Ruthless
My feedback
8 results found
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14 votesRuthless shared this idea ·
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6 votes
An error occurred while saving the comment An error occurred while saving the comment Ruthless commentedMy intent for the Zombie Card would be that you can play it on a visible neutral so it would have to be next to you in a fog game. But in an non-fog game you can choose wherever you like because you would be able to see all of the neutrals (it would be very useful to use in conjunction with a spy card...hint hint).
An error occurred while saving the comment Ruthless commentedCould you use the revive card on someone who had been booted? Yes, that should be configurable of the card
An error occurred while saving the comment Ruthless commentedI can just pictures someone Zombie-ing a large abandon of like 150, then see it rampage their area. It would devalue Abandons and make it so people wouldn't make ginormous ones.
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9 votesRuthless shared this idea ·
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8 votesRuthless shared this idea ·
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1 voteRuthless shared this idea ·
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54 votes
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3 votes
An error occurred while saving the comment Ruthless commentedPlease move votes to "Player "Active/Inactive" Status- where inactive players automatically forfeit all open games."
This is a better solution.
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5 votes
An error occurred while saving the comment Ruthless commentedI would vote for this is Color was spelled correctly...
Actually, it doesn't matter to me cause in each scenario, only a few people would take my color
Thinking about it some more...I think the Zombie AI's should be coded differently in the sense that they should be done Mothra style to not make them so powerful. For those of you that don't know the term, Mothra style is where the Zombie can only choose one territory to attack at a time and it cannot split it's blob. This would make the Zombies a little easier to defend and it wouldn't be a huge game changer. Of course...this portion could be done optionally as people may want to have the Zombies be full AI's.