I think it's mostly complicated for the template creators who have to bother with setting all the bonuses to general or local, the players only have to be aware of which bonuses are local and which aren't.
I don't think it'd be much of a massive change, what I suggest is that when you check local deployment, all the bonuses get a V box next to them that makes them general pool(negatives are perm-checked), and each bonus will have an extra line in-game letting you know if it's local or general pool.
I think it's mostly complicated for the template creators who have to bother with setting all the bonuses to general or local, the players only have to be aware of which bonuses are local and which aren't.
I don't think it'd be much of a massive change, what I suggest is that when you check local deployment, all the bonuses get a V box next to them that makes them general pool(negatives are perm-checked), and each bonus will have an extra line in-game letting you know if it's local or general pool.