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Warzone Features

Welcome! This forum tracks Warzone feature requets to the Warzone creator. You can vote on the features you’d most like to see in the game.

864 results found

  1. Get rid of Cyan or Aqua

    They're both practically the same color. We need to get rid of one of them, it confuses all the players in the game.

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  2. Tactical Bomb

    The current Bomb stays the same, but called Strategic Bomb(carpet bombing). The new Tactical Bomb would be played when you want it during turn, like just before an attack. The difference is, the Tactical bomb would be played after airlifts, and before/after any reinforcement moves. I think it would add a little more to the planning of a turn.

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  3. Revamp Community Levels

    What:
    Make winning conditions for levels
    Winning Conditions could be holding onto Provinces X, Y and/or Z for W turns, taking Provinces X, Y and/or Z and holding them for W turns, having a higher income in X turns or have army count of opponent less than Y armies, or just having standard victory conditions. Multiple victory conditions can be activated such that the conditions do not conflict.
    Why: When playing historical scenarios, it helps if you have the same goals as the people who had to historically manage the situation. Also, it provides more variety in levels.
    This would…

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  4. Log time/date of player moves

    Provide the time of day (and date?) on the speed menu in addition to the time it took to make the move. This helps with expectations of when the next highly anticipated turn will start when waiting on just a few players.

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  5. Make a simplefied map maker

    Mobile users could use prefab pieces like states or parts of countries, to make a map

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  6. Add a chrome extension for notifications

    Create a chrome extension that notifies you when it is your turn in a game, there is unread chat, someone nudged you etc. I never check my e-mail so I know this would be very helpful for me.

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  7. Improvement of Game Query API

    Currently, the only bonus information shown is ID, Name, Value, and Territory ID's, but Color is not shown. Bonus colors should be available in the API.
    Territory center points are also not found anywhere in the API. It would be nice to have those accessible as well.

    Thanks!
    Nic

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  8. extend space for msg from host

    Hello, Im fan and I call it best strategy game ever. This is even higher then Total War. Please, extend space for private msg from host, my idea with presidential elections does not fit (70% fitted, so just 30 more!)

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  9. Single Player Scenario of the Week

    Just like Map of the week, we could have a weekly contest with 5 player made levels to choose from. The winning scenario would than be advertised in the community levels page for that week!

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  10. Reinforcements card percent by individual territories held

    One of the options for reinforcements cards is that the card grows by a percent of the number of territories held. Me and my friends when playing with the setting thought originaly that it meant individually. Which would make more sense. The more territory you own, the more reinforcements you would get. But it is actually the total of everyones territory which is not that great. So it would be cool if you could set it to individual and set the settings for if it grows with less territory or more. So that someone who is behind in the game…

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  11. Add link to the Open Games page under Multi-Player Nav

    I love this page : https://www.warlight.net/MultiPlayer/OpenGames

    I always want to see all the open games.

    I don't like scrolling to see the Open Games on the dashboard.

    Please add a link under Multi-Player between Dashboard and Past Games

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  12. Increasing time for real time games

    Multiplayer games with added boot time can be a pain if a player leaves prior to taking the opening move. Everyone sits and waits 10 minutes for them to be booted. Why not have a setting which either removes banked time for turn 1 AND/OR has a shorter clock for say turns 1-5 and then full time limit thereafter. It would get of any no-shows quickly and get the game off to a good start.

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  13. 1 vote
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  14. Separate attack/defense kill rates for attacks over water

    Create separate attack/defense kill rates for attacks over water. This would be more realistic since attacks over water are more difficult and require more logistics in real life. This would add a new dimension to the maps and make them a lot more meaningful. Islands would be more valuable, easier to defend and more difficult to attack. These would be customizable by the game creator and could have their own default values.

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  15. Commanders: Increase Their Value after each Victory

    Each time a commander participates in a battle, increase its value a little. As a game progresses, army numbers increase, but the commander is always valued at 7 I believe. After a commander wins an attack or defends a territory, his value increases by like 1. This would encourage players taking more risks and using the commander more often, instead of hiding them in a safe area to aviod them getting defeated.

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  16. QuickMatch Groups

    QuickMatch can allow for real-time matchmaking within groups. Would be useful to have this at a clan level at least (being able to QuickMatch with other online players from your clan), but ideally you'd be able to create groups of players that would prefer to play one another.

    For obvious reasons, these games would not factor into a player's overall QuickMatch rating.

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  17. Troop routing

    I'd like to see a feature that could route troops. It would specifically be helpful in LD games. It might be as easy as a "Send to:" dialogue.

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  18. Bonus boundries

    Any way the developers could make this happen???

    When you click on the boundary for a small bonus, the boundary stays highlighted thru attack orders, until you select another one, or the turn rolls over?

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  19. Add next game button to Unity client

    Flash had the next game button...

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  20. 1 vote
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