Warzone Features (OLD)
326 results found
-
Easier access to the "Analyze" panel
It would be handy to be able to open the Analyze calculator from any context. If my orders have been committed, I currently have to uncommit my orders, get into attack/transfer mode, and create a bogus attack in order to bring up the analyzer.
3 votesThere’s now a button on the main game screen that lets you access the Analyze Attack tool at any time!
-
"Off-topic" forum
The point is to be able to post threads about subjects unrelated to Warlight without cluttering up the General forum.
3 votesWarLight now has an off-topic forum!
-
Relative Speed time
To search for fast opponents what often matters more is not the actual speed time but a relative speed time, compared to the boot time (It is a big difference if you need 8 hours in a 5min boot game or in a 3days boot game) or to the speed time of the other players in the game (e.g. sometimes you talk with your team-mates about a strategy or with enemies about a peace treaty)
2 votesThis is now possible.
-
A custuminable avatar would be cool.
We could custumize avatars for ppl to see
2 votesYou can now upload your own profile picture by going to your public profile then editing your profile.
-
Increased player limit
The idea would be to increase the maximum number of players past 24. In order to do this we would have to add more colors. To solve this I suggest we let each player choose 2 colors(possibly the same) and give all of their territories a striped pattern alternating between these two colors. With the current colors this would give use hundreds of possible combinations.
6 votesWarLight now has increased the player limit from 24 to 40 players!
-
More Single-player levels
More single-player levels would mean more practiced players, and better gameplay for multiplayer.
31 votesWarLight now has all new single player levels! Check out the announcement at https://www.warlight.net/blog/index.php/2016/05/update-3-14-preview-of-new-single-player-levels-ladder-changes-premium-colors/
-
For team games, graph team performance
Under Graphs, have an option to select Team A, Team B, etc, in addition to separate players
11 votesThis has been completed in the new Unity client!
-
Kill the "Never boot" option and set a maximum boot time
It's useless; if you want a nice slow game with friends, you can as well set 1 minute boot time (they're your friends, right?), if you want nice slow game with random people, you actually need a way to move it forward if one of them stops responding.
This should be applied retroactively to all existing "Never" games.
16 votesThe “Never” boot time has been removed, and this has also been retroactively applied to all existing games.
-
Identify players by their country with a flag next to their name
Chess.com has a feature I would like to see added. Each player's name has next to it their country' flag. It makes it more interesting to see where our opponents and partners are located.
303 votesI’m pleased to announce that WarLight now shows country flags on player’s profiles! You can now tell what country your opponents are playing in.
-
Able to see who is online
I never know who is online until they join my game. It would be nice to see who is online so you can invite them to a game right away instead of waiting for random people to join.
829 votesIt's now possible to see who is online when making a Warzone game! Thanks for the suggestion!
-
Additional Real World Maps
More real world maps warlight made maps available.
160 votesWarLight now has over 100 real-world maps, which is a lot more than it had when this item was created. So I’m marking this as complete. If there’s a specific map you’d like to see, creating maps is easier than ever! See this link for instructions: http://wiki.warlight.net/index.php/Map_Making
-
ICBM Card and Bomb Card
Play this card on a territory to kill half of the armies there. Bombs can hit adjacent territories, ICBMs can hit any territory on the map. Playing a second card would kill half of the remaining armies.
26 votesWarzone now has a bomb card! See https://www.warzone.com/wiki/Bomb_Card for details.
-
Save single player games
This would allow you to save the progress of a single player game and resume it later.
This would be done as an auto-save after each turn. This is important since you don't want players to be able to load previous saves and try something new, as that would ruin the integrity of existing wins (i.e. you could change your orders based on what the AI did, or based on what you discovered behind the fog)
303 votesI’m pleased to announce that single-player games can now be saved and resumed!
See the blog for full details:
http://blog.warlight.net/index.php/2011/09/announcing-warlight-1-7/
-
Vacation Status
This would be a temporary status granted to your account that would give you a certain number of days per year to allocate to 'vacation' days. When activated, your account would be unable to be booted from games. This helps those who take vacations with limited internet access, but wish to continue with all their games without being booted.
12 votesWarLight now allows you to put yourself on vacation! See the blog for full details: http://blog.warlight.net/index.php/2011/07/announcing-warlight-1-5/
-
spectate games
been able to spectate games even if you were not playing at the game when that started
3 votesThis needs some more details before it can be actionable.
Technically, all games already can be spectated on if you know their URL.
I think you may be talking about a way to find games that other people are playing, or you may be asking for the ability for spectators to see through the fog on in-progress games.
Please open a new item and describe in as much detail as possible exactly what you mean. Feel free to e-mail me if you need more help.
-
Pruning inactive accounts from invite list
It would be nice if there was a button that could automatically remove all inactive accounts from your invite list.
10 votesIt’s now possible to do this. Just visit the Manage Invite List page and click Bulk Remove.
-
Forum search options
I know this has been suggested in the forums and elsewhere many times. It would be real handy to be able to search the forums. Particularly to avoid double posts on bug reports and the like.
7 votesThe forum can now be searched! Check out the search box at the top of the forum pages.
-
AI replaces booted players. Game is over when AI is the only opponent.
Allow game creators to optionally specify that when a player gets booted he's territories are taken over by AI.
I think ONLY booted player should be changed by AI (not surrendered).
In case if all you opponents are AI - the game is finished and you win.
EXAMPLES
Team A (3 players) vs Team B (3 players) - 1 player from B is booted, the games is between 3 v 2+1AI and continuous.Game 1 vs 1 - booting means 1 v 1AI = end of game.
Game 2 v 2 - booting means 2 v 1+1AI. When second player…
112 votesYou can do this now! Two checkboxes exist when creating a game:
“Players turn into AI controlled players when booted”
and
“AIs surrender when only one human remains”
By making the AIs surrender instead of just ending the game, the remaining human can choose if they want to accept those surrenders or have fun slaughtering the AI.
-
Open seat prerequisites
Game creators can set requirements that players must meet to join an Open Seat in their game.
Something which would allow you to specify variables like:
* Minimum no. of completed games
* Minimum days since registration
* Minimum win %
* Maximum boot % (so that if a player has been booted from 10% of the battles played, he's not allowed to join the battle)Just a few rules like this, as I'm a multi day player... it's quite annoying when you create a 2-3 day turn pace battle with 12v12, and after the first 0-5 turns 1-5 ppl…
260 votesI’m pleased to announce that this is now available! On the Customize Settings step of creating a game, you’ll notice a new tab named “Open Seats.” Select this, and you can set prerequisites that players must meet to join open seats in your game.
-
Leagues/Clans
**Many people have brought up the issue of a ranking system and ladder. This concept would be amazing because, in addition to driving people to better, it would reduce the issue of mismatched opponents.
http://warlight.uservoice.com/forums/77051-warlight-features/suggestions/1067501-ladder?ref=title
**Another topic discussed has been preformed teams. I happen to think this is a much needed system, one that would greatly improve the site. I often want to play with my friends on the same team but this is hard to accomplish. A set-teams function would make this much easier. Preformed teams would also lead to another reality- clans. The best players on the site…
125 votesWarLight now supports clans!! Check out the announcement here: http://blog.warlight.net/index.php/2013/09/website-update-2-2-clans/
- Don't see your idea?