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Warzone Features (OLD)

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326 results found

  1. Guaranteed Card Draw

    The current card system is not ideal.
    The rule "Attack a territory per turn" is artificial.
    [ It was maybe made with turtling in mind ] but...

    If your team mate is trapped in a team game, you lose a card...
    If you are connected to your opponent and the BEST move is to attack, you can lose both positional and card advantage if you are unlucky.
    If you play an FFA. You are trapped and made peace with someone...
    you still cannot get card pieces. It is very sad.

    The rule was never intuitive to me. I find it…

    1 vote
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    completed  ·  DanWL responded

    Completed in mods Advanced Card Distribution (CS+), Advanced Card Distribution (per player)

  2. Repeat Order Button

    Deployment and transfer of supply lines in local deployment games on large maps is currently tedious and repetitive. The idea is to add a repeat button to the tab that appears when you click on an order. Clicking this would change the color of the order and make it appear in the list at the start of every turn. The order would continue to repeat until deleted.

    This means that once you set up your supply lines once you can leave them to repeat until you need to change something.

    4 votes
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  3. Coins for watching advertisements

    It is one of the Suggestions given by Master of Desaster(Master Clan)
    https://www.warlight.net/Forum/84305-getting-coins-ads

    Pokemon Go is well accepted game by all and the Pokecoins(similar to Warlight Coins) can be bought through money or collected in game(capturing Poke-Gyms). The levels needed to capture the Gym is higher and all players have equal chances of capturing a Gym(it is divided into 3 teams over-all).

    But in Warlight, now the Warlight coins can only be bought or won through some special events-as the 100 coin gift is not happening now. Why can't we gain coins for watching the advertisements or advertisement clicks? A…

    40 votes
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  4. Stationary commanders

    This should be a setting that can be enabled in any game with commanders. It's simple - If this setting is enabled, the commander cannot move, effectively creating a territory that must be defended.

    5 votes
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    completed  ·  DanWL responded

    Completed as a mod "Stationary commanders"

  5. Be able to view who's on my team FROM the main screen

    It can be hard when playing with a group you're not familiar with, or even if you are familiar, but their "regular" color wasn't available. Just looking at the map, I can't tell/remember which players are on my team.

    Even just a row or column of colored dots or squares with a color corresponding to each teammate. Even better, to place cursor over each colored dot and the "hovering" is noticed by the machine and the name of the teammate would pop up adjacent to the corresponding colored dot.

    I suggest moving the Game Name in the title bar from…

    1 vote
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  6. Trap Card

    This card would be similar to a blockade except it would be trigger by the enemy invading the territory where the trap card would be played. Could also be called a Mine Card.

    The enemy would invade a territory and those armies would turn into a large neutral stack, like a blockade. It would be defensive in that in an enemy took a bottleneck territory you'd effectively give up that bonus. Or as an offensive weapon, you break an enemy's bonus, drop the trap card, and when they try and take it back, it turns into a neutral. (this could…

    7 votes
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    completed  ·  DanWL responded

    Completed in mod "Custom Card Package 2"

  7. Reason with AI

    You should be able to reason with AI in the single player mode, examples include peace treaties (no attacking between the two sides for se amount of turns), alliance (team up with an AI against other AI's and win together), surrender (weaker enemy's might choose to surrender instead of being destroyed) and maybe the possability to trade with AI's.

    3 votes
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  8. BYE option for the private tournaments

    Give the possibility to the tournament creators to use BYE slots (maximum the 25% of the tournament size)

    It can be useable in two cases:

    1. for bigger tournaments which are stopped filling but reach 75% at least, so it can be startable in this way.
      In this case, the bye slots drawn randomly (only criteria that two bye slots cannot play eachother).

