Card Market
When creating a game players will have the option to enable the card market.
The idea behind it is that players recieve coins (or some other type of currency) as they capture territory just like normal cards. These coins can be used in the cards menu to purchase cards.
It can be used alongside the normal cards or games can be created that reward exclusively coins.
This mechanic can also be very customisable, as players would have the option to:
-Reward coins for every territory captured that turn.
-Reward coins per turn. They can be rewarded by a set amount, or be dynamic, rewarding more (or less) coins as turns go by or based on the player's income.
-Enable the purchasing of individual card pieces.
-Lock the purchasing of cards until a certain turn (Example: Spy cards cannot be purchased until Turn 5)
-Have a cooldown on the amount of cards that can be purchased over a period (Example: Reinforcement cards can only be purchased every 3 turns)
-Limit the amoint of cards that can be purchased per turn (Example: Only up to 3 cards can be purchased each turn)
-Customise the cost of a card or a card piece.
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anonymous commented
Well, this being said, this would give a larger player an advantage, being able to purchase cards sooner than smaller players. Also, it would result in an unfair game as players could purchase certain cards specifically to gain the upper hand quickly, which defeats the whole "strategy" part of the game. How about this "Card Market" idea can be used to trade CARDS between players, or purchase a different card with other cards that are gained, ex. a stronger variant of the Reinforcement card bought with 3 or 4 smaller variants of the card.