New Idle Advancement suggestion: Territory quick access list
As the name implies, this would be a list of visible territories that you can use to quickly access many of the remaining unconquered territories you have left on your currently opened level. The territories shown in the list would only have their name, strength (number of armies needed to conquer), and shape listed. Clicking/tapping on one of the territories within this list would open the normal inspection window at the bottom of the screen where you can view the full details you'd see as if you clicked/tapped on it normally, without conquering it. When selecting a territory to view, the camera for the map would also auto pan and zoom to that territory to view where it is on the map. There would also be different targeting options for what territories would be viewed in the quick access list, which include the following:
Weakest: Shows the territories needing the least amount of armies to capture
Strongest: Shows the territories needing the most amount of armies to capture
Closest: Shows the territories that can be reached via the fewest number of territories to cross, path beginning from your starting territory
Farthest: Shows the territories that need to be reached via the most number of territories to cross, path beginning from your starting territory
Attribute: Shows territories you can reach that give anything other than money income as capture rewards
No Attribute: Shows territories you can reach that only give money income as capture rewards
Extra info for these filters:
Applies to Attribute/No Attribute options: List of potential attributes includes: army camps, hospitals, merc camps, mines, dig sites, mortars, recipes, markets, smelters, crafters, powers, resource caches, money caches, and army caches. Territories that don't contain any attribute in the above list would not be included in the quick access list when selecting the Attribute targeting option. Whether or not the territory that doesn't contain an attribute would complete a bonus that does, does not matter. The check for attributes would only look for them at the territory level.
Applies to Attribute/No Attribute options: Always sorted by territory name, but has an extra sub-option to either order in normal direction (start from A), or reverse direction (start from Z)
Applies to Weakest/Strongest options: Ties in strength are ordered by territory name in normal direction
Applies to Closest/Farthest options: Ties for number of territories to cross in order reach are ordered by territory name in normal direction
For unlocking, this should be a phase 4 advancement. The price should start at around 1000 AP, level 2 of this advancement should then cost around 300 AP, then every level up beyond should increase the price by 100 AP, so level 3 would cost 400AP, then 500 AP, and so on.
The first level of the advancement should allow for up to 5 territories to be viewed in the quick access list, as well as the Weakest/Strongest targeting options for what territories to show. Every level up after should increase the limit by 1 each. The Closest/Farthest options should be unlocked when increasing the limit to 15. The Attribute/No Attribute options should be unlockable when increasing the limit to 25, but only sorting by territory name going in the normal direction. The sub-option for sorting by territory name in the reverse direction when selecting the Attribute/No Attribute options should be unlocked when increasing the list limit to 30. The upgrade cap for this list should be 50, meaning a max of 50 territories would be shown in the quick access list for the selected targeting method.
Specifics can vary, but this should be the general way the territory quick access list advancement should work.