Limit number of troops to deploy in a territory
Currently, each round, players can deploy all their troops in a single territory. It should be limited by number of allied neighboring countries. For instance, I have the control of France, Spain and Switzerland. I would like to deploy troops in France. The maximum number allowed is 1 + 2 neighbors = 3. This way the connected territories are supported more than single ones. Microprose's Risk II has this rule as well.
This idea can now be implemented using the new mod framework! As such, I’m closing this idea, as new ideas that can be implemented as mods should be created as mods first. See https://www.warzone.com/wiki/Feedback for details.
Thanks for the suggestion!
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Anonymous commented
I've added the alternate rule; you can find my version (much simpler) by looking for "deployment limit".
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Anonymous commented
I like this idea, but a much easier way to implement it is a deployment limit per turn, per territory (it works out to the same idea, in the long run).
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Wygrzewus commented
Mian's idea sounds really great to me! It should be an option for those who want more realistic game. In real world, even if you have huge empire you can't recruit new soldiers in one province quickly. In all wars, they were constatnly sending new recruits to the front. And this way, the game would be exciting - the front line would be going back and forth all the time.
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powerneg commented
i dislike this because it would stop players from using a hole in the enemies defense effectively, aka you conquer a territory inside a group of hostile territories and you cant exploit it effectively because you cant put all your reinforcements there
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Mian commented
I'd more think about an option of local deployment of troops : say, if you have a +5 in Europe, you'd have to deploy them in Europe, and so on. The basic +5 would be for any place in the map.
On a map like Big NY, it would allow multi-attack so much more relevant because there wouldn't be just a random meeting of wandering stacks. Well in a huge map like this, micro is awful anyway (well if you don't like it, just don't play on huge maps ^^). What about it ? -
Diabolicus commented
I can see your point, Ozan, however on large maps like e.g. Big New York with ~1000 territories your rule would result in excessive micromanagement just to move fresh troops to the frontlines.
It might be an option for smaller maps, but even then it kind of takes the fun away. Predicting your enemies moves (and then having him run into that 'concrete wall' of new reinforcements) is part of the strategy. By limiting the free deployment you make defenders moves more predictable. -
Ozan commented
I have played many games. Microprose's Risk II has this rule and I think the game is more fair in this mode..
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myhandisonfire commented
How about you try a couple of games with that rule first, see how it works out?
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Ozan commented
This is an option. If you don't like, you can disable it...
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Go Hawks commented
ya i think it takes away the point of stratagy if you are limited to how many you can put in a specific territory, everyone knows your limits of armies.
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mandarb commented
I think this feature is a good idea, but you should be able to deploy more than 1 unit per connecting territory. Maybe like 3 units to all territories and 1 or 2 additional per connecting.
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c0d3r commented
well, in a real world scenario it is the case. if your country is surrounded with many of enemy's countries, it will likely be conquered unless you have a lot of troops protecting it. I think the designers of this game has carefully thought about these things and that is why it is like this.
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Ozan commented
This is an option. If you don't like, you can disable it. But I think it make sense because you can support one territory from the neighboring territories. If a territory is surrounded by enemies, it will have limited supply for troops and will be conquered easily.
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c0d3r commented
why should it be like that? in a real world and in a real war everything is possible and the game should be as such :)