Instructions for an AI
In many diplomacy games people get booted and are replaced with an AI, which can be good. But there are a lot of times that an AI replaces a player and attacks the player's ally by surprise.
So, if there were some way of creating a setting where you could instruct your AI (as a backup plan to save your ally if you were booted) to not attack certain players. It could be limited to a certain amount of turns so the player has a chance to build troops on that border again. It could change a lot of diplomacy games so that a potential winner stabbed in the back unintentionally.
Thanks for reading! :)
![](https://secure.gravatar.com/avatar/93a5ba88627deb27adf428b2c1a88a18?size=40&default=https%3A%2F%2Fassets.uvcdn.com%2Fpkg%2Fadmin%2Ficons%2Fuser_70-6bcf9e08938533adb9bac95c3e487cb2a6d4a32f890ca6fdc82e3072e0ea0368.png)
Completed as mod "AIs don’t attack"