Ladder
The WarLight ladder is a system that ranks players based on their true skill.
The current "Ranked Game" system is not a measure of true skill, since it's easy to artificially inflate your rankings simply by declining to play against stronger opponents.
The ladder overcomes this by preventing you from choosing which players you play against. Players who elect to play in the ladder will get games created for them automatically and then the results will be used to rank them.
The ladder rankings are displayed publicly on the website for all to see.

The 1v1 ladder has arrived!
A 2v2 ladder will be coming in a later release.
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Ruthless commented
Come Saturday, we're going to have 478 stranded votes out there (this one plus Auto Boot). Please check out some new features that have been submitted. There a lot of good ones that could use votes :)
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Ace Windu commented
There seems to be a lot of support for the Elo system here but i don't see it as a feature I can vote for. I would prefer it but i'm not sure how to create it as an option so could someone please create it so we can get that implemented instead of the ladder system which seems to be quite constraining IMO.
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Aerial Assault commented
Nothing in the description specifies that ELO would be used, either. Hence, it's not ELO.
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spikeknights commented
If it's done in a manner meaning each player has a rank and skill rating then I'm all for it
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AdminFizzer (WarLight Creator, WarLight) commented
I'm not sure what made you "realize it wasn't ELO", as nothing in the description precludes ELO from being used.
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Enrico Pallazzo commented
Yeah, I undid my vote when I realized it wasn't ELO. I would vote for ELO, but preventing me from playing who I want, and in what formats I want, seems like a step back.
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DUKE commented
The ladders I've played on Worldwinner allow players to challenge upwards up to a given percentage of their current position (if it were 20%, a player in the 200th spot could challenge 160-199, the person in the 100th spot could challenge 80-99, the players ranked from 1-5 could only challenge one spot up, and so on) but once a player has been challenged the game has to be resolved before they can be challenged by another player. If the player with the worse ranking wins then they switch paces on the ladder. You are kicked off the ladder automatically for inactivity of more than 10 days. There would need to be a mechanism to require reasonably fast resolution of games -- i.e. an autoboot function. But the penalty of losing a match is dropping a bit on the ladder, the penalty for 10 days inactivity is starting over at the bottom of the ladder. Using a % to determine who is challengable allows one to move up quickly and down slowly (assuming games are resolved relatively quickly). On worldwinner all matches are resovled in 24 hours, so even if a ladder has 1000 players on it I've been able to move up to the top 100 in a couple of weeks.
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Fox commented
"The Elo rating system is a method for calculating the relative skill levels of players in two-player games such as chess. It is named after its creator Arpad Elo, a Hungarian-born American physics professor.... Performance can only be inferred from wins, draws and losses. Therefore, if a player wins a game, he is assumed to have performed at a higher level than his opponent for that game. Conversely if he loses, he is assumed to have performed at a lower level. If the game is a draw, the two players are assumed to have performed at nearly the same level." Basically each player has a level of points which dictate their expertise -- you gain points by beating opponents (more points for higher levelled opponents, etc), lose points for losing, general idea is there.
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FBG-Dragons commented
Someone define ELO ranking system, please.
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Aerial Assault commented
An ELO ranking system is the way to go. If people want a ladder, that's fine, but an ELO system is a separate idea that will give players a better sense of one another, IMO.
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Braveheart commented
A dependable ranking system will help people select more suitable opponents, whether they are concerned with the size of their genitals or are pretending not to be.
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CuChulainn commented
Only people with small genitals say that kind of stuff :)
Actually, I just like to have something to do, like goals. I also voted for the Achievements idea.
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agaynondanishprince commented
I don't care about rankings, just about having fun playing. I think rankings are only important for players whose perception of the size of their own genitalia is directly proportional to their ranking.
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Braveheart commented
I agree with Pink. I don't think it's necessary to have your opponents chosen for you. If you win against stronger opponents, you should rise in the rankings. If a strong player quits accepting challenges, they should fall over time.
I would also like to see a team ladder.
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DUKE commented
ELO rating would be great too. But I'll take anythign Randy can implement quickly and with less difficulty.
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CuChulainn commented
I'm not familiar with ELO but I definitely like the idea of having a ladder.
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DUKE commented
LADDER! LADDER! WE WANT A LADDER!
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MatmaRex commented
+1 for ELO rating. It would be much simpler and I think it will work better, without creating artificial "ladder" rankings.
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pinkbladder commented
i cant vote for this as it is currently worded. id prefer to have an ELO rating system where your rating goes up more for beating good players and your rating goes down more for losing to inferior opponents.
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BluePrecision commented
So if I'm reading this write, created games do not count towards the ladder rank. Is the idea still to have two separate ranking systems or just the persons ladder rank?