Mod System: Reload game data when PlayerGameData has changed not only when PublicGameData changed
I noticed that the game just refreshes the data when the public game data changes and not when the player game data changes. I suggest that you change that cause the player game data is used for storing player data and I think players like to know when their data changes and not just when the public data changes.
This should happen now! When PlayerGameData is changed in a custom message event, those players who were changed will auto-refresh via a socket event.