money, recource, and supply system
Hi, i have been thinking that it would be cool if there was a currency and resource system.
Different territories could have different quantities of resources and you could sell them for currency, the currency can be used to buy card pieces, upgrades for buildings, territories,(seller must have sell card),buildings, power-ups,and armies.
Buildings are what collects the resources and you can buy buildings that increase your defensive capabilities, upgrades make them better.
The power-ups could be: better offensive capabilities,better defensive capabilities,more XP earned than normal in that game, and cards becoming more common; all the power-ups wear off after a certan amount of turns except the XP one, it stays the whole game.
When you run out of supplys you get a game over and lose, you can make supplys yourself with buildings or you can buy them, you consume supplys each turn.
posted by chihuahua king
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anonymous commented
Great idea. But would be better if some currencies would have different exchange rates. And game hosts would decide which resources were in which territory and how much. And also, if a host doesn't want this aspect, they can toggle it.
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Ben Smith commented
Great idea, but because that is so different from how WarLight is now, I would suggest creating this as a completely new game.