games, and at level 56 (same level as all the maps unlocked) you get to make 50 player games. So we can make 50 or even 60 player games some time in the future (on Issander's Huge World for example, a 60 player wouldn't be too overcrowded).

    196 votes
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  12. Clickable links in the app in chat

    On the app, you can't click on or highlight links in chat. It's difficult to find a territory or lookup a players profile link or even game ids.

    3 votes
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  13. Create a clan warfare system

    Right now, there's no way clans are able to officially compete against one another, leading to a trend in "clan warfare" that involves just hijacking and destroying other people's clans through vulnerabilites in the manager system.

    Instead, it'd be great to be able to either track the win rate (in all non-FFA ranked or 1v1 ranked games) of one clan against others (maybe a page where it can say "Clan A members have won 53% of games against members of Clan B"). This could be as simple as incrementing three counters when both players of a ranked game- one that…

    15 votes
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    1 comment  ·  Admin →
  14. Alliance Chat

    It would make communication, infinitely easier if we could have a chat room set aside for alliances especially in large diploma game where there may be 4 to 10 members in an alliance.

    5 votes
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    completed  ·  DanWL responded

    A mod API Framework has since been created and several diplomacy mods have emerged from it.

  15. The AI attacks diploed players

    The AI(and autopilot) should not attack players if there is a diplomacy card played between them

    1 vote
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    completed  ·  DanWL responded

    Attacks which can’t be executed are never made.

  16. Auto Correct and Emoji support for iOS Warzone app.

    The chat feature is essential, but it is very archaic. Right now there is no support for autocorrect, or emojis. This results in chats that are littered with spelling errors that aren't necessary. Also, no emoji support? This suggestion speaks for itself.

    1 vote
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  17. Create a new WARZONE with 3D Maps

    Hi everyone, I write from Italy. I would like to propose to the Warzone team to create new 3D maps. This would make the game even more exciting. Imagine even creating a solar system, with the planets with their cobtinent and microterrers and related bonuses and megabonuses. For example a world map on planisphere rotatable during the game. Eventually we could collaborate in team given the complexity of the project. We can continue to use open-source software such as Blender, Inkscape and Gimp to make everyone collaborative. I propose myself as a member for a possible working group.
    Greetings and…

    4 votes
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  18. Auto commit, direct commit and vote to commit

    Warlight shoud add a vote to commit, direct commit and auto commit feature, based on the vote to boot, direct boot and auto boot feature.

    When a player does not commit his orders before the auto commit time, the orders already given are automatically commited. The armies not deployed by the player during the turn are lost.
    Consequently, if the auto commit time is reached without any deployment or attack orders given by the player, and when the game advances, his armies remain stationnary.

    In the same way, when a player does not commit his orders before the direct commit…

    32 votes
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  19. Moving Troops Trough other players's territories.

    It should be possible to send troops trough others territories without attacking them, if they allow it of course.

    3 votes
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    completed  ·  DanWL responded

    This feature exists in several diplomacy mods

  20. Team chat in Diplo maps

    I hope there was a feature in diplo maps where I could add people to a team chat in alliances.

    Communication in large alliances becomes too tedious after a while.

    The feature could work like a request feature. Anyone can send requests to others to be part of an alliance. The user will have to accept the request to be part of the team chat.

    In the team chat, the creator of the alliance could remove users and the users can leave at their own will.

    The creator of the map could also limit the number of people in an…

    17 votes
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    1 comment  ·  Admin →
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