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Warzone Features

Welcome! This forum tracks Warzone feature requets to the Warzone creator. You can vote on the features you’d most like to see in the game.

864 results found

  1. Hi. Can you create something between local distribution and normal distribution, where income from linked bonuses would be calculated and co

    Hi. Can you create something between local distribution and normal distribution, where income from linked bonuses would be calculated and could be deployed only in this space? That way, it would be possible to tactic better, to create pockets in which the opponent could not deploy his entire income, but only the income from the bonuses in this pocket. I think it would be very interesting tactically.

    1 vote
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  2. Implement a ranking system/metric in public profile to highlight Idle performance (avg time to conquer map, points, etc)

    Implement a ranking system/metric in public profile to highlight Idle performance (avg time to conquer map, points, etc). I would like to be able to see and compare how my friends and other players are doing in Idle.

    2 votes
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  3. Airlift cards with troop limit

    Airlift cards with unlimited amount of troops are unrealistic for diplomacy roleplay gameplay and benefit more the stronger players. Games with no airlifts allows for a different gameplay e.g. you can easily declare war on more powerful countries with colonies and just take the colonies without them being overwhelmed by the entirety of their force or it makes it easier to declare on someone who's not expecting it, so you need to manage your borders better. It can however feel a bit limiting to have no airlifts. Airlifts with troop limits would allow for a compromise between the 2 gameplays.

    3 votes
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  4. Quick Match - QM should not be limited to 40 templates

    QM is how many warzone players discover strategic game play. And learning new maps and templates adds to that enjoyment.

    Many great maps and templates don't currently exist in QM. This includes templates on the MTL ladder and recent seasonal ladder selections.

    So, why not expand QM well beyond just 40 templates? And perhaps hard-wire in all the MTL templates?

    Anyone who is satisfied with current choices can veto new templates.
    So this is really just upside for those wishing for more RT options.

    70 votes
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  5. Idle "locate" feature

    On big maps using a lot of fogbuster reveals a lot of territories but looking at them to locate recipes or useful reward a is really annoying how not readable it can get on maps with 3000+territories

    I suggest to introduce this feature as a reward for the "stats" advancement: being able to locate visibile unconquered territories and bonuses sorting them out by reward (recipies, army camps, hospital, caches, powerups, ecc) in order to make maps more readable

    4 votes
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  6. Add a new setting to limit the amount of real time games a player is in

    Keep running into people that are playing multiple real time games especially on large maps and end up taking at least 7+ mins on first 10 turns. There should be a setting to prevent people joining games when they are in multiple real time games as these people are wasting everyone else's time.

    3 votes
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  7. Easy sharing button after a game has finished

    I like to share my nicest victories with my friends via WhatsApp.

    It take a lot of click to het the game url in the app. I just want a easy sharing option in the popup when the game is finished!

    1 vote
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  8. award xp in ffa to more than just the winner

    in large ffa 40+ there's something to be said for finishing 2nd or even 5th out of 300. there should be xp awarded to the to top 3-5% of players in games. obviously less the lower down a player finishes

    3 votes
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  9. Winner/Coins in round robin tournaments

    Right know the winner of a round robin tournament get's nothing but bragging rights. It would be nice to create round robin tournaments were the 1st, 2nd and 3rd place received coins. there could be a tie break system where first tie breaker is head to head and second is win/loss verses anyone over 50% for the tournament, if there's still a tie the players can split the coins

    3 votes
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  10. 1 vote
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  11. ui stuff

    I would like the following to be optional:
    camera zooming in and out (when watching orders or clicking orders)
    camera moving (when watching orders or clicking orders)
    deploying last army moving from deployment phase to attack/transfer phase

    4 votes
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  12. Clan Wars Overhaul

    Full suggestion: https://docs.google.com/document/d/1TxMqb7yxY8GPp2fP8B1T2su1is1JkGsGU08Mi-7yIdY/edit?usp=sharing

    Bundle of changes to improve activity in Clan Wars and make it more interesting for the strategic community. Changes are designed to work together (for example allowing players to join multiple slots every day without ELO-based ranking doesn't work well).

    Notable changes:
    -> players can join multiple slots every day
    -> no CW cap and clanless players can join CW
    -> improved matchmaking and template choice
    -> personal ELO system
    -> coin rewards and clan ranking based on personal ELO of active clanmates
    -> idle rewards based on activity and # of wins

    5 votes
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  13. List Quick Match Templates on Start Page

    When going for Quick Match...the active templates are hidden. I woul like to see the active templates. Please show them on the start page. This is information under the button: https://www.warzone.com/MultiPlayer?Quickmatch=1# shows the templates.

    Please list this info on the start page. Thank you!

    3 votes
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  14. We also reward the loser with honour

    We give a small level increase to those who manage to take a good number of turns while losing

    1 vote
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  15. Global and clan chat API

    If chat rooms won't ever be fully featured, why not have an API that is able to relay the messages to Discord or have enough information to make a more customisable chat room?

    Would like to know the following as new messages are sent:
    player link
    player name
    player color
    when the message was sent
    message content - ideally raw data instead of html. like if its a plain message or posting to a forum thread

    would also like to know if/when a timeout happens and on which player

    1 vote
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  16. Clan Wars Coin Prize

    Make coin distribution in the Clan proportional to #wins.

    Members contribute differently.

    While every one with a Win gets the territory rewards, the coin should be proportional to the number of wins. This prevents members with 1 win getting as much as those with 15 wins.

    11 votes
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  17. Friend Marker

    To make it easy to find. See who in a list is already a Friend, so they can be invited, emailed, and so on. Just like Block List get Black Ball Friends should have Friend marker. Thank you. Will submit top 3 Friend Flag art ideas from contest if selected.

    1 vote
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  18. Change the 1v1 Ladder starting rating to some value other than 0 (900-1300 would be great).

    Much of the problems that get blamed on Bayeselo are in fact simply because the initial rating on the 1v1 Ladder is 0. 0, unfortunately, does not mean "no rating." It means you start from the bottom and set off a vicious garbage-in-garbage-out cycle of volatile, exploitable, slow-to-converge Bayeselo ratings, because Bayeselo is conservative and will keep matching you at the bottom. This probably also depresses ladder participation, since players tend to leave at a very high rate when they win 4/5 of their first 5 games.

    Note that:
    - Bayeselo is relative so 0 isn't any more special a…

    7 votes
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  19. Matchmake Clan Wars based on individual ratings

    This proposal would make Clan Wars matches more enjoyable, Clan Wars more inclusive, and clans more robust.

    Clan Wars' performance is simply (# of matches played) * (win rate). This means an elevated win rate (>50%) has the same effect as a (win rate/50%) participation boost: a 30-member clan with a 75% win rate is as good as a 45-member 50% win rate clan.

    The problem Clan Wars' CW rating matchmaking causes here stems from a single rating not capturing a clan's skill well. Clans vary in skill: players significantly better or worse than their median clanmate get lopsided matches.…

    9 votes
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  20. Seasonal Clan Wars Templates

    Add in additional clans wars template that would get rotated by clan wars season. Either hand picked by Fizzer or voted in by community like Map of the week. Could limit votes to cw players only or those in top number of clans to limit troll votes.

    Also if updating clan wars to be more dynamic, consider most played seasonal templates as being promoted to permanent while least played former "permanent" maps get relegated out of rotation. Maybe have rule that this has to happen in consecutive seasons to limit too much churn

    5 votes
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