Be able to remove players that have accepted the game
I see that Fizzer has already declined this- but here is the reasoning. Say a host has created a game, and it takes forever to fill. Say somebody who joined the game when it was created is no longer active on warzone once the game starts, passing the prerequisite bootrate many times over. The player has basically been booted before the game had already begun. This is a problem for me, and is most relevant to custom scenario games (especially diplomacy), and team games, where either a power vacuum is formed, or a team has less players than another. So say prerequisite bootrate is 20%, shouldn't you be able to remove someone with 50%? Like make the player only able to be removed after the prerequisite has been passed; or even have boot/surrender settings contain an extra prerequisite that defines when a player may be removed from the lobby.
This idea has already been declined.