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Warzone Features

Welcome! This forum tracks Warzone feature requets to the Warzone creator. You can vote on the features you’d most like to see in the game.

326 results found

  1. FFA with No Peace communications.

    Host should be able to suspend public chat (only in FFA mode) games.

    They cannot have peace conspiracies, if they cannot communicate.

    3 votes
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    You can use a mod called "Host spies on and can eliminate players" to do what the name suggests. While it doesn't disable chat, the host can eliminate players.

  2. Peace status to solve AI attacks.

    I wonder if it would be possible to add a peace status function to the game mainly to solve the problem with players turning AI which then starts to attack players they had a negotiated peace with. I noticed another suggestion about peace treaties but this isn't quite the same.

    We all know how much it affects games when somebody turns AI and the AI then begins attacking all over, especially on bigger maps, diplo or ffa doesn't matter. Then a player might come back and borders have to be restored, your diplomatic relations might be affected and so on.…

    3 votes
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  3. Display Match Rating in CW Games

    Please display the Clan War Rating in the Game Settings Tab, and also the Change in CWR for that game in the Game Summary tab.

    This would be similar to QuickMatch. The inclusion of this information will give important information to the game's participants, and improve game play. See additional information in this Forum: https://www.warzone.com/Forum/669995-display-clan-war-match-rating-game-settings

    14 votes
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    1 comment  ·  Admin →
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  4. Receive base number of card pieces regardless of attack success

    The current rules state: In order to qualify for receiving cards in a turn, players must capture at least one enemy or neutral territory. It does not matter how many they capture beyond the first - they just need to capture one or more. Players that don't capture any territories or only capture teammate territories do not receive any card pieces that turn.

    When you successfully attack and capture an enemy or neutral territory, at the end of that turn you will receive a piece of a card, regardless of whether you lose the territory later that turn. You can't…

    3 votes
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  5. Visible Unconquered Territories - a misnomer

    Hey Fizzer,
    In WZI under the artifacts tab showing the statistics, I find the line “Visible unconquered territories” to be a bit misleading. Clearly it only counts the unfogged territories (typically the ones adjacent to what you have already conquered, or, fog-busted territories) and not “visible” territories (like all the ones you can see via visibility upgrades from caches, recipes, markets, etc).
    Why tell people the number of "visible territories" when you don’t count the "visible territories"?
    I proposed a couple things, either change the name to “Unfogged unconqured territories” or even better, have two lines, one for unfogged, and…

    1 vote
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  6. tournament shortcut

    When playing a tournament game, there should be a menu option to go to the tournament overview page to see how it is progressing. I have been in several tournaments with similar names as they are based on generic templates and it is hard to see which tournament a current game is part of.

    1 vote
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  7. Alliance Card / Game mode

    A game mode option or card that allows players to actually form teams/alliances in game in which they would have to break the alliance in order to attack that player again. After breaking the alliance they would have to wait X number of turns (can be customized in the options). When in an alliance they will have the team chat option and will be able to transfer armies and things just like a normal team game.

    3 votes
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  8. Add ability to filter out tournaments you have lost

    There are many tournaments I have joined where I lose in the second or third round but then they keep going for weeks after I lose because other people are still playing. I would love if there was a way to filter out tournaments that I have lost while looking at the tournaments tab

    3 votes
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  9. Clan PM system

    so basically when u want urgent news to be spread to all your clan members u can just click messages and send clan message and type ur notice. then all the members in the clan will receive this message.

    this could be limited to once a day or such to prevent spamming

    (its used in other games with clan systems to great effect)

    15 votes
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  10. One Way Connections

    I think it would be cool of there were one way territory connections, then you could make having the higher ground useful, or you could have it so that castle towers can attack the outside, but in order to get in you have to go through the gates.

    0 votes
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  11. tanks for a setting in a game

    tanks as an option in the settings tanks could be bought with gold and have a higher kill rate than infantry and can multiattack 3 times and have a lower/higher kill rate than infantry.

    2 votes
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  12. mute/sound volume button

    would love to be able to jam to music and play warzone.....volume adjust or mute would help.

    1 vote
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    If on browser: while in a game, go to your name (in the top right) > App Settings > then locate the Sounds, Critical Sounds and Music levels.

    If on app: same as browser but profile icon in top right > Settings.

  13. 1 vote
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    1 comment  ·  Admin →
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  14. Allow for multiple transfers, and switching back and forth from attack, transfer, placement.

    These rule changes allow for a game mode that I still play on warfish.

    The ability to switch from transfer, attack, and placement make gameplay on your turn flexible. There is a limit to 3 transfers, and just X armies in reserve. A limit on max armies on territories, and max in reserve. No card bonus, and an elimination bonus.

    The rest should be doable by bonus map structure (as long as bonuses can overlap on the map).

    Very fun mode, just didn't see the ability to play this mode... I would like to port the mode over, but just…

    3 votes
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  15. 1 vote
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  16. On the "deploy" popup window, add a button that would switch to the "Attack or Transfer" dialog for this territory

    So, when deploying troops on a territory, we could immediately prepare attack orders for this territory. Then, on the "Attack or Transfer" dialog, there could be a "go back to deploying mode" button, or something like this.

    3 votes
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  17. team of humans against a team of bots

    It is possible to play a team of humans against a team of bots?
    It doesn't seem the case, can we have that, to practice certain maps

    1 vote
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  18. Clan System Reformation and to Provide more Functions/Options

    Greetings WarLight!

    I would like to suggest a combined Ideas of all the Clan related issues and functionality as 'MEGA IDEA' where all the ideas combined under one Idea as it will be neat and clear to all and organized.

    We shall begin:-

    1: {Clan Recruitment Functionality/Option}

    A: A Clan Leader or Appointed trusted Clan officer of an Clan can 'Invite' Any NON-Clan Members to the clanby proving them a function to right click A players name and an option given 'INVITE to Clan' given.

    B: Non-Clan Players can 'Join' at will any clan that is set to Open recruitment…

    1 vote
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  19. Random slots

    In games with custom scenarios, it would be nice to not know which one you get. If you would get a random custom scenario slot, it could make games much more interesting and more people would join games

    3 votes
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  20. The ability to make transfers to "enemies" in games

    In the base game, transferring isn't allowed. Only attacking. The game doesn't recognize allies from enemies. I suggest the utility of transferring units to "enemies" into the base game. Please and thank you!

    5 votes
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    1 comment  ·  Admin →
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