861 results found
Players get annoyed at me because I am slow. I think a lot of players would like to play faster and not use all the banked time that templates offer. So allow each user to set the amount of time they would LIKE to use for each template. Take Small Earth Commander and Bomb card as an example. Some people might like to play this with only 4 minutes banked instead of 5. Some people might like to play with only 3 minutes banked. So if a person who has the Time Slider set at 3 minutes banked gets matched…3 votes
Artifact sorting and filtering. It is very difficult to navigate the Artifact page because there seems to be no rhyme or reason to how the artifacts are displayed. I can't find my good artifacts that I want to use. I can't find similar artifacts in order to do upgrades.1 vote
Fog Buster artifact, as it is, can only go up to 128 fogged territories, but that is only 0.853333333333.... power equivalent, making it outright unviable, especially because the artifact with the second-lowest power equivalent value at Insane is IMA, with a power equivalent value of 0.96. The idea is to have Poor grade FBA be 0.1 power equivalent, which would double as you upgrade it, culminating in Insane grade going up from 0.85333333333... power equivalent to 6.4 power equivalent, which would still not be 1 superpower equivalent, or 10 power equivalent, but still much better than the 0.853333333333... power equivalent…1 vote
Hi. It would be great that you'll never have players in your blocklist as mates. Thanks.2 votes
There is already a mod for artillery strike but I want it to be regularized. Basically, people can get a cannon (or other artillery) instead of 10 troops (or pay gold)(value changeable by settings). The cannon acts as 3 (changeable with settings) troops. When defending, the cannon will die last [except for commander] (3 other troops die instead of cannon, if possible. and if 3 would die when there is a cannon and 1 troop, only the troop dies. On offense, cannons can fire between 2-4 (changeable with settings) spaces away. Its attacks happen before troops. Cannons cannot be killed…3 votes
Allow players to apply a filter on their created games (similar to bootrate or level filter), to filter out players who are in more games than their determined limit.
This would be useful, because players who are in too many games concurrently, usually play really slow and oftentimes their play-quality suffers, since they're not as invested in the game as those who are in fewer games. So they often play carelessly and surrender easily and may also be less communicative if the game requires eg diplomacy.
Some players, like me, find that annoying and prefer quality over quantity and thus…3 votes
on large maps, it is impossible to see what is being deployed/attacked on long borders. for example, in this image, only one side is attacking and both sides are deploying, but you can't tell the number of troops at all. https://ibb.co/Lg53Bp7
If the size of the deployment bubbles stayed constant instead of scaling with the map, zooming in should make them small enough to be able to see what is happening.9 votes
The recipe stats window is cut short with the scroll bar covering the right side in the "techs needed" column.
A solution could be to hide the scroll bar when not scrolling or screen not tapped within a certain amount of time. Alternatively make the text smaller.1 vote
See your stats on community levels you've created. Things such as:
* Your "like" score -- average of likes / level from levels you've created
* Hardest level
* Easiest level
* Most played level
* Least played level
* Most liked level
* Least liked level
* See a scoreboard based on your "like" score. (Must have created at least 5 levels to qualify to be on the scoreboard.)6 votes
An ingame poll (as suggested by fizzer in the AMA) about peoples ladder bootime preferences35 votes
Hi, I would like to see the player list of the sanctions card dialog to be sorted alphabetically.1 vote
Please bring back old look of this game (map), do not change something what is simply good.1 vote
We should be able to create prerequisites for joining an open clan, similar to the ones you can use for an open game.
For example, my clan requires all new members to be above level 10 but we have no way of enforcing that besides manually removing anyone who joins and is at a level below that.26 votes
Overridden bonuses are good, causing chaos on big maps like the US map, but the limit could be extended to 10-50k, because it can give even more chaos to what happens in the game. (Yes, I have a template for extreme overriden bonuses for the US lol)
This would help for chaotic and fun games with this extension, and I think diplomacy games would work with this too. The only downside is that lag wouldn't be minimal, and there would probably be a lot of it. Other than though, putting a warning before putting overriden bonuses would be good.
Currently, Warzone has 2 amazing features: Mods and Custom Scenarios. The biggest thing that is missing, in my opinion, is the compatibility between the two...
For those who don't want to read everything below, this is my suggestion. Update the custom scenario builder to include mod compatibility.
Hi, I'm JustADutchman_ and have been playing Warzone for more than 2 years now. Most players know me from my mods and the effort I put into the modded Warzone scene/community. One thing that I've always tried is to engage every player with mods, whatever community they're in.
Warzone mods can…21 votes
I love Warzone and I think it's a great game overall except the sounds.
On the other hand one sound is very useful - the one telling me that it's my turn. I'd love to be able to turn all other off without the need of external browser plugins.3 votes
Is there any way to get back into a game that you were part of on a local profile after you sign into your accout?
I was playing a game with some freinds on the app and wasn't logged into my actual account. I then proceeded to log in and the game I was playing disappeared from my games list. I tried logging back out to access the game but that did not make it appear.1 vote
Hi. Can you create something between local distribution and normal distribution, where income from linked bonuses would be calculated and co
Hi. Can you create something between local distribution and normal distribution, where income from linked bonuses would be calculated and could be deployed only in this space? That way, it would be possible to tactic better, to create pockets in which the opponent could not deploy his entire income, but only the income from the bonuses in this pocket. I think it would be very interesting tactically.1 vote
Implement a ranking system/metric in public profile to highlight Idle performance (avg time to conquer map, points, etc)
Implement a ranking system/metric in public profile to highlight Idle performance (avg time to conquer map, points, etc). I would like to be able to see and compare how my friends and other players are doing in Idle.2 votes
Airlift cards with unlimited amount of troops are unrealistic for diplomacy roleplay gameplay and benefit more the stronger players. Games with no airlifts allows for a different gameplay e.g. you can easily declare war on more powerful countries with colonies and just take the colonies without them being overwhelmed by the entirety of their force or it makes it easier to declare on someone who's not expecting it, so you need to manage your borders better. It can however feel a bit limiting to have no airlifts. Airlifts with troop limits would allow for a compromise between the 2 gameplays.
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