Add the No-Luck graph to the Unity client
In games with no luck in their combat, you can see how many armies will die in combat by opening the attack/transfer dialog, typing in a number, and looking at the "Kills" label.
For example, in default settings, typing in 10 will show that it kills 6. Typing in 20 will show that it kills 12.
This idea is to make this data into a graph, so you can see multiple values at once.
The no-luck graph has been added back to Warzone! See https://www.warzone.com/blog/index.php/2018/04/update-4-07-analyze-graphs/ for details
We need to design an "Analyze Attack/Defense" feature for the game.
Right now this is a liability and a loss of feature in the new version. I could mock it up in Excel.
Essentially,for no luck games (including no-split) it would be:
- How many X armies can I kill with Y armies and how many Z armies remain in the taken territory? (One input)
- How many X armies do I need to defend Y armies and how many Z armies will the opponent have left? (One input)
- If I have X armies, attacked by Y armies, how many Z armies will remain in my defense? (Two inputs)
For Luck Games:
- How many X armies do I need to GUARANTEE to kill Y armies and how many Z armies are likely to remain in the taken territory? Then have a small chart or table off to the side showing the percentages of success of attacking with lower numbers.
- What is the X number of armies I need to defend with to GUARANTEE I will stop Y armies on attack and how many Z armies are likely to remain? Then have a small chart or table off to the side showing the percentages of success of defending with lower numbers.
- If I have X armies, attacked by Y armies, what is my % chance of success and how many Z armies will remain in my defense? Z armies would be shown in a table or chart by percentage probability.
There are other more advanced ideas like if I have X armies and can add A armies each turn and my opponent has Y armies and can add B armies per turn, how many turns can I defend for if attacked -OR- How many turns will it take me to kill him? This would be useful in 80/20 games where you need a huge stack to kill a small stack. But this is probably a step 2 or not necessary.
I think these should be merged
Also it's nice to know how many armies are lost by the attacker