Warzone Features
Welcome! This forum tracks Warzone feature requets to the Warzone creator. You can vote on the features you’d most like to see in the game.
308 results found
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A custuminable avatar would be cool.
We could custumize avatars for ppl to see
2 votesYou can now upload your own profile picture by going to your public profile then editing your profile.
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Relative Speed time
To search for fast opponents what often matters more is not the actual speed time but a relative speed time, compared to the boot time (It is a big difference if you need 8 hours in a 5min boot game or in a 3days boot game) or to the speed time of the other players in the game (e.g. sometimes you talk with your team-mates about a strategy or with enemies about a peace treaty)
2 votesThis is now possible.
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Allow players to be saved as part of a personalized template
This would allow you to create games with the same players as you had done previously. These could be humans, open seats, or AI players.
This would also allow for exact re-matches, removing the need to add each player from your invite list if you want to create a re-match.
2 votesPlayers can now be saved in templates! This was actually done years ago, but I never updated the item until now.
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Chat rooms on Warlight.net
I would like to see chat rooms on Warlight.net, that are not in the game. If the chat rooms were created, then I would think it should be under a sub-heading labeled "Chat" under the Community tab. There would be several chat rooms, ones for free members and some for paid members. I think it will be a great idea and a very poplular idea because on Chess.com, they had Chat rooms like that. Plus, you could have a live Help and Support room, for people with questions that you can answer and/or other members can answer. I am not…
2 votesWarLight now has a chat room! Just click Community → Chat.
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Seasonal ladder set to 0% luck
The seasonal ladder is played with 3 armies on neutrals. You need to take these with 5 armies each, cause you can't afford one more army on them. The succeed rate however is 94%. If one crucial overtake doesn't succeeds, then you are doomed and will most likely lose the game based on that. 0% luck rate would mean, you take over 0.6*5=3. So you would get 100% succeed rate, like we wanted. The impact of 16% compared to 0% is very minimal, so I would say this would only improve gameplay.
2 votesThe new season, Season IV, now uses almost completely luck-free settings! See the announcement here: http://blog.warlight.net/index.php/2012/06/season-iv/
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Realistic War Idea
Lately, several players have been creating games with rules such as "no attacking without declaring war" or "creating alliances as you will". The idea is that this game mode should be implemented so players wouldn't have to judge other players and waste their time filling the description.
2 votesA mod system was created and several diplomacy mods emerged from it.
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Be able to add tags when creating maps!
Pretty self expanatory.
2 votesWas added fairly recently (eg Europe, Real world)
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Chat Updates
My friends and I love the game, but love the public/private chat a lot too. However, when new messages are posted the only way to know is to check on the game manually. We'd really like to see a 'new chat' notification feature added.
2 votesIn the new Unity client, the number of unread chat messages appears next to chat. Be sure to check it out!
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Enforcement of "Lottery" settings
While "lottery" games are supposed to be random/fair, some people cheat (http://warlight.net/MultiPlayer?GameID=7102254), and there doesn't seem to be any mechanism for reporting/penalizing people who do that.
2 votesReport the host using the in-game report button.
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Diplomacy games Development.
Many players love diplomacy games but the game directly do not support that kind of games.
My proposal is to create special tool for the diplomacy management.
1. Realtions charts visible for all players
2. Few types of relations
a. Hard Ally - its the team game but teams are created durning the game ( when the team has more than x % of the income than noone can join the team) All activities possible. Transfer armies, Airlift etc.
b. Normal Ally - Auto war status when 1 of enemies atacked your ally. You can send him armies but game…2 votesThis can be done using the new mod framework!
Check out the mod “Advanced Diplo v2” or the “Gift armies” mods. -
Nicknames
Because keeping track of players can be really hard when people can change their name, color, and profile pic and just vanish. Having a permanent nickname that appears next to a player would be really helpful to keep track of players. As an example, reference Steam.
2 votesOld nicknames are recorded on player profiles near the bottom of the page.
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Bonus income for holding bonuses continuously.
Be able to receive a bonus income for holding a territory bonus. It can grow larger each turn after a certain number of turns, or just add income after holding a bonus for a certain amount of turns. Say a player holds the China bonus. If he holds it for 5 turns straight ( or any number of turns set by host), he can get a static bonus of a few army income or have the bonus grow larger over the turns. If the China bonus is broken, the bonus income for holding it for 5 turns is broken as…
2 votesCompleted as mod "Dynamic Bonuses"
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Nuke Card for diplos
So a couple months back, I was playing a "nuclear war" diplo, and I wondered where the nuclear war part was.
It gave me the idea for a nuke card; kind of like a blockade card, except you play it on someone else's territories. The selected territory and all bordering territories will be blockaded (i.e. on the Hex Earth map, if I nuked Oklahoma City, Oklahoma City and all bordering territories (Forth Worth, Dallas, Missouri, Kansas City, Central Kansas, Western Oklahoma) would be blockaded.) Like the blockade card, it could be customized to cause the armies to double, triple, etc.…
2 votesThe card exists in mod "Custom Card Package"
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Mod System: Reload game data when PlayerGameData has changed not only when PublicGameData changed
I noticed that the game just refreshes the data when the public game data changes and not when the player game data changes. I suggest that you change that cause the player game data is used for storing player data and I think players like to know when their data changes and not just when the public data changes.
2 votesThis should happen now! When PlayerGameData is changed in a custom message event, those players who were changed will auto-refresh via a socket event.
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Sort user-created maps by date
Since I mostly play the user-created maps - and I have played just about all of them - it would be helpful to have them sorted. That way, each time I login, I can see, from top-down, which ones have been added or modified most recently.
1 voteIt’s now possible to sort maps by date! Just select “Newest maps first” from the sort
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a "paratrooper" or "bomb" card
Many of the games i play have everybody set themselves up with all of their armies on their borders and all of the territories in between with 1 army. I think a para-trooper card where you could drop a select number of armies to take over a territory in the middle of your opponenents land would be good, or a bomb that you could use to reck some havoc in the territories that everyone seems to ignore. Heck call it a "rebellion" card and have it so you can overtake one of your opponents territories
1 voteBomb cards have now been implemented as a member-only feature. It halves the amount of armies on an adjacent territory.
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Lists of archived games
Finding lists of archived games for oneself and possible any player, in a table (with name of the game, players involved and maybe ladder levels, date, number of turns ?). Chronological or custom (to be arranged according to the order of any column).
1 voteSee the Past Games tab in Multiplayer.
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Variable turn length and 3/n strikes option for boot
Turn length isn't quite flexible enough. I'd like to be able to:
-set a different length for the first turn (especially on team games, where some discussion is needed)
-allow an automatic turn extension where teams inadvertently play the same cards which pushes them over the time
-have a third option for boot, to allow players a specified number of 'strikes' before autoboot. Even reliable players go over time sometimes, and it can ruin a good game if they are booted for one slip.1 voteVariable length turns are now possible! With the improved banking boot feature, you now have lots more flexibility in turn lengths. Check out the blog for details: http://blog.warlight.net/index.php/2014/08/update-2-7-no-split-mode-banking-boot-time-improvements/
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Can you make it so that we can contact you?
Can you make it a little easier for people to contact you. I found how to message you once..Now I have a broken game and you make it near impossible for anyone to report it
1 voteSee https://www.warzone.com/contact to contact Fizzer.
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Notification app
A small phone app that notifies you if it is your turn in any game. Could be added to the mobile client as well.
1 voteThe iOS and Android apps now tell you when it’s you turn in a game!
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