Headquarter(s), Command Posts, and Supply Lines
Currently, any held territory can be instantly supplied as if troops dropped out of heaven to land there. Would like to see a Game Setting option that put into play headquarters, command posts, and supply lines. The basic idea is that you could designate certain territories as headquarters or command posts. Any territories that are contiguously connected to either a command post(s) or headquarter(s) could be resupplied per the current game dynamics. However, if held territory is cut off by enemy actions, and said held territory has no contiguous territory path back to a headquarter or command post, resupply cannot happen except by airlift. This would prevent the always annoying (and unrealistic) roving single mass army that keeps getting resupplied even though it may be deep behind enemy lines.
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John Doe commented
Powerneg what you are suggesting is a mobile troop factory. In reality this would be done at a central conscription/ training ground in friendly held territory. The ability to conscript from local populations by a general is possible yet too involved.
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John Doe commented
Exactly what I was looking for. One capital, provides reinforcements via supply lines on contiguous held territories starting from the capital territory.
Once capital is occupied, 0 reinforcements until the capital is retaken.Powerneg that is a horrible idea. Too confusing. If a unit is cutoff, it cannot be resupplied until the territory is reconnected via contiguous held territories to the capital territory.
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powerneg commented
To further this idea, you could have a unit called "general" who is selectable on top of the map, who can move around (change his speed with settings) who changes all teritories he moves over to "supplied" untill the other team conquers it (possibly have the setting available that it is "supplied" again as soon as you reconquer it, but meh) and you can distribute on any territory that is supplied as long as that territory is connected through supplied territories to your general.
You could have the setting that any territory next to a "supplied" territory can be distributed to as well (possibly they couldn't attack immediately?)
general dies when the territory he 's on is conquered by the enemy, he wouldn't move if he had the order to move towards a territory that's just conquered by the other team, if the territory he's on gets conquered but he still has a valid move-order to do he could instantly execute that order(optional?).
If the general dies you can set a new general but it would cost you your income from that turn (or part of it)
I 'd vote against losing all supply lines upon losing your general, because that would almost be an instant loss, plus for bigger maps you would want to have more generals.
Maximum number of generals could be a certain number in settings (1,2,3,...) or could possibly be dependanton your income and/or total number of armies) (or no maximum, as long as you're paying with armies for extra generals)
Opional you could also "earn" a general through cards, only i think i would prefer it if every territory you conquer brings your next general a bit closer, and not only the first territory you conquer in a turn (think of a game with a lot of players, and you're getting big, but you still have to work with as many generals as the opponent)
Possibly you could also seperate the unit that makes territories "supplied" and the unit that actually supplied those territories (a non-moving headquarter, possibly with increased stats and an "engineer"-unit) -
Gavin Garrett commented
I feel this would go great with another potential idea: victory objectives. Relating to this topic could be like get a certain number of headquarters, or one in a certain/random territory. There could also either be randomly placed on the map, chosen by players similar to territories, built when corresponding cards are earned and used, or with either extra armies or a separate point system with its own cards and bonuses, and sanctions could degrade either both point systems or whichever the card user chooses.
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xhat commented
Let me add that new headquarters and command posts could be created during gameplay based on some set of criteria that I haven't fully thought out yet... ;^)