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Warzone Features

Welcome! This forum tracks Warzone feature requets to the Warzone creator. You can vote on the features you’d most like to see in the game.

861 results found

  1. New Statistic: Number of Times I Eliminate Somebody

    I want it to be like boxing, where KOs and TKOs mean something.

    KO: I killed the guy.

    TKO: I'm about to kill the guy, he has less than 5 armies in one spot next to me but the game ends (by surrender).

    At the very least, I'd like to see KOs counted on my statistics. It's always great to eliminate. If a statistic kept track of it, it'd make the games more enjoyable.

    13 votes
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  2. Random Map 1 v 1 Ladder

    My idea:

    1. Create a Random Map 1 v 1 Ladder (and keep the current one).

    2. Use 10-20 good maps and settings. For example:

    1: Current 1 v 1 Ladder's Map/Settings
    2: Europe Map/No Cards/12 Starting Spots
    3: 1 v 1 Ladder Map, No Cards
    4: Other suitable maps/settings for good, competitive, fair 1 v 1 duels

    1. How it would work: Everything would be the same as the current 1 v 1 Ladder except one thing -- each game the map/settings would be randomly (ie, automatically) selected from among the 10-20 predetermined maps/settings.

    My reasoning:

    1. Fairness: Some players are better in…
    7 votes
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  3. Continous Map Scroll

    When issuing those wrap-around orders, i.e. from far left to far right, or from top to bottom, for example Hawaii <-> Japan or Alaska <-> Anadyr, it would be extremely helpful to have the map scroll continously in every direction instead of stopping at the borders. I imagine this would be relatively easy to implement, since it wouldn't require any changes to the maps themselves but only to the way they are displayed.
    This scrolling behaviour should be turned on or off automatically, as soon as the map has any wrap-around routes. If they are only horizontal, map scrolling should…

    6 votes
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    1 comment  ·  Admin →
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  4. A direct Bugs/Help and Support Contact tab, sub-heading, or button

    I would like to see a Direct Bugs/Help and Support Contact tab, sub-heading, or button on Warlight.net to contact Fizzer directly from the site, instead of having to find the e-mail on Warlight.net and going through your own e-mail account and sending the mail, or instead of going through the "Forums" section, and posting all that information. If that was on Warlight.net, you would have to provide a relevant link to the problem, your username, your e-mail, a description, and other things that might be vital to help Fizzer help you. I hope someone votes for this!

    2 votes
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  5. 3 votes
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  6. 3 votes
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  7. Maemo Client

    Allow warlight to be played on Nokia N900 and other maemo devices.

    27 votes
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  8. (Auto-)bootwarning

    A feature for players like me that can lose track of time in the heat of battle.

    5 votes
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  9. 3 votes
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  10. Turn zoom feature on and off

    Sometimes the program will let you zoom in but not back out again, there should be a button within the settings to turn it on or off.

    1 vote
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  11. 3 votes
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  12. Allow Diplomacy Card to apply to Neutral

    This feature would be to add neutrals to the list of selectable players. What this would do would hinder your opponent so that they couldn't expand for a certain amount of turns. This could turn the tide for the losing end and get them back in the game.

    14 votes
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  13. Ability to assign teams in tournaments.

    For instance, to create the same teams for a rematch.

    6 votes
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  14. Revive and Zombie Card

    The Revive Card would fall under the same area as a gift card but this card you could Revive any player of choice back from elimination.

    I think a good default setting for this is 1 card per game (but make it customizable so you could also get pieces for it). In team games, you could get someone back in the fight and in FFA's you could spice things up by reviving someone from the dead.

    This also brings up the idea for another card, the Zombie Card. This card will revive someone from the dead and they will turn…

    6 votes
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  15. 3 votes
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  16. Categorize the Invite List

    I'd like to break up my invite list into players who seem to only play (or are only good at) 1 v 1s, those who play team games, and those who play and are good at both.

    This would help make tournament invitations more pertinent to the player's strengths/preferences.

    1 vote
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  17. Guerrilla Warfare Card

    This card takes the territory that is used on with it and then creates a new AI within the game. An example on how this is used would be if you are leaving an area, where you would normally use an abandon card, you use the Guerrilla Warfare card and it creates a new player in the game. By using it, you hope that it creates havoc for your opponent in your retreat. However, the AI is not on any team and can and will turn on it's creator if given the chance. The card would need to have a…

    6 votes
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  18. Able to replace players with open seats midgame

    Apart from surrendering, people may vote to get replaced midgame if they have to leave or are booted (in real-time games, of course), so that other people may join the ongoing game (or the host may invite people for replacement)

    12 votes
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  19. Capture-the-flag Style Competition

    Members would compete in 1v1 games, the winner would then have their chosen colour automatically replaced with a new gold colour. The winner would retain this colour until defeated in the competition by another player.
    Variations:
    1. Permanent availability of gold colour after winning a certain number of games in a row, for example 15 or 20. Or, permanent availability of a different colour, eg silver. After reaching this number of games the champion would return to the list of challengers.
    2. Chosen colour replaced with bronze after winning one game, silver after winning 3, gold after winning 10, platinum…

    18 votes
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  20. Objective Maps.

    New scenarios. Instead of the goal being all out war.. how about maps that call for strategic fighting/racing to a certain territory, which could even require careful planning around or through treacherous wastelands. Or how about offense/defense scenarios? (Guarding some sort of base etc.) Its hard to imagine with the current setup, but if we could tweak maps a bit (change starting locations to accommodate logical spawning in accordance with the objective of a map, etc.), this seems doable.

    8 votes
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