Bonus-Specific Local Deployment
So we have this cool thing called local deployments, we also have a lot of cool maps with overlapping bonuses.
Unfortunately, the two can only come together by turning a lot of the maps' bonuses to 0, so there are no overlapping ones.
So my proposal is thus:
Allow template creators to set specific bonuses as locally deployed, and others to contribute to the general pool, and that way overlapping bonuses can exist, with each territory only being allowed to be part of on locally deployed bonus.
For example, You have Bonus A, which consists of Territories 1 to 4 and is worth 5 armies, we also have bonus B, which consists of territories 1 to 12 and is worth 20 armies.
The host can set Bonus A to be local and B to be general.
If a player controls both and has no other income sources, he will have 20 armies he can distribute anywhere and 5 armies to put in territories 1,2,3,4.
Obviously, negative bonuses are only allowed as general pool.
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Stewie commented
we need this.
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juji commented
I can see that, it wouldn't complicate things too much; but it would increase the general complexity of games if it becomes a major feature (It'd essentially bridge the gap between local and normal deployment, yeah, that's pretty big.). I suppose it's all up to Fizzer's opinion though, because I actually wouldn't mind the game becoming a little more complicated. After all, we already have mapmakers clearly yearning for this when they make 'portal' connections and such.
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Choombi commented
I think it's mostly complicated for the template creators who have to bother with setting all the bonuses to general or local, the players only have to be aware of which bonuses are local and which aren't.
I don't think it'd be much of a massive change, what I suggest is that when you check local deployment, all the bonuses get a V box next to them that makes them general pool(negatives are perm-checked), and each bonus will have an extra line in-game letting you know if it's local or general pool.
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juji commented
Seems a little bit complicated, I like that it'll make local deployments actually a viable game setting... But it'd be a fairly massive change, and I can see a lot of REALLY bad maps being made with this; it'd be like multi-attack 2.0 with noobs being horribly confused.