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Warzone Features

Welcome! This forum tracks Warzone feature requets to the Warzone creator. You can vote on the features you’d most like to see in the game.

326 results found

  1. The ability to view and write warzone mail straight from the app

    It is very annoying having to go to the site and check if you have mail.

    The implementation of this should included:
    Readable mail
    Be able to write back
    Push notifications

    3 votes
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  2. Junior Ladder

    How about a ladder for lower leveled players, level 10 or 15 up to when the other ladders unlock in the 40s

    1 vote
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  3. Allow Hyperlinks to work in unity clients

    In flash if linking a game or website it would allow other players to follow the link. In Unity it does not appear to do so. This is increasing difficulty of spreading game links.

    0 votes
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    1 comment  ·  Admin →
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  4. Mods for All Players

    Make Mods available for all Players as soon as the framework is stable. Or at least make it so only members can host a game with mods, but anybody can play a game with mods

    6 votes
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    Any player can join a modded game update but only members can create them.

    However, the Pick Swap mod is available to everyone.

  5. Random game settings creater

    Option to Create 1v1 or team games where the only option is who plays and a random map that's suitable for the number of players. IE small earth not available for3v3 etc

    3 votes
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  6. Quickmatch leaderboards

    Add a way to see who's leading the quickmatch leaderboards, for each individual rating (global, each template, etc.)

    127 votes
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  7. Quickmatch: different template sets for MD/RT

    I want to be able to enable a different set of templates for real-time or multiday Quickmatches.

    43 votes
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  8. Add the No-Luck graph to the Unity client

    In games with no luck in their combat, you can see how many armies will die in combat by opening the attack/transfer dialog, typing in a number, and looking at the "Kills" label.

    For example, in default settings, typing in 10 will show that it kills 6. Typing in 20 will show that it kills 12.

    This idea is to make this data into a graph, so you can see multiple values at once.

    58 votes
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  9. Coins games and tournaments without Pure-skill settings.

    Now that we cannot withdraw coins anymore, it would be nice if we could create coins game and tournaments with any settings, not only Pure-skill ones.

    3 votes
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  10. Community levels through mobile app

    We should be able to view and play community single player levels through the Mobile App.
    Good timewaster if you can't get to a PC to play them

    3 votes
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  11. Diplomacy mode

    A great thing would be a Diplomacy mode added to FFA and Teams. This would enable people to add others to temporary teams when forming alliances and to make it so that you can airlift an ally, transfer to an ally and have to wait for at least 1 turn after disbanding an alliance to attack them. This would be good for hosts in diplos to control the amount of allies people are allowed to have. Declaring war on someone could be something official by clicking on their name and then clicking "Declare war". This would allow everyone in the…

    24 votes
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    I’m pleased to announce that peace treaties / diplomacy games can now be played using the new mod framework!

    Check out the mod “Advanced Diplo v2”, which has a war/peace/allies system, and a lot of other neat features that work with this!

  12. Leave a territory

    It would be great if you implemented a system that would enable you to leave 0 armies behind in a territory and make the territory no longer belong to you/ This is realistic as when you have no troops in a territory, it is no longer yours. This would be great for the chess 1v1 map as well as the Sudoku 1v1 and several other strategic maps that are different to your typical warlight games.

    21 votes
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  13. Mod System: Reload game data when PlayerGameData has changed not only when PublicGameData changed

    I noticed that the game just refreshes the data when the public game data changes and not when the player game data changes. I suggest that you change that cause the player game data is used for storing player data and I think players like to know when their data changes and not just when the public data changes.

    2 votes
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  14. Mod UI upgreade

    Could you please add these graphic UI features for mods:
    -let them change the disabled color of input fields
    -let them change intractable for buttons, input fields and toggles

    And could you add these new type of UI element: Drop down

    Could you also please add this option for mods:
    -let them set an character limit for input fields

    1 vote
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  15. improve meta data of warlight pages for link sharing

    when you post something like
    https://www.warlight.net/MultiPlayer/Tournament?ID=23525
    or
    https://www.warlight.net/MultiPlayer?GameID=13699729
    on skype, discord or facebook, they grab metadata from the page and show it, but in the case of warlights it's always just "WarLight is a customizable Risk-like strategy game where you compete with your friends to conquer the world.", would be much more interesting if you could include some information on what it actually is, if it's a tournament, the name, the map, the size, the number of seats already filled, and some shortform information on the settings. and in the case of games something similar, listing who created the game,…

    4 votes
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  16. Add to a Deploy

    When I go ahead and deploy a couple armies to attack a territory, I do that. However, when I go back later and want to deploy more to even out all of my borders, some have more deployed than others.

    I would like you to be able to click a button, and then type in how many more you want to add, instead of clicking a whole bunch of times, or having to add really big numbers, such as 2734 and 3498 then subtract other numbers to see how many more I need.
    I usually take dynamic turns, instead of…

    3 votes
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  17. Differentiate between 'No orders received' and 'Orders committed'

    I have been playing Warlight for almost two weeks now. I like the game, but, being a Diplomacy online player, one particular feature strikes me as very destructive in games and that is the commit system and resulting boots when not committed in time, which ruin games.

    A lot of the games I played have been hindered by (auto-)boots, because players have not committed orders. I myself have been kicked out of two games too, where I had my orders in place, but was just waiting for a response from a fellow player and hence I did not commit in…

    4 votes
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  18. Add a way of enforcing diplo rules in settings

    Diplomacy games are very popular in WarLight but are often ruined by people breaking the diplo rules such as don't declare war 1 turn before attacking....... these people who become PE or Public Enemy ruin the game for everyone because it breaks diplomatic relations and ruins people's nations and territory....... their should be a way in the settings to force people to follow "standard diplomacy rules" to make it so that people don't have their game experienced ruined by someone who breaks the rules.

    Standard diplo rules include:
    1. Declare war (x turns) before attacking, ex. Declare turn x, place…

    1 vote
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  19. Guaranteed Card Draw

    The current card system is not ideal.
    The rule "Attack a territory per turn" is artificial.
    [ It was maybe made with turtling in mind ] but...

    If your team mate is trapped in a team game, you lose a card...
    If you are connected to your opponent and the BEST move is to attack, you can lose both positional and card advantage if you are unlucky.
    If you play an FFA. You are trapped and made peace with someone...
    you still cannot get card pieces. It is very sad.

    The rule was never intuitive to me. I find it…

    1 vote
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  20. Repeat Order Button

    Deployment and transfer of supply lines in local deployment games on large maps is currently tedious and repetitive. The idea is to add a repeat button to the tab that appears when you click on an order. Clicking this would change the color of the order and make it appear in the list at the start of every turn. The order would continue to repeat until deleted.

    This means that once you set up your supply lines once you can leave them to repeat until you need to change something.

    4 votes
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