Heres 25 ideas for cards, units, and other gameplay features
White-wash -Pick an enemy, they see all other enemies as the same color, but not allies or neutrals
Trojan -pick an adjacent enemy territory. That territory gains half the troops it currently has this turn, but will lose 2/3 of the new total the turn after.
Recycle -return a territory you own back to a neutral with double the amount of neutral armies it had on turn 1. Your income for this turn is increased by the number of armies that you had on the territory for this turn only.
Quake -pick an adjacent territory, that territory and the ones adjacent to it (including any you own) are immobilized for 1 turn.
Firewall -immune to sanction, diplomacy, gift, spy, surveillance, and reconnaissance cards for 1 turn.
War Bonds -For the next 3 turns you gain an additional 10% income.
Equality -For the next 2 turns, all players evenly split the total income of all players.
Private Investigator -Locates enemy special units for 1 turn.
Ravage -Pick a bonus. Its income is cut in half for 1 turn.
Scarcity -All bonuses grant 1 income for 1 turn.
Obliterate -pick a territory, it does not exist for 1 turn.
Nap Time -all players cannot attack for 1 turn.
Scramble -pick an enemy, their orders are ordered randomly.
Social Media -Pick an enemy, the number of bonuses they control is presented to you, and if any of them are adjacent to you they become visible.
Master Race -Controller Support.
Ambassador -Can be transferred to an ally. Can Die without the player being eliminated. Worth 4 armies.
Synergist (Alternate name: Cheerleader) -Can Die without the player being eliminated. Worth 0 armies. Adjacent ally territories gain 5% of the armies currently there each turn.
Squire -Can Die without the player being eliminated. Worth 2 armies.
Avenger -Can Die without the player being eliminated. Worth 4 armies. Upon death an adjacent territory you control gains a squire.
Scavenger -Can Die without the player being eliminated. Worth 0 armies. Upon defeating and taking control of a territory, gain an additional card piece.
Gamer -Can Die without the player being eliminated. Worth 0 armies. Controller Support.
Shroud -Can Die without the player being eliminated. Worth 0 armies. Fogs the territory its on preventing enemies from knowing whats there.
Lycan -Can Die without the player being eliminated. Worth 1 army initially, but if attacked and lives, is worth 3 armies from then on.
Saboteur (alternate name: Tea Party Member) -Can Die without the player being eliminated. Worth 0 armies. Reduces income by 5. Can be transferred to enemies.
Controller Support -Controller Support.
:P :P :P :P :P :P
no on the long-term roadmap either
not on the immediate roadmap
Warlight isn't a card game. This idea is stupid