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Warzone Features (OLD)

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326 results found

  1. Replying on Forum (And other Improvements)

    Being able to reply to users on threads
    Being able to see who is online(not 15 minutes ago)
    Being able to search for players, without it being such a mission
    Update wiki to be more noob friendly
    Being able to upvote in forums (YouTube style not Reddit)
    Being able to subscribe to forums
    Invisibility of BL messages on forums similar to that in games.
    Being able to delete messages from inbox
    Being able to uses more forum formatting. (Spoiler tags , crossed out text tags ect.)

    24 votes
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  2. 3 v 3 Europe (no cards) Ladder

    Game settings:

    • Warlords (can pick only 1 spot in each bonus)
    • 3 or 4 starting spots
    • Starting armies of 5
    • No wastelands, no cards
    • All neutrals are worth 2
    • The spots that can be picked change each game (random warlord spots each game)
    147 votes
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  3. tweaks to live tournament system

    i feel we are still missing a few tweaks to the live tournament system:
    1) being able to downsize and upsize according to joining demand (date of join gives people priority)
    2) keeping a waiting list when tournament is full
    3) pop up a confirmation when the realtime tournament starts to confirm the person is active before game is attributed, if it's not then pass their slot to next person in waiting list
    4) option to fill up the rest of the tournament slots with bye slots when we are missing 25% of the people to start the tournament

    54 votes
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  4. Additional Statistic suggested: Team totals

    It shouldn't be too hard to include an option of showing graphs of team totals.

    Menu -> Statistics -> Graphs
    There is a list of all players in the game, allowing you to select which players you wish to see on the graph. It's great that I can look at how each players' income changed each turn. It would be even cooler to be able to compare all of Team A to all of Team B.

    "Oh! check it out! Were behind for 4 straight turns and we STILL won! Well played, guys!"

    5 votes
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    1 comment  ·  Admin →
    completed  ·  DanWL responded

    This has been completed in the new Unity client!

  5. An easy to find profile overview for my own profile. Seriously, I cannot find a way to see my medals, achievements, or anything of the sort.

    An easy to find profile overview for my own profile. Seriously, I cannot find a way to see my medals, achievements, or anything of the sort.

    9 votes
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  6. Reserves and Population

    In all warlight games you are forced to place down ALL of your troops. If you dont then the game will not let you move on.

    I was thinking that maybe a new pool system can be implamented. Meaning that any troops you dont deploy would be set in a seperate pool for later use. Also I would like to see a new system that implaments population into maps. Meaning that each land would hold a certain number of troops you can draw from it ( simulating that certain lands have more population than others thus giving more troops than…

    7 votes
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  7. Multi-attack limit

    It could be interesting to see a multi-attack limit option where one unit can move a maximum ammount of times in one turn.

    It would avoid the huge stack strategy to break all of your bonuses and allow fronts to be formed as well as being good for scenarios (WW2 template for example, where units couldnt move a few regions week = turn).

    7 votes
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  8. In game currency

    It would basically give players the option of buying armies with this money,or even trade it for say peace,armies,or some other land.The amount of money you get at the start of the game would be up to the creator of the map.
    So for example:
    If you we're playing on issander's huge world map, owning new york would give you 5gold per turn,while owning montenegro would give you 2gold.This idea isn't fully developved so if you have any suggestions or new ideas contact me on warlight my name is Vuk.

    8 votes
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    I’m pleased to announce that this is now available! It’s called Commerce games, and it can be enabled by clicking “Change Army Settings” and checking “Commerce games”

  9. Move orders in the App

    The app needs the UP and MOVE TO TOP arrows that the web version has.

    3 votes
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    completed  ·  DanWL responded

    This has been completed in the new Unity client!

