Fortifications Card: Grants a defense bonus to a single territory against an attacking force. The bonus is base on a percentage of your te
Fortifications Card: Grants a defense bonus to a single territory against an attacking force. The bonus is base on a percentage of your territory’s current strength.
Special Forces Card: Grants an offensive bonus to a single territory during an attack order against an enemy held territory. The offensive bonus is based on a percentage of your territory’s current strength.
Raiding Card: Steals a percentage of an enemy economy and grants their loss to your next turn’s income.
Foreign Aid Card: Allows the nation that plays this card to donate a specified number of their troops to another nation’s income.
Concealment Card: Camouflages a percentage of troops in a player controlled territory from enemy view so that they may not deduce your strength in that particular territory. Allow players to swap and/or donate their cards to other players.
Phantom Armies Card: Artificially inflates your current troop strength in a territory by a percentage. In doing so, the enemy believes that you have more forces at your disposal than you actually own.
Scorched Earth Card: Turns the current armies in a player-controlled territory into neutral armies after increasing them by a percentage. The designated territory is also given a negative bonus for several turns.
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generalkickass commented
I think the special forces care should shift the army loss percentage by a customizable amount not by army size same with fortification card