Would be even better if the bonuses could be increased by the player in-game in exchange of troops. Bonuses could be balanced, in example:
- 5 troops on that territory
+ 6% Defense of that territory
- 4% Attack from that territory (to balance)
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- 5 troops on that territory
+ 6% Attack from that territory
- 4% Defense of that territory (to balance)
_____________________________________
- 5 troops on that territory
+ 15% of troop "production" for that region
- 50% Attack from that territory (to balance)
This would add a whole new dimension to the game, specialising regions in production, making bottlenecks more valuables, ... Evenmore, bonuses on a teritory could be mantained even if the territory is captured by another player.
Would be even better if the bonuses could be increased by the player in-game in exchange of troops. Bonuses could be balanced, in example:
- 5 troops on that territory
+ 6% Defense of that territory
- 4% Attack from that territory (to balance)
_____________________________________
- 5 troops on that territory
+ 6% Attack from that territory
- 4% Defense of that territory (to balance)
_____________________________________
- 5 troops on that territory
+ 15% of troop "production" for that region
- 50% Attack from that territory (to balance)
This would add a whole new dimension to the game, specialising regions in production, making bottlenecks more valuables, ... Evenmore, bonuses on a teritory could be mantained even if the territory is captured by another player.