    2. for seeded private tournaments
      see more here:
      https://warlight.uservoice.com/forums/77051-warlight-features/suggestions/15523269-seeded-private-tournaments
      In this case, the tournament creator would have the option to give byes to the (all of or some) seeded players in the first round.
      Here are two examples from…

    6 votes
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  9. 1 vote
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    completed  ·  DanWL responded

    The maximum number of players in a game has since been increased to 400. Any more than 40 players uses the Mega Game feature

  10. Make 1 army left behind a highlighted setting

    When this it turned off, it should be a highlighted setting. Or alternatively, allow the user to select which way they want it highlighted.

    14 votes
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    1 comment  ·  Admin →
  11. Please add tournaments to the App.

    Please add tournaments to the App.

    1 vote
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    1 comment  ·  Admin →
  12. sort/filter community level

    There are new single player levels everyday. A filter and sort system, like the one for warlight maps would be very useful to find fun and enjoyable levels.
    Especially a simple information value next to the map, that shows the ratio of wins per attempts would be great. a very easy way to estimate the level difficulty.

    16 votes
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  13. Alliance/peace/war feature

    I think a cool idea would be to add a setting that is called "player diplomacy" I think this feature would be useful for diplomacy games. An example for this would be that you must go to "view players" and then click on the player and select "declare war" "establish peace" or "create alliance". I think this idea would be useful to reduce PE and have less confusion on whether someone was at war or not or if they had to wait a turn because they were in an alliance.

    6 votes
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    1 comment  ·  Admin →
    completed  ·  DanWL responded

    This can be done using the new mod framework!
    Check out the mod “Advanced Diplo v2” or the “Gift armies” mods.

  14. On the tournaments list, show my current status for each tournament

    When visiting the tournaments page, I see a list of tournaments that I've joined, but can't easily tell which tournaments I've been eliminated in, how many games I have left (for round robin), or my progress. I have to visit each tournament individually for that information, which is sometimes a hassle. On the tournaments list, I'd like an additional line of information that indicates my status in each tournament.

    Single/Double Elimination Status Examples:
    Awaiting Next Game (5-0)
    Eliminated (3-1)
    Game In Progress (3-1)
    2nd Place (5-1)

    Round Robin Examples:
    2 Games In Progress (4-2, 2 Pending)
    0 Games In Progress…

    9 votes
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  15. Custom Ladders

    i wish the game would add the ability for players to create custom ladders, if the creator has an very high level.

    3 votes
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  16. transfering units to enemies

    I feel there really should be an option (of course set by the game host to allow people to transfer units to enemy players. It would really benefit diplomacy games

    4 votes
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    completed  ·  DanWL responded

    This can be done using the new mod framework!
    Check out the mod “Advanced Diplo v2” or the “Gift armies” mods.

  17. When you use the button to go back from using a card, it's very easy to back one too many times and erase your current game. confirm

    Confirm you want to go back to the menu and lose your current game before going back, or at least trigger an auto save so you can get back to your game.

    1 vote
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  18. 2v2 Coin Matches

    Coin matches should have more diversity in the available game types - even if only as a custom coin match, 2v2 should be an option. In general, coin matches need much better support for team play.

    9 votes
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    1 comment  ·  Admin →
  19. Nuke Card for diplos

    So a couple months back, I was playing a "nuclear war" diplo, and I wondered where the nuclear war part was.

    It gave me the idea for a nuke card; kind of like a blockade card, except you play it on someone else's territories. The selected territory and all bordering territories will be blockaded (i.e. on the Hex Earth map, if I nuked Oklahoma City, Oklahoma City and all bordering territories (Forth Worth, Dallas, Missouri, Kansas City, Central Kansas, Western Oklahoma) would be blockaded.) Like the blockade card, it could be customized to cause the armies to double, triple, etc.…

    2 votes
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    1 comment  ·  Admin →
    completed  ·  DanWL responded

    The card exists in mod "Custom Card Package"

  20. I want instant messaging chatrooms.

    I want chatrooms where we can message each other. This feature would be great for clans and non clans alike, and it would be a great way to chat and arrange real time games with other players.

    83 votes
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