  10. New cards (used for combat/airlift) + showing a troop

    I think that there should be a card that you´re able to airlift to friends, exmple diplomacy you have an ally in war then you airlift to their fronts, this can only be good,I mean it can´t destroy anything and if you don´t like it you don´t need to have it on.
    there should be a card that is really rare that can airlift troops to enemys and take one territory (with a warning in chat) and then you can fight people that are a few territories away.
    There should also show up one or two troops at evry territory…

    3 votes
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  11. Deployment Limits: a Tactical Option (esp. for Multi-Attack Games)

    This is a simple idea which makes games really interesting, and it has the bonus of being (probably) incredibly easy to implement.

    It's simple: a deployment limit states that, on any given turn, no player may issue a Deploy order of more than X armies. (I like 10 armies, myself, so if it can't be adjustable, 10 would work well.)

    In other words, you cannot deploy more than X armies to any given territory on any given turn.

    This makes Multi-Attack games a lot more fun, and feels, in practice, very much like Local Deployment, except that you don't have…

    232 votes
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  12. Clan chat

    A clan chat would be useful for clan members to communicate with in the clan page. Unlike the forums, it simply works as a chat like the one in tournaments. You enter what you want to say, and it's posted.

    This is useful for large clans over 40 members because they can't create a game for everybody.

    3 votes
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  13. Nuclear Card

    This would be a card that works like a blockade card but you use it on other people's or neutral territories. This would turn the territory to neutral and make it have a lot more armies in it.

    I think it would be a card that would really enhance the experience of a Diplomacy/Roleplay game and really will be very much appreciated by people.
    Thank you,
    Pigeacorn

    3 votes
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  14. Map creator

    Map creator for iOS

    P.s if there is one then where

    4 votes
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    completed  ·  DanWL responded

    The Map Development page has since been added to all platforms

  15. Update the warlight Ios app to support iPhone 6/6s resolution

    The current ios app only supports older resolutions and does not support iphone 6/6s resolutions. It would be nice to play on the correct resolution for the phone, instead of everything being larger than it is.

    9 votes
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  16. A possibility to review the end-game-window

    It's simple.

    When a game ends, there is this card telling you 'winner', 'defeat', 'etc.'..
    I propose to [i]make it possible to review the end-card.[/i]

    For a reason.

    One bad click and it is gone forever. No chance to check-out your marvelous, new
    unlocks. No chance to click rematch for a revenge ! Just plain.. nothing.

    So maybe this is just for allowing me to be stupid, but i can guess some of you
    feel the same.

    To a better gaming experience, for all of us, not one excluded.

    6 votes
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    1 comment  ·  Admin →
  17. On-line Chat Forum

    Like on your sister site, Kongregate, have a chat forum for all the players...it would develop relationships between the players....keep up the good work.

    1 vote
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  18. Increase Animation Speed (option) 2x, 3x, ...

    Increase Animation Speed (option) 2x, 3x, ...

    3 votes
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    completed  ·  DanWL responded

    A way to increase animations being played is to enable the “Group attacks and transfers” and “Group deployments” options in your account settings.

  19. IA and Diplo

    that they is a setting in the game for Diplo games to declare war on a enemy. so that AI can join Diplo games. and to make people less PE

    (Sry for my bad English. but I thought that this will fix some problems. and it will make the game even more fun.)

    1 vote
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    completed  ·  DanWL responded

    Completed as mod “AIs don’t attack”.

  20. Diplomacy scenario

    Maybe you saw docens of "Diplo" suggestions Fizzer but why not check one?

    Some simple diplomacy settings.

    Diplomacy mode: unlock Declare button and Diplomacy button

    Declare button:
    declare War, Truce, or Alliance
    - declare War for unlock attack possibility against one with optional 0-1-2 turns delay, declare war is public in chat and Diplomacy tab
    - declare Truce for end war status, declare truce is private in pm, if the opponent accept the truce is public in chat and Diplomacy tab, if the opponent refuse war status remain in public
    - declare Alliance to create teams, alliance is public in…

    15 votes
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    I’m pleased to announce that peace treaties / diplomacy games can now be played using the new mod framework!

    Check out the mod “Advanced Diplo v2”, which has a war/peace/allies system, and a lot of other neat features that work with this!

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