Improve Randomizer
Currently, the randomizer picks territories without taking much into consideration the strategic advantage of these territories and how they change the outcome of the game. I suggest that there be a mechanism for picking territories based on its strategic position and proximity to teammates and opponents. In the end, all teams will have decent starting points and the starts don't make the game one sided. I know that this is a challenging task but the current auto selector is sometimes disappointing and manual selection gets predictable and boring. Thanks!
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