Diabolicus
My feedback
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5 votes
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7 votesDiabolicus supported this idea ·
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107 votesDiabolicus shared this idea ·
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An error occurred while saving the comment Diabolicus commentedVery good idea. That would stop players from booting just to get a cheap win. I would even go one step further and have games where players get booted simply be re-advertised on the open games tab for a limited period of time.
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468 votesAdminFizzer (WarLight Creator, WarLight) responded
Teammates leaving a game is certainly frustrating. Allowing another teammate to enter orders for them is definitely a possible way to address that problem.
We could use some feedback on the following potential issues with this feature:
1. In teams of more than 2 players, who gets control of a player that’s left? Just first to click the button, or assign a team captain or something?
2. Could this slow down real time games? Imagine if one person has to enter orders for 3 teammates that have left plus themselves.
3. Would this encourage someone to boot their teammates, just to take control over them?
4. It needs to be very clear who is playing who for every turn. If someone that’s under control starts sabotaging their team, like gifting stuff to an enemy or attacking teammates, it needs to be clear it isn’t really them and you shouldn’t necessarily…An error occurred while saving the comment Diabolicus commentedI think the "replacement invite"-idea would be a better solution.
As it is now, the map either shows current information for the territories you got intel on - or it shows nothing. What we need is some kind of "outdated intel" display, i.e. if you saw a territory in the past, but cannot see it in your current turn, the map should show you what you last saw in that territory, but greyed out instead of coloured to distinguish it from up-to-date